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n2n1

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I have checked UI-files and they are working fine. The version is also indicated correctly.
Perhaps You are using the old version due to some mistake.
(Are You sure don't want to use the discord that i suggested in the PM?)

upd: I do not exclude the possibility that i might have messed up something in the github itself and the old version is available there, but i kind of cleaned up everything superfluous.
Try to install the files manually directly from the archive that is located there (from github).

 

upd2: maybe the modLauncher restores the old version when the installation is canceled or an error occurs?

Edited by n2n1 (see edit history)
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Sorry for making you spend your precious time, the DL was v21.2.07 CSH.
I am happy to report that v21.2.08 worked fine.

 

I forgot about the Discord thing, I didn't know what to do with the link "ttps//discoedapp.com/users/xxxxx",
If you could just format it to "ttps://discord.gg/xxxxx" I'd understand...I'm new to Discord.

 

I found the cause of the problem of not being able to dl with Modlaucher.
G:\7DTD_Mod\PortableGit\PortableGit\bin\git.exe
It clones the mod archive on the web and saves it locally.
The location should be "\n2n1\xxxxxxx'",

but for some reason, it specified "\\n2n1\xxxxxx" as the save location, and dL failed at this point.
I don't know why it does that w.

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1 hour ago, garigari said:

I forgot about the Discord thing, I didn't know what to do with the link "ttps//discoedapp.com/users/xxxxx",
If you could just format it to "ttps://discord.gg/xxxxx" I'd understand...I'm new to Discord.

 

I don't understand anything there either, but in the end it's more convenient than a PM on the forum. (and faster when links and addresses are used)

I couldn't find how to generate an "invitation" or an identifier - so i did some kind of link trick to create an invitation without a channel.
By the way, it may not work. If this does not work, we will need to ask Chibinya, she knows exactly how :)

Edited by n2n1 (see edit history)
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45 minutes ago, garigari said:

I can no longer collect by holding down the campfire [E] key, is this a spec change?

Previously, it was just a mistake, now it has been fixed.
Campfires, forge and etc - not be picked up.
Other, which logically can be picked up, is also possible to collect.

Edited by n2n1 (see edit history)
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  • 3 weeks later...

MOD version UPDATE - CSH_v21.2.09

 

- the usual major update - a lot of fixes, improvements and a little new

 

(this version is not compatible with worlds and saves from the previous one)
 

Note: due to the difficulties in using github and gitLab, i am switching back to Yandex-disk. Therefore, in the modLauncher remain old version.
Links to the new version are available on the OP.

Edited by n2n1 (see edit history)
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  • 1 month later...

MOD version UPDATE - CSH_v21.2.10

 

- still for A21.2 (b30)

- fixes, improvements

 

(this version is not compatible with worlds and saves from the previous one)
 

Note: due to the difficulties in using github and gitLab, i am switching back to Yandex-disk. Therefore, in the modLauncher remain old version.
Links to the new version are available on the OP.

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  • 1 month later...
Posted (edited)

MOD version UPDATE - CSH_v21.2.11

 

- still for A21.2 (b30) !!!

- fixes, improvements - as usual

- thanks to tips from ちびにゃ, i managed to make a normal installation of the doors :classic_smile:

- dms is disabled

 

(this version is not compatible with worlds and saves from the previous one)
 

Pay attention: if you install a new version on top of the previous one, then first erase the "Prefabs_CSH" folder, so that files from the previous version do not connect!

 

Note: due to the difficulties in using github and gitLab, i am switching back to Yandex-disk. Therefore, in the modLauncher remain old version.
Links to the new version are available on the OP.

Edited by n2n1 (see edit history)
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Posted (edited)

I have re-uploaded the archive.
Added a hotfix correcting the inability to achieve a science level of more than 7.

 

Pay attention: if you install a new version on top of the previous one, then first erase the "Prefabs_CSH" folder, so that files from the previous version do not connect!

Edited by n2n1 (see edit history)
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  • 2 weeks later...
Posted (edited)

チャンネル げーむ【鬼に金棒】TAKU たまに絶叫者 で放送される前の最初のビデオ。
CSH MODの本質のトレーニングと説明を日本語で提供します。

The initial video before the broadcast on the channel げーむ【鬼に金棒】TAKU たまに絶叫者
Provides tutorial and explanation of the essence of the CSH-mod, in Japanese.

 

 

Edited by n2n1 (see edit history)
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Posted (edited)

MOD version UPDATE - CSH_v21.2.12

 

- still for A21.2 (b30) !!!

- fixes, improvements, balancing

 

 

(this version is not compatible with worlds and saves from the previous one)
 

Pay attention: if you install a new version on top of the previous one, then first erase the "Prefabs_CSH" folder, so that files from the previous version do not connect!

 

Note: due to the difficulties in using github and gitLab, i am switching back to Yandex-disk. Therefore, in the modLauncher remain old version.
Links to the new version are available on the OP.

Edited by n2n1 (see edit history)
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  • 2 months later...
Posted (edited)


:) still A21 

 

 


***********************************************************************************************************************************************************************

At the moment, i am continuing work on adapting the mod for V1.1.
I have already managed to launch the game and appear in the generated world.
Now i need to figure out what to do with the reduced capabilities v.1.0. We lost full-fledged clothes and a Journal with records.
But, we have back "burnt_forest" biome and a little more opportunities for RWG...

 

Edited by n2n1 (see edit history)
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