PurdyDot Posted September 1, 2022 Share Posted September 1, 2022 13 hours ago, stallionsden said: Just running it thru testing now and will upload which will take me a bit anyway so should be good to try when you get up Cool! Thanks But I'm a little lost, where do I find the links to download them? Link to comment Share on other sites More sharing options...
PurdyDot Posted September 1, 2022 Share Posted September 1, 2022 While I was waiting, I decided to try a couple more things to try and see if anything I'd done on my end was causing the issue. So, this time i didn't use mod launcher to set up a new copy of the game. i just used my default vanilla install of 7d2d. I manually installed the sealed meat mod, and started my game. I generated a new small world with all of the settings at default *except* that persistant profiles was set to "on". started the game and ran to the first garbage bag i saw, which apparently was being protected by a dog, and managed to open it and see 25 plastic wrap before being killed by the dog ;( deleted the save and shut down the game. deleted the sealed meat mod from the mod folder. downloaded and extracted a fresh copy of the dye station mod, and moved it to the mods folder. Started the game, created a new game using the world i'd previously generated. being killed instantly by the dog left me too depressed to generate a completely new world lol loaded in and ran to the first loot container i saw. (can't remember what type it was, some kind of trash on the ground.) in contained 1 each of the special items for the mod. paint and dye or something? ran to a fruit stand, opened everything there that i could, i can't remember exactly what was there, but the 2 or 3 things (one was a cash register) that were lootable, all just contained normal loot. then i ran a little further and opened some kind of trash type loot container. it contained a couple of pieces of normal loot, and 2 each of the same special items from the mod that i'd picked up before. paint and dye or whatever. Sooo, i dunno. I eliminated the chance that it was something to do with using mod launcher for the creating my 7 days install. seemingly eliminated the chance that it was caused by any custom settings (except for persistant profiles i guess). seemingly elimitanted the chance that it was caused by applying a mod *after* the world was generated. (at least with in the first case. second mod was tested with the same world generated while using the first mod). So I'm completely out of ideas as to anything I could do to fix things on my end. Also, my friend who was also testing, was on a completely different computer, and running off of his own single player game, and he had the same issue. Other posts that I've seen on the forum didn't seem to be having the same problem we were having, but all the posts i looked at were from a while back, so it made me wonder if something was changed with the game itself, some update or something, that triggered a problem with mods made for a previous version. That's the only idea my brain has been able to come up with. Link to comment Share on other sites More sharing options...
stallionsden Posted September 1, 2022 Author Share Posted September 1, 2022 4 minutes ago, PurdyDot said: While I was waiting, I decided to try a couple more things to try and see if anything I'd done on my end was causing the issue. So, this time i didn't use mod launcher to set up a new copy of the game. i just used my default vanilla install of 7d2d. I manually installed the sealed meat mod, and started my game. I generated a new small world with all of the settings at default *except* that persistant profiles was set to "on". started the game and ran to the first garbage bag i saw, which apparently was being protected by a dog, and managed to open it and see 25 plastic wrap before being killed by the dog ;( deleted the save and shut down the game. deleted the sealed meat mod from the mod folder. downloaded and extracted a fresh copy of the dye station mod, and moved it to the mods folder. Started the game, created a new game using the world i'd previously generated. being killed instantly by the dog left me too depressed to generate a completely new world lol loaded in and ran to the first loot container i saw. (can't remember what type it was, some kind of trash on the ground.) in contained 1 each of the special items for the mod. paint and dye or something? ran to a fruit stand, opened everything there that i could, i can't remember exactly what was there, but the 2 or 3 things (one was a cash register) that were lootable, all just contained normal loot. then i ran a little further and opened some kind of trash type loot container. it contained a couple of pieces of normal loot, and 2 each of the same special items from the mod that i'd picked up before. paint and dye or whatever. Sooo, i dunno. I eliminated the chance that it was something to do with using mod launcher for the creating my 7 days install. seemingly eliminated the chance that it was caused by any custom settings (except for persistant profiles i guess). seemingly elimitanted the chance that it was caused by applying a mod *after* the world was generated. (at least with in the first case. second mod was tested with the same world generated while using the first mod). So I'm completely out of ideas as to anything I could do to fix things on my end. Also, my friend who was also testing, was on a completely different computer, and running off of his own single player game, and he had the same issue. Other posts that I've seen on the forum didn't seem to be having the same problem we were having, but all the posts i looked at were from a while back, so it made me wonder if something was changed with the game itself, some update or something, that triggered a problem with mods made for a previous version. That's the only idea my brain has been able to come up with. i got a fix coming had to re write parts of the loot.xml but will get them uploaded today as i ran out of time last night sorry 1 Link to comment Share on other sites More sharing options...
