User2010w Posted April 3, 2022 Share Posted April 3, 2022 Sorry, thanks for your topic, I didn't add the necessary mods from your spoiler! Now everything works, thanks! Link to comment Share on other sites More sharing options...
bdubyah Posted April 3, 2022 Author Share Posted April 3, 2022 6 minutes ago, User2010w said: Sorry, thanks for your topic, I didn't add the necessary mods from your spoiler! Now everything works, thanks! Good to hear. Enjoy. Link to comment Share on other sites More sharing options...
User2010w Posted April 6, 2022 Share Posted April 6, 2022 There's a problem with the mod! Huge mutants with weapons, from which bags of loot fall out, do not want to attack me, when I shoot them they walk, turn, but do not attack! Tell me more, I have a lot of blue books (intelligence, dexterity, and so on) I read it once and when you can again! And how to pump perks and skills, it's just not clear? I need to upgrade my automatic weapons. But it is not active, what should I do? Link to comment Share on other sites More sharing options...
Cadamier Posted April 7, 2022 Share Posted April 7, 2022 Are there items with survival? Like vanilla has cigar with strength, is there one for survival? Link to comment Share on other sites More sharing options...
bdubyah Posted April 7, 2022 Author Share Posted April 7, 2022 Not yet. I need to add at least one item for each attribute. As of now there's the statue and the drugs that give temporary buffs. Link to comment Share on other sites More sharing options...
User2010w Posted April 11, 2022 Share Posted April 11, 2022 Help who knows what to do! The huge turtle mutants and now the NPS, the military, stopped attacking me, the impression I'm invisible! How to fix this situation! I met a huge spider once, tried to shoot all the weapons that were, the knot was zero! Then I got a plasma from the creativity and only she could kill! Is this a malfunction or should it be? How do you put on a strong armor, I've found all the parts and how to wear it? Link to comment Share on other sites More sharing options...
bdubyah Posted April 12, 2022 Author Share Posted April 12, 2022 I've gotten some random reports of people coming across an NPC they can't damage, but I haven't seen it myself and I usually don't get much info from them on it. I don't understand how nothing you tried would damage it, but a plasma weapon would. Very odd. Also, spiders aren't in my mod. Wondering if there's some conflict with another NPC pack, but not sure how that would be since they just add more NPCs afaik. Might have to go grab them all and test it out. I assume by strong armor you mean power armor? If so, there are parts called frames. You equip those like normal armor pieces, and then add the power armor piece itself into the cosmetic slot of the frame. Link to comment Share on other sites More sharing options...
TheKerevas Posted April 17, 2022 Share Posted April 17, 2022 Hi, the mod works great and I’m using it in a server together with other friends, I would like to know if it is normal that only the driver hears the audio of the vehicles and if it can be solved, thank you very much! Link to comment Share on other sites More sharing options...
bdubyah Posted April 17, 2022 Author Share Posted April 17, 2022 I've seen that complaint about even vanilla vehicles for a while now. I have no idea what the fix for that would be. Link to comment Share on other sites More sharing options...
TheKerevas Posted April 17, 2022 Share Posted April 17, 2022 15 minutes ago, bdubyah said: I've seen that complaint about even vanilla vehicles for a while now. I have no idea what the fix for that would be. On vanilla vehicles in 200 hours with 2 different servers never happened to me and 8 other friends I play with 🤔 Link to comment Share on other sites More sharing options...
bdubyah Posted April 18, 2022 Author Share Posted April 18, 2022 When I added all the custom vehicle sounds I had them all working great in my tests I did. Then I hopped on my dedicated server and they all cut out for some reason, even for the driver. I fiddled around and got that kind of fixed. I'm not that happy with them but I figure they're still better than the god awful 4x4 sounds. But as to why they aren't heard by passengers, I have no idea. If and when that is figured out, I'll fix it. But it's not really a priority to me. Link to comment Share on other sites More sharing options...
TheKerevas Posted April 18, 2022 Share Posted April 18, 2022 11 hours ago, bdubyah said: When I added all the custom vehicle sounds I had them all working great in my tests I did. Then I hopped on my dedicated server and they all cut out for some reason, even for the driver. I fiddled around and got that kind of fixed. I'm not that happy with them but I figure they're still better than the god awful 4x4 sounds. But as to why they aren't heard by passengers, I have no idea. If and when that is figured out, I'll fix it. But it's not really a priority to me. However, if you brake or decelerate, you hear. Strange things 😂 Link to comment Share on other sites More sharing options...
User2010w Posted April 19, 2022 Share Posted April 19, 2022 Please help! How to upgrade skills in this mod? At the beginning of the game, I read the Yu re SPECIAL! (Reception) Those skills that have opened I can pump, but how to pump the rest? Yu!re SPECIAL! (Reception) can no longer read, with the help of the accumulated skill points, they also do not open! Please tell me what should be done? Link to comment Share on other sites More sharing options...
bdubyah Posted April 19, 2022 Author Share Posted April 19, 2022 You should read the green note, or the loading screen tips. Or even the bundle of books before you open it explains it. Link to comment Share on other sites More sharing options...
