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Sleeper Respawn Delay Control


7DaysToTry

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I posted a thread (or perhaps a reply in one, it was some time ago so i don't remember clearly) about having an option to change it in sime way. I DID check the files in A16 and don't recall finding any such variable, although i'm no specialist so i might have missed it.

 

If there is a way to control it, it would be cool, but noone replied to my request at the time.

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Hi, I was wondering if anyone knows how to control the amt of days before sleepers respawn (after clearing out a structure for example). I remember I was able to change this value in A16, but I'm not sure which (if any) file to look in for A17.

 

Thanks!

 

 

It is not possible to add the sleeper group in spawning.xml?

 

Like this?

<day value="*">

<property name="EntityGroupName" value="sleeperHordeStageGS1" />

<property name="Time" value="Any" />

<property name="DelayBetweenSpawns" value="3" />

<property name="TotalAlive" value="10" />

</day>

 

Dunno if you have to enter this every gamestage. Probably and that would be a bit annoying.

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So this may work

 

<configs>
       <set xpath="/spawning/entityspawner[@name='SpawnExtraSmall']/property[@name='DaysToRespawnIfPlayerLeft']/@value">5</set>


</configs>

 

Change the 5 to whatever and repeat code for other spawn sizes

 

I've attempted to change this setting a while back and I noticed it wasn't sticking. No matter what I put for the number, they would always respawn after 5 days. I don't know if they fixed it in the newer version of A17, but I would test this to make sure. I may do this my self :)

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I've attempted to change this setting a while back and I noticed it wasn't sticking. No matter what I put for the number, they would always respawn after 5 days. I don't know if they fixed it in the newer version of A17, but I would test this to make sure. I may do this my self :)

 

I have not tried it so feel free and let us know the outcome it may still be bugged then ...hopefully they fixed it

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I have not tried it so feel free and let us know the outcome it may still be bugged then ...hopefully they fixed it

 

Just tested. Set all spawners with <property name="DaysToRespawnIfPlayerLeft" value="15" />.

 

Went into a newly loaded poi

Killed everything

Left the chunk

Sped up time from day 1 to day 8

Went back to same POI

Zombies Spawned

 

Unless this is not the way to do it, I don't think it was fixed unfortunately :(

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Dimpy did a xml overhaul on this thread https://7daystodie.com/forums/showthread.php?104644-Increased-sleeper-respawn-delay-other-stuff

 

Dimpy had same issue with the respawn days and that was directly overwriting the stock xml file ... so it might be hardcode issue or something to do with the chunk reset when you have left an area.

 

Hopefully one day it will get a fix

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