PurdyDot Posted September 1, 2022 Share Posted September 1, 2022 7 minutes ago, stallionsden said: i got a fix coming had to re write parts of the loot.xml but will get them uploaded today as i ran out of time last night sorry oh, cool That's no problem at all. You are the one taking time out of your day to help me, so i certainly have no complaints In the meantime, I got the bright idea that IF the problem was caused by a change to the game, or update or whatever, then maybe i could get the game working by "downgrading" to a previous version. so i tried 20.5, still had the problem. 20.4, same problem. jumped back to 20.0 and *still* had the problem. so i've completely wiped my copy of 7dtd, deleted the leftover folder, and installed a20.0 from scratch. currently generating a new world to test it. Link to comment Share on other sites More sharing options...
stallionsden Posted September 1, 2022 Author Share Posted September 1, 2022 Stallionsdens and Valmars Update: Version 20.6.3 Changed the loot placement from main group to sub groups Reduced loot on many from 1 to 0,1 Reduced places you can find items Reduced amount if items in a container when it is choosing how many to shoose (IE: count="1,3" is now count="0,1" Changed loot_probability from low and med and medlow to veryLow Added possibility to find items in the trader. Link to comment Share on other sites More sharing options...
PurdyDot Posted September 1, 2022 Share Posted September 1, 2022 10 minutes ago, stallionsden said: Stallionsdens and Valmars Update: Version 20.6.3 Changed the loot placement from main group to sub groups Reduced loot on many from 1 to 0,1 Reduced places you can find items Reduced amount if items in a container when it is choosing how many to shoose (IE: count="1,3" is now count="0,1" Changed loot_probability from low and med and medlow to veryLow Added possibility to find items in the trader. Alrighty, i'll try it out for reference, after wiping 7d2d and installing 20.0 from scratch, i still had the issue, so i have no idea what was up with that. tried 19.6, and the problem seemed to vanish, since i looted maybe 12 or 15 trash and found none of the dyes. but since i never found *any* i don't even know if the mod was actually working. lol anyway, i'll go ahead and try the updated mods with a20.6. i'll wipe again and start from scratch, just to make sure things are clean from the get go. thanks again 1 Link to comment Share on other sites More sharing options...
stallionsden Posted September 1, 2022 Author Share Posted September 1, 2022 6 minutes ago, PurdyDot said: Alrighty, i'll try it out for reference, after wiping 7d2d and installing 20.0 from scratch, i still had the issue, so i have no idea what was up with that. tried 19.6, and the problem seemed to vanish, since i looted maybe 12 or 15 trash and found none of the dyes. but since i never found *any* i don't even know if the mod was actually working. lol anyway, i'll go ahead and try the updated mods with a20.6. i'll wipe again and start from scratch, just to make sure things are clean from the get go. thanks again No worries let me know how you go Link to comment Share on other sites More sharing options...
PurdyDot Posted September 2, 2022 Share Posted September 2, 2022 4 hours ago, stallionsden said: No worries let me know how you go I put on most of the valmars mods that we were using before, and didn't see any issues, so i put on the collection of your mods that we wanted, and a couple of others as well, and so far i haven't seen any problems. Thank you very much! For reference, the mods i have running now, are bdubs vehicles, plus khain's lockables slots And these stallionsdens mods plus these valmars mods sorry, didn't see an easy way to output what all mods were installed, so i did screenshots 😕 anyway, i haven't noticed any problems yet, sooo, fingers crossed! ;D and thanks again! ~~^_^ Link to comment Share on other sites More sharing options...
stallionsden Posted September 2, 2022 Author Share Posted September 2, 2022 1 minute ago, PurdyDot said: I put on most of the valmars mods that we were using before, and didn't see any issues, so i put on the collection of your mods that we wanted, and a couple of others as well, and so far i haven't seen any problems. Thank you very much! For reference, the mods i have running now, are bdubs vehicles, plus khain's lockables slots And these stallionsdens mods plus these valmars mods sorry, didn't see an easy way to output what all mods were installed, so i did screenshots 😕 anyway, i haven't noticed any problems yet, sooo, fingers crossed! ;D and thanks again! ~~^_^ No worries at all enjoy Link to comment Share on other sites More sharing options...
david18 Posted September 2, 2022 Share Posted September 2, 2022 Hi stallionsden I saw that you updated the one book to rule them all but I'm still having the same problem as before I have the required materials and the beaker yet cant craft the books Link to comment Share on other sites More sharing options...
stallionsden Posted September 2, 2022 Author Share Posted September 2, 2022 (edited) 46 minutes ago, david18 said: Hi stallionsden I saw that you updated the one book to rule them all but I'm still having the same problem as before I have the required materials and the beaker yet cant craft the books Hmmm ok will take another look EDIT: argh yes found the issue shall have anew upload shortly for you of just the one book modlet Edited September 2, 2022 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted September 2, 2022 Author Share Posted September 2, 2022 Updated: The One Book To Rule Them All.Added the schematic needed to be read to unlock each book to be able to craft it. Increased resources in recipes to craft it Added loot.xml to find the schematics to unlock the one book and the one book schematic in loot. Added a small chance for the schematics to be found in the trader. Can now craft the one book and the one book schematic after finding the schematics Link to comment Share on other sites More sharing options...
