-Holo- Posted October 5, 2020 Share Posted October 5, 2020 So. I have been working a bit on making the firespiketrap from Valmods old mods, <append xpath="/blocks"> <block name="steelLogSpike7"> <!-- log spike 7 Burning --> <property name="Class" value="TrunkTip"/> <property name="BlockTag" value="Spike"/> <property name="CreativeMode" value="Dev"/> <property name="Damage" value="7"/> <property name="Damage_received" value="40"/> <property name="DisplayType" value="blockHardened"/> <property name="Material" value="Msteel"/> <property name="Shape" value="New"/> <property name="LightOpacity" value="6"/> <property name="Path" value="solid"/> <property name="Model" value="cone1m"/> <property name="Texture" value="355"/> <property name="ImposterExchange" value="imposterPyramid" param1="112"/> <property name="ImposterDontBlock" value="true"/> <property name="UseGlobalUV" value="Local"/> <property name="BuffsWhenWalkedOn" value="buffBurningElement"/> <property class="RepairItems"> <property name="ammoGasCan" value="10"/> </property> <property name="CustomUpgradeSound" value="place_block_metal"/> <property name="DowngradeBlock" value="steelLogSpike6"/> <drop event="Destroy" name="resourceScrapIron" count="10,20"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> <property name="EconomicValue" value="160"/> <property name="Group" value="Tools/Traps"/> <property name="DescriptionKey" value="woodLogSpike1Desc"/> <property name="FilterTags" value="fdecor,ftraps"/> <property name="SortOrder1" value="70g0"/> </block> Does the trick, but it gives 3600 xp when upgrading from the steelspike! I'm not sure if I'm blind or dumb (or both) but can't find a value to alter that amount? Link to comment Share on other sites More sharing options...
h0tr0d Posted October 5, 2020 Share Posted October 5, 2020 Check out the materials.xml. As far as multipliers...check out the first item in the items.xml. Link to comment Share on other sites More sharing options...
-Holo- Posted October 7, 2020 Author Share Posted October 7, 2020 Thanks! Got it down to reasonable levels my making a new material with 0.5 experience gain on. Link to comment Share on other sites More sharing options...
FranticDan Posted October 13, 2020 Share Posted October 13, 2020 I'd like to know exactly what determines the XP per piece of resource. In the materials, I easily found the XP you get from harvesting, but don't see anything about upgrading. I'd like to lower the XP from all upgrades by 25% Link to comment Share on other sites More sharing options...
-Holo- Posted October 13, 2020 Author Share Posted October 13, 2020 I think It's somehow tied to that number. I reduced it on the material I made specially for the block, and it lowered the Xp gained. Link to comment Share on other sites More sharing options...
FranticDan Posted October 13, 2020 Share Posted October 13, 2020 Bummer! I don't want to adjust the harvest XP Link to comment Share on other sites More sharing options...
xxx73 Posted October 24, 2020 Share Posted October 24, 2020 @FranticDan I think you can adjust this from entityclasses.xml also, but I have never tried. <passive_effect name="PlayerExpGain" operation="perc_add" value="2" tags="Upgrading"/> <passive_effect name="PlayerExpGain" operation="perc_add" value="-.25" tags="Quest"/> <passive_effect name="PlayerExpGain" operation="perc_add" value="-.5" tags="Selling"/> <passive_effect name="PlayerExpGain" operation="perc_add" value="-.05" tags="Harvesting"/> Link to comment Share on other sites More sharing options...
FranticDan Posted October 24, 2020 Share Posted October 24, 2020 16 minutes ago, xxx73 said: @FranticDan I think you can adjust this from entityclasses.xml also, but I have never tried. <passive_effect name="PlayerExpGain" operation="perc_add" value="2" tags="Upgrading"/> <passive_effect name="PlayerExpGain" operation="perc_add" value="-.25" tags="Quest"/> <passive_effect name="PlayerExpGain" operation="perc_add" value="-.5" tags="Selling"/> <passive_effect name="PlayerExpGain" operation="perc_add" value="-.05" tags="Harvesting"/> I actually figured it out a few days after I commented. You are correct, the default is 5, I changed it to 4 which is perfect for my liking. Link to comment Share on other sites More sharing options...
xxx73 Posted October 24, 2020 Share Posted October 24, 2020 ok thats good Link to comment Share on other sites More sharing options...
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