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Experimental Recipes


Sergant1000

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Added the patch to version 28.037.full

Add:

Added model: Kitchen knife, a fork, a screwdriver, a frying pan, ax, katana.

Change:

Corrected the name of the bird's nest.

Changed the icon wall candle. Fixed unlockable recipes books alloys. For empty cans put the number of the cell at 30. Reduced scatter onions. Fixed pumping ability "Strong Spirit" Fixed cotton and goldenrod. Fixed recipe for mahogany blocks. Updated atlas with icons. Driftwood exposed to burning time. Fixed materials copper and iron ore. Replaced the icons at the canned food with rabbit, pork and venison. (Thanks to "7DaysFan") Changed the recipe for black powder. Removed skills progress factor.

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Addede the patch to version 28.052.full

Add:

Added details "MG-42."

Added a barrel for the production of alcohol. ( "Corn Flour" 10, "Plant Fibers" 10, "Bottled Water" 1)

Change:

Fixed setting accuracy in archery. Plastic bags put up plastic material. Changed material in sofas for comfortable disassembly of the knives. Put up their own material for plates, fridge, air conditioning, for comfortable disassembly wrench Fixed a bug with the smelting of iron and items above. Fixed a bug gun assembly. Fixed sound in all SMG.

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Added the patch to version 28.074.full

Add:

Rabbit and pigs for breeding, the model added.

Apple tree the model added. Iron spikes the model added. Added "Metal Bench" with its own model, replaces the "Scrap Iron Table". Added "Oil Refinery". Added "Coop". create a "Chicken Coop", feed him "Shicken Food", wait and take the meat, after take egg and the RMB in a cage, and everything is new. Added the ability to "Fast Eddie". Added to craft "Chemical Station" and "Ammo Loader".

Change:

Changed bone. Changed "Wooden Barrels" wine recipes, alcohol, kvass and mead moved into it. The maps exhibited ambient temperature environment menu. The initial quest line changed. Fixed a problem with the treatment of infection. Recipe of the needle is changed. Increased dead body strength. "Five-seveN" corrected the name and position of the model in your hand. Added a flashlight. Modified egg, eat at LMC. "Quality Joe" Transcribed skill. Transcribed ability to "Athletics". Removed the damage which was distributed to all the instruments. Decreased the damage of conventional ammunition. Reduced scatter onion, a little bit.

Additionally:

So the "Wooden Barrels" was change, before installing the patch, remove all of the barrels.

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Added patch to version 28.098.full

add:

Creating a wooden skeletons added to the workbench.

Change:

Fixed wooden barrel.

Fixed fee of coffee. With the destruction of soot crops will fall vegetable fiber or nothing. "FleshTonn" and "bubonicDoctor" put a randomly 3 object. With coffee harvested temperature maintenance. Fixed description pohlebok. I had to change the use of the buttons at the eggs. RMB put the egg in the hen house, eat paint. Donuts, wheat and corn bread, put time crafting. Fixed vitamins recipe. Removed the duplicate recipe for roasted coffee beans. Removed the possibility to choose an office chair. Description new skills transferred to the localization file. Skills are separated into groups. Found a solution missing icons. Shutters, bridges, gates, scattered on a workbench. Changed views: Bubonic Doctor, Mutated Zombe, FleshTonn, Porcupine, Witch, Guardian.(thanks to Pacco) Machine guns, automatic, SMG, reduced damage to the unit.

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The mod has been updated to 29.000.full and added a patch to 29.001.full.

Add:

Added "the WorkBench 2" it transferred part of the recipe with character and with "the WorkBench" to reduce lag when opening the crafting menu.

Added model "HK USP Compact"

Change:

Increased the burning batons. Fixed description of skills. (Crack) Fixed shooting zombies through a crutch for this they added a feature to explode. Changed stack in canned and clay bowls. Fixed empty cans. Fixed recipes wooden blocks. Fixed position of the model machine "Bastard." Wheat germ is exposed like a blueberry.

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Hi! Thanks for this mod, mate! I hope that you will make it better and better in future as you do it now.

Can you answer me some questions about this mod? Bugs or features?

1. Some recipes uses wrong combinations of workplace and tool. As example, crafting soap on campfire with cooking pot. Cuz you know, you can't use cooking pot on campfire because of binding all tools slots in windows.xml for stick, bottledWater and cookingGrill. This is a bit strange, but actually very easy fix with changing parameter "required_tools_only" from "true" to "false". Maybe i don't understand something, maybe something went wrong, but i'm pretty sure, that those recipes should work without changing something in .xml files.

