Penzed Posted February 14, 2019 Share Posted February 14, 2019 Hi.Here is my first prefab "The Maze". It's nothing special, but how to start to learn creating prefabs, if not by doing. *delete* cause overwork... download avaible at new post 2 questions: Is it easily possible to make generators keep the motor and fuel? And what happens if i wire things, will it "stay wired"? Link to comment Share on other sites More sharing options...
Penzed Posted February 14, 2019 Author Share Posted February 14, 2019 Link to comment Share on other sites More sharing options...
Pille Posted February 14, 2019 Share Posted February 14, 2019 Congrats to your first prefab release! Regarding your questions - You cannot save electricity related data in a prefab. So, no generators will lose their engines and fuel. Wires will be removed from the poi. It might be possible using mods though. I don't know. Link to comment Share on other sites More sharing options...
Penzed Posted February 14, 2019 Author Share Posted February 14, 2019 Thanks for ur answer. What a pity, so no "evil" pois are possible ( traps,.... ). On modding iam newbie too, only knew some basic xpath commands. Link to comment Share on other sites More sharing options...
Pille Posted February 14, 2019 Share Posted February 14, 2019 Thanks for ur answer. What a pity, so no "evil" pois are possible ( traps,.... ). On modding iam newbie too, only knew some basic xpath commands. You can still build traps which don't rely on electricity but the possibilities are limited. Link to comment Share on other sites More sharing options...
Penzed Posted February 14, 2019 Author Share Posted February 14, 2019 sure, but i dont mean only traps...working switches for lights was my first thougth. And did it work to download it from dropbox? New to that too Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 14, 2019 Share Posted February 14, 2019 As a small tip for a new prefabber. Be carefull with water. It can screw your game. Had big problems in A16 and today A17 tried to screw me again. Link to comment Share on other sites More sharing options...
Pille Posted February 14, 2019 Share Posted February 14, 2019 And did it work to download it from dropbox? Yes, ofc. The link works.^^ Link to comment Share on other sites More sharing options...
Penzed Posted February 14, 2019 Author Share Posted February 14, 2019 @Pille: Thx for the answer @Royal Deluxe: I dont talk to bread . *jokeoff*: indeed, i placed water for the fountain in the middle, it flows below the ground level and makes the poi collaps at testplaying. So i removed all water. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted February 14, 2019 Share Posted February 14, 2019 It can make the game crash. If the game suddenly stops rendering grass or produce Trees with only 1 HP it can be the water in Prefabs Link to comment Share on other sites More sharing options...
Magoli Posted February 14, 2019 Share Posted February 14, 2019 As a small tip for a new prefabber. Be carefull with water. It can screw your game. Had big problems in A16 and today A17 tried to screw me again. a little add: Waterblocks are fine IF THEY HAVE THE RIGHT ATTRIBUTES !!! But Prefabs that were saved with the ingame-editor have strange Values on Meta and Rotation after saving !!! This is why all Vanilla-Prefabs that contain water are secretly corrupted. To fix this problem u have to edit and clean the waterblocks with pilles editor U have to fix MetaValue to 0 (instead of 2) and RotationValue to 0 (instead of 8) Just be sure to not save the prefab with ingame-editor again or u have to clean it up with pilles again !!! I reported this Issue in detail already in A17.0 - but got no Response (like always LOL) It causes to force strange terrain-errors, waters not showning, water can have wierd gfx-glitches, and more This Issue not only belongs to RWG - the corrupted prefabs do spawn in Nave too. IMO this is a nasty mayor bug - I wonder why the devs dont care about that? (it took me about 5 mins to cleanup all waterblocks in all CP-prefabs with pilles editor) btw there are several kinds of waterblocks: 256 : terrWaterPOI 257 : waterMovingBucket 258 : waterStaticBucket 259 : waterMoving 260 : water Idk which is the best One - Iam using 256 (sometimes also 260) in the CP and think they are OK Link to comment Share on other sites More sharing options...
Penzed Posted February 26, 2019 Author Share Posted February 26, 2019 Maze a bit overworked; 3 new ( picnic, small sewer, indoorswimm ). A bit late , a bit "not realy done", but not my fault RH 5.0 is out ;D https://www.dropbox.com/sh/e9smcxi9zlhhgcn/AAAcluouBWzqPpvSqB5TLWX2a?dl=0 Link to comment Share on other sites More sharing options...
Penzed Posted February 26, 2019 Author Share Posted February 26, 2019 Picnic: Indoorswim: Link to comment Share on other sites More sharing options...
TopMinder Posted February 27, 2019 Share Posted February 27, 2019 Great idea with the Indoorswim. Never seen one before. No problems with the big ceiling ? Link to comment Share on other sites More sharing options...
Penzed Posted February 27, 2019 Author Share Posted February 27, 2019 Big ceiling prob? Do u mean because of Structual I. ? In test play all was fine Link to comment Share on other sites More sharing options...
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