Tahaan Posted August 6, 2020 Share Posted August 6, 2020 Is there a reason why the lockers place like this? https://imgur.com/a/Ky5ZA5u Link to comment Share on other sites More sharing options...
Thaledwyn Posted August 6, 2020 Share Posted August 6, 2020 What do you expect how they should be placed? This game is based on blocks. Link to comment Share on other sites More sharing options...
Boidster Posted August 6, 2020 Share Posted August 6, 2020 Well, the obvious and unhelpful answer is "because you placed them that way." 🙂 If you want them level, can you just attach them to that concrete wall? Link to comment Share on other sites More sharing options...
Junuxx Posted August 6, 2020 Share Posted August 6, 2020 52 minutes ago, Thaledwyn said: What do you expect how they should be placed? This game is based on blocks. Most blocks snap to the grid. This seems odd and possibly exploitable. Link to comment Share on other sites More sharing options...
Boidster Posted August 6, 2020 Share Posted August 6, 2020 Ohhhhh...I see now, duh. They are snapping at 1/2-block heights, or so it seems. They are 1x2x1 multi-blocks and I tested with wood stairs w/railing which are the same size. Only the lockers did this weird partial-block stuff. I actually have a theory about this that I need to go test... Edit to add: Theory confirmed. The problem is that the lockers blocks inherit from block "cntLockersShortOpen" which has this property: <property name="IsTerrainDecoration" value="true"/> If you comment out that property, then the lockers stop being stupid. (Note I did not remove and re-place these; when I reloaded the world, they had been snapped to full-block heights already.) Link to comment Share on other sites More sharing options...
Tahaan Posted August 6, 2020 Author Share Posted August 6, 2020 I think forges does the same thing but I need sleep now, I will look at it tomorrow. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.