2. Guns assembling is broken. Absolutely. When you trying to assembly gun from parts or use "assembly" button console says "No you don't! GTFO!" (Actually SDX could not find assets for guns and answering "The thing you want to instantiate is null") and you have many parts of guns, but can't craft it in shoota.

3. When you use fishing rod and getting fish, you getting also 2 fishing rods instead one.

Maybe this is a part of "hardcore gaming", when you can't do something anyway, but i hope you tell me how this can be fixed.

 

Привет! Спасибо тебе за этот мод, дружище! Надеюсь, что ты продолжишь делать его всё лучше и лучше в дальнейшем, как ты делаешь это сейчас.

Можешь ответить на пару вопросов по поводу мода? Я не могу понять, баги это или фичи.

1. Некоторые рецепты используют некорректную комбинацию воркплейса и инструмента. Как, например, изготовление мыла на костре с использованием котелка. В смысле, на костер же нельзя поставить котелок из-за того, что все слоты под инструменты заняты палкой, банкой с водой и решеткой для гриля. Это немного странно, но к счастью легко обходится выставлением в настройках воркплейса в windows.xml значения "required_tools_only" с "true" на "false".

Может я чего-то не понимаю, может пошло что-то не так, но я почему-то уверен, что эти рецепты должны работать без замены настроек в .xml файлах.

2. Сборка оружия сломана. Абсолютли (невский.джпг). Когда ты пытаешься собрать оружие из деталей или пытаешься разобрать уже имеющееся оружие, консоль говорит "Нет, ты не сделаешь этого! ПНХ!" (вообще-то она не может определить ассет оружия и выдает "The thing you want to instantiate is null") и ты не можешь сделать себе палку-стрелялку.

3. При рыбалке, когда распаковываешь сумку с уловом, ты получаешь две удочки вместо одной.

Может я чего не понимаю и это часть хардкорного гейминга, когда ты никак не можешь чего-то сделать, но я надеюсь, что ты подскажешь, как это можно исправить.

Кстати, с днём победы!

Edited by DrAwesome (see edit history)
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3)Как часто выпадает 2 удочки?

 

Сорри, тут мой косяк. Это указал, не подумав.

Играю на локальном сервере и временами приходится перекидывать сейвы другу, с которым играем.

А тот, не предупредив меня, выставил loot abundance на 150%.

Из-за этого дюп всех предметов.

Прошу прощения.

Edited by DrAwesome (see edit history)
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Главное вовремя предупредить))

 

- - - Updated - - -

 

The mod has been updated to 29.035.full

Posted:

Added sugar recipe strawberry.

Added flashlight for "M249 SAW", "Steyr AUG", "SIG Sauer P228" and "SIG Sauer P229" Added model "HK G3", "M16A1". Added animation shot "AI AWM F 300WM" and "M249 SAW" added Millstone.

Updated:

It reduced the number of metal on a barbed fence. "Wheat Flour" reduced the number of required grain. Fixed flamethrower. Flamethrowers reduced circulation and increased trunk store. Modified plastics recipe. Fixed stack clay bowls. Fixed weapon model to correct the error "SDX: Could not find asset". Removed model "IMI UZI". Prescription of antibiotics added to the old stove. Fixed wall torch. Fixed metal work bench. Fixed feeding nests. Pouring concrete. Realize cobblestones. Fixed blade model for cooking. Dubin removed disappearance after scrapping. "Club Iron" staged repair scrap. Fixed a bug in which items were inserted into subjects through a window RMB. Time create drawings and knik in desk study exposed for 2 minutes. Updated "Compo-Pack for Random Gen" to 21 version. Mute butchering when chopping wood. (Thanks to "GenaDDos") Increased the drop rate of seeds from trees.

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Hello all !

Sergeant, can you tell - is it possible to bypass the limitation of the Assembly of arms in four parts? I want the details of sniper add old parts.

 

Привет! С праздником!

Сержант, можешь подсказать - можно ли обойти ограничение сборки оружия из четырех частей? хочу в детали снайперки добавить старые части.

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Hello all !

Sergeant, can you tell - is it possible to bypass the limitation of the Assembly of arms in four parts? I want the details of sniper add old parts.

 

Привет! С праздником!

Сержант, можешь подсказать - можно ли обойти ограничение сборки оружия из четырех частей? хочу в детали снайперки добавить старые части.

 

No.

 

Увы нельзя.

 

 

Смысла писать на английском, если пишешь на русском, думаю нету.

