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Looking for an above ground terrain block with a long distance mesh.


Mana

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Thanks for the reply. 

I have a medieval keep on top of a mound but can't get the mound to spawn in until very close. Have tried all terrain blocks but it seems the specific biome terrain is the best at around 200-300m. Aesthetically seeing the keep hover until i get close enough for the terrain to spawn is not what i was expecting. Is there a limitation in the game that prevents POI terrain from spawning in until i get within a couple of 100m? The blocks i placed spawn in from a long way out. I have tried placing flagstone but cannot get the angles terrain can achieve.

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I am not sure i understand what you mean.

I have created this POI and set up a world so just that POI and traders spawn in it. I have not placed it in the world after it was generated. Hope I have explained it properly.

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@ManaI see what you mean. The castle spawns in before the terrain. That's weird.

I would mess around with the Video Settings to see if I could get them to match up.

Specifically, Terrain Quality may change the distance you see the Terrain. Also messing

with LOD and View Distance may help.

 

 

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3 hours ago, Beelzybub said:

@ManaI see what you mean. The castle spawns in before the terrain. That's weird.

I would mess around with the Video Settings to see if I could get them to match up.

Specifically, Terrain Quality may change the distance you see the Terrain. Also messing

with LOD and View Distance may help.

 

 

Thanks for the reply.

I have all my settings on max. It may be just something i will have to live with. I was wondering also if the imposter is not working as it should. I have encountered a separate issue with the ingame editor before, so maybe the editor is not creating the imposter correctly.

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You might be able to manually create the mesh the old fashion way (substitute another block) using  the console commands instead of the "update" imposter button in the in-game prefab editor.  I haven't tried it in a long time though so no sure if it still works.  Have to look up the console commands as I don't remember what they were.

 

 

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9 minutes ago, Laz Man said:

You might be able to manually create the mesh the old fashion way (substitute another block) using  the console commands instead of the "update" imposter button in the in-game prefab editor.  I haven't tried it in a long time though so no sure if it still works.  Have to look up the console commands as I don't remember what they were.

 

 

Thanks will look into that.

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