sinda Posted April 16, 2021 Share Posted April 16, 2021 On 3/6/2021 at 12:49 PM, Rukminesh said: Hello, I'm making prefabs for the game and as I know myself there could be a few more in the future. Well, maybe a lot more. To keep it simple I'm will update the links on this fist page, time to time. Here you find the latest prefabs: https://gofile.io/d/GW4SxH The zip file containing the following: Pylons 1-6 House At The Lake House of the Forest Oil Well Unknown Ruin If you find any issues please let me know. download link doesn't seem to work Link to comment Share on other sites More sharing options...
Rukminesh Posted April 22, 2021 Author Share Posted April 22, 2021 On 4/16/2021 at 5:14 PM, sinda said: download link doesn't seem to work It is working now. I used a better way to host the prints this time. Link to comment Share on other sites More sharing options...
Wycked1999 Posted May 20, 2021 Share Posted May 20, 2021 This is going to sound dumb, I'm late to the prefab game, I can now export a prefab, I made a very nice base, but for the life of me, can't figure out how to add to the world. Everyone says the prefab editor k button was removed. Any tips to pull a prefab back into the world? Or is it useless? Link to comment Share on other sites More sharing options...
Cpt Krunch Posted May 21, 2021 Share Posted May 21, 2021 4 hours ago, Wycked1999 said: This is going to sound dumb, I'm late to the prefab game, I can now export a prefab, I made a very nice base, but for the life of me, can't figure out how to add to the world. Everyone says the prefab editor k button was removed. Any tips to pull a prefab back into the world? Or is it useless? 2 ways to do this. Your new prefab will either need to be entered into RWG and tagged with the areas you want it to spawn into, OR manually placed on a map via the world editor. Link to comment Share on other sites More sharing options...
Rukminesh Posted April 22, 2022 Author Share Posted April 22, 2022 After a long break I sat down again to create. This time I rolled out an Aqueduct ruin. The building style certainly not be typical Roman, but I guess it could be more realistic than the reanimated rotting coprses surroundig it. Here the main challenge is the plenty of birds. Not too difficult to wipe them out, but of course it is a death sentece for a nuts with a stone axe. This POI should be in the wildernes, no road connected to it. The first is easy to set up, the second is beyond my knowledge. Download link can be found on the first post. Link to comment Share on other sites More sharing options...
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