MandyCMoore Posted September 17, 2022 Share Posted September 17, 2022 On 8/8/2022 at 9:29 AM, stallionsden said: Hi MandyCMoore Sorry it took a bit. did you want both valmars and mine of in a19 or So sorry I just saw this! I think I have all of them but your shopkeeper mod. I do appreciate it! Link to comment Share on other sites More sharing options...
stallionsden Posted September 17, 2022 Author Share Posted September 17, 2022 1 minute ago, MandyCMoore said: So sorry I just saw this! I think I have all of them but your shopkeeper mod. I do appreciate it! No worries at all. Will track em down if I have it still 1 Link to comment Share on other sites More sharing options...
Cernwn Posted April 27, 2023 Share Posted April 27, 2023 Cloudflare DNS and the 7daystodie.com website appear to be cursed atm. Any idea where I might locate the latest updated version of Stallionsden/Valmar A20 Ammo Dismantling mod, besides the broken link below? https://www.moddb.com/games/7-days-to-die/downloads/valmars-ammo-dismantling Link to comment Share on other sites More sharing options...
stallionsden Posted April 27, 2023 Author Share Posted April 27, 2023 3 hours ago, Cernwn said: Cloudflare DNS and the 7daystodie.com website appear to be cursed atm. Any idea where I might locate the latest updated version of Stallionsden/Valmar A20 Ammo Dismantling mod, besides the broken link below? https://www.moddb.com/games/7-days-to-die/downloads/valmars-ammo-dismantling Hi cernwn Yes moddb was down for maintenance it appears. But it is back up and going now. When a21 comes out and I have updated them I will probably use Github again for these. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted June 13, 2023 Author Share Posted June 13, 2023 Thru out the experimental I plan on updating these and hopefully have them all done for stable. 1 Link to comment Share on other sites More sharing options...
pamc2315 Posted July 5, 2023 Share Posted July 5, 2023 Any eta on these mods. Thanks in advance. Link to comment Share on other sites More sharing options...
stallionsden Posted July 5, 2023 Author Share Posted July 5, 2023 4 hours ago, pamc2315 said: Any eta on these mods. Thanks in advance. Yes slowly getting thru them. No eta at this moment but hopefully not much longer 2 Link to comment Share on other sites More sharing options...
gpcstargate Posted July 20, 2023 Share Posted July 20, 2023 (edited) On 7/5/2023 at 11:17 AM, pamc2315 said: Any eta on these mods. Thanks in advance. Give Stallionsden time. ... There is alot to do in making the A21 changes ... The .xml have changed and the ".xml.modinfo" has a new set-up that needs to be completely redone pretty much and That is for each Mod. Have a Great Day ... The OldGamer 😌 Edited July 20, 2023 by gpcstargate (see edit history) 1 Link to comment Share on other sites More sharing options...
UnknownSoldier Posted July 29, 2023 Share Posted July 29, 2023 Anxiously awaiting these updates. Thank you for all of your time and efforts Stallionsden! 1 Link to comment Share on other sites More sharing options...
stallionsden Posted July 29, 2023 Author Share Posted July 29, 2023 4 hours ago, UnknownSoldier said: Anxiously awaiting these updates. Thank you for all of your time and efforts Stallionsden! Hi yes thank you there is alot to do and lots to fix unfort taking some time. My apologies for the lengthy time taken 1 Link to comment Share on other sites More sharing options...
stallionsden Posted August 4, 2023 Author Share Posted August 4, 2023 ok managed to get alot updated. just got to get them uploaded over the weekend. Have updated the O.P to which has been updated, which have been deprecated due to tfp adding them already. and others that need a full re write or extra work. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted August 5, 2023 Author Share Posted August 5, 2023 Mine and Valmars Mods have been updated to A21. Please enjoy and let me know if any issues. 2 Link to comment Share on other sites More sharing options...
MandyCMoore Posted August 5, 2023 Share Posted August 5, 2023 19 hours ago, stallionsden said: Mine and Valmars Mods have been updated to A21. Please enjoy and let me know if any issues. Perfect timing for us! Lol! THANK YOU!!!!!!!! 1 Link to comment Share on other sites More sharing options...
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