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Не запускается игра с этим модом. Вылазит куча ошибок и игра виснет на этапе загрузки.

 

Один раз, на юнити 5.2 удалось запустить, но больше этот подвиг повторить не удается:)

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Не запускается игра с этим модом. Вылазит куча ошибок и игра виснет на этапе загрузки.

 

Один раз, на юнити 5.2 удалось запустить, но больше этот подвиг повторить не удается:)

 

Как ставили игру?

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Как ставили игру?

Как обычно, через стим.

Потом сверху Экспериментальные рецепты и патч, с заменой файлов, там где нужно.

Потом запускал без античита.

 

На этапе загрузки блоков вылазит окно чит-мода, с предупреждениями об отсутствии каких-то ресурсов.

Целая красная простыня:)

На этом загрузка просто виснет. Видимо отсутствуют важные ресурсы без которых игра не запускается.

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залей скрин.

 

Последняя версия мода загрузилась нормально, без ошибок.

Не знаю, что ты сделал, но спасибо:)

 

Хоть поиграю теперь

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Added patch 29,047

Addition:

Added smell: bakedPotato, baconAndEggs, friedEggs, feed stuff, Animal Hide.

Updated:

Fixed treatment of viral herbal antibiotic.

Fixed Assembly \ Disassembly "injector105" Fixed improvement hammer. Fixed description. Changed the model of soup with a piece of meat to the broth. Admin's tablet (red) removes dirt. Butt and shotguns tsevyu added combustion. Fixed missing model "glock 23". Modified key-stone.

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Added patch 29,047

Addition:

Added smell: bakedPotato, baconAndEggs, friedEggs, feed stuff, Animal Hide.

Updated:

Fixed treatment of viral herbal antibiotic.

Fixed Assembly \ Disassembly "injector105" Fixed improvement hammer. Fixed description. Changed the model of soup with a piece of meat to the broth. Admin's tablet (red) removes dirt. Butt and shotguns tsevyu added combustion. Fixed missing model "glock 23". Modified key-stone.

We have a Linux platform. Now we play on a normal server. Could you tell me how to put mod in server?

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Mod updated to 29.066

Addition:

Added model chemical station.

Updated:

Changed loss with stone key block on the wooden key-block. Initially, the MP issued a wooden key-block.

Fixed description machete drawing. Fixed a bug where it was impossible to attach a flashlight to arms. Fixed stack vegetable lunch. Fixed fix doors. Removed bug with disappearing items in the analysis. Disabled Flamethrower. Fixed recipe Gvozdemeta. "Sinking" Changed buff. Fixed not falling fruit from yucca cactus. All benches are thrown in the "Building" the group added numeric display: health, zhnergiya, hunger, thirst, changed recipe him.stola. It reduced the number of plants for the production of paint. Ammo loader and chemical station removed from the loot. Reduced strength of broken boxes and chests. Fixed improved gate \ shutters \ bridges.

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Hi !

I have another question.

I'm trying to make a 7.62 (reinforced) round for hunting rifle.

Did items, prescribed in weapons (all within items.xml).

But, the shot has no effect on anything - as if idle or collision where it is not spelled out.

Added attributes like other ammunition - without result. Tried to do as an extension of the standard round. Don't use SDX....

 

what's wrong am I doing ?

 

Привет !

У меня опять вопрос :)

Я пытаюсь сделать 7.62 винтовочный (усиленный) патрон под охотничью винтовку.

Сделал итемс, прописал в оружие (все в пределах items.xml).

Но, при выстреле нет воздействия на что либо - как будто холостой или колизии где то не прописаны.

Добавлял атрибуты как у других боеприпасов - без результата. Пробывал делать как раcширение стандартного патрона. SDX не использую....

 

что не так я делаю ?

 

<item id="154" name="762RmmBullet">
<property name="Extends" value="762mmBullet" />
<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab" />
<property name="Material" value="brass" />
<property name="HoldType" value="21" />
<property name="Stacknumber" value="300" />
<property class="Attributes">
	<property name="GetQualityFromWeapon" value="true" />
	<property name="EntityDamage" value="5,10" />
</property>
<property name="Group" value="Ammo/Weapons" />
<property name="CraftingSkillGroup" value="Gun Smithing"/>
</item>

PS: на английском пишу ради приличия, где то в правилах форума написано что постить только на английском, непомню точно...

 

 

 

UPDATE: Разобрался ! я не знал про эти строки:

<property name="Magazine_item_ray_counts" value="1" />
<property name="Magazine_item_ray_spreads" value="0" />

Edited by n2n1 (see edit history)
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