Alan Lau Posted April 21, 2022 Share Posted April 21, 2022 I'm playing the latest version of this mod, and I'm on day 17 and my character level is 51. I haven't run into any hireable NPC characters yet. Is this normal? Link to comment Share on other sites More sharing options...
arramus Posted April 21, 2022 Share Posted April 21, 2022 18 minutes ago, Alan Lau said: I'm playing the latest version of this mod, and I'm on day 17 and my character level is 51. I haven't run into any hireable NPC characters yet. Is this normal? This is normal when using only the Wasteland Mod and its dependencies. Trying looking out for a Big Rocket Trader in a suburban/countryside town type of location. It is possible there can also be a regular trader in the vicinity, and on occasion even next door. Bring some of those Star bottle caps with you as well. Lots of them. ^^ Link to comment Share on other sites More sharing options...
bdubyah Posted April 21, 2022 Author Share Posted April 21, 2022 Yeah, the friendly spawns outside of that POI is pretty rare at the moment. They can spawn in the wilderness but I don't want them to be common at all that way. I plan to introduce more POIs to find that can have friendly NPCs in them. Link to comment Share on other sites More sharing options...
Evil_Geoff Posted April 22, 2022 Share Posted April 22, 2022 On 4/19/2022 at 6:23 AM, User2010w said: Please help! How to upgrade skills in this mod? At the beginning of the game, I read the Yu re SPECIAL! (Reception) Those skills that have opened I can pump, but how to pump the rest? Yu!re SPECIAL! (Reception) can no longer read, with the help of the accumulated skill points, they also do not open! Please tell me what should be done? Надеюсь, это понятно, я использую переводчик DeepL. https://www.deepl.com Мод Wasteland создает опыт, более похожий на игры Fallout, которыми мы наслаждаемся. Книги SPIFSAL используются в самом начале, как SPECIAL в начале игры Fallout. Книги могут быть прочитаны только один раз. Вы должны выбрать, на какие перки вы хотите потратить эти 21 очко атрибутов: Сила, Восприятие, Интеллект, Стойкость, Выживание, Ловкость, Удача. Все атрибуты начинаются с базового значения 1, поэтому первый перк в атрибуте всегда разблокирован. Прочтение 2 книг о силе разблокирует первые три перка силы. Прочтение 4 книг о ловкости откроет первые пять перков ловкости, и так далее. Эти атрибуты и перки не меняются во время игры. Они постоянны, за исключением использования статуэтки, которую можно найти для каждого атрибута, которая добавит одно постоянное очко перка к этому атрибуту, а также использования лекарств или предметов одежды, которые добавляют временный бонус. Навыки в списке перков могут быть увеличены за счет очков, полученных за опыт. Вы можете разблокировать навыки временно, используя лекарства или баффы предметов одежды. Вы можете добавить одно новое умение навсегда, когда найдете статуэтку для этого атрибута. Вы не можете добавить заблокированные навыки навсегда. Временный бафф, например, сигара, добавляющая +1 к силе, отображается как ЗЕЛЕНАЯ корзина для перка, который вы теперь можете использовать, и вы можете добавить очки навыков к этому разблокированному перку. Надеюсь, это объяснение поможет вам лучше понять, как работает система SPIFSAL в Пустоши. Переведено с помощью www.DeepL.com/Translator (бесплатная версия) The original answer, as given in English: I hope this is understandable, I am using the DeepL translator. https://www.deepl.com The Wasteland mod creates an experience more like the Fallout games we enjoy. The SPIFSAL books are used at the start, like the SPECIAL start up at the beginning of a Fallout game. The books may only be read once. You must choose which Perks you want to put those 21 points for Attributes: Strength, Perception, Intelligence, Fortitude, Survival, Agility, Luck. All Attributes start with a base of 1, so the first Perk in that attribute is always unlocked. Reading 2 Strength books will unlock the first three Strength perks. Reading 4 Agility books will unlock the first five Agility perks, and so on. Those attributes and Perks will not change during the game. They are permanent, except by using a statue that can be found for each attribute that will add one permanent Perk point to that Attribute, and by using drugs or clothing items that add a temporary bonus. Skills in the Perk list may be increased with the points earned through experience. You can unlock skills temporarily, by using drugs or clothing item buffs. You can add one new skill permanently when you find the statue for that attribute. You can not add locked skills permanently. A temporary buff, like a cigar adding +1 for Strength, will show as a GREEN shopping cart for the perk that you can now use, and you can add skill points to that unlocked perk. I hope this explanation helps you better understand how the SPIFSAL system works in The Wasteland. 2 Link to comment Share on other sites More sharing options...
User2010w Posted April 23, 2022 Share Posted April 23, 2022 Thank you very much for your help with the miniguide! Link to comment Share on other sites More sharing options...
Evil_Geoff Posted April 24, 2022 Share Posted April 24, 2022 23 hours ago, User2010w said: Thank you very much for your help with the miniguide! You are welcome! Всегда пожалуйста! Link to comment Share on other sites More sharing options...
bdubyah Posted May 3, 2022 Author Share Posted May 3, 2022 Hopefully getting ready to release a new update. Nothing too crazy this time. Few new POIs, one with a new buddy. Also the Gauss Rifle and a couple mods for it, as well as 2 R75 motorcycles. 1 Link to comment Share on other sites More sharing options...
bdubyah Posted May 4, 2022 Author Share Posted May 4, 2022 Pushed out Wasteland v2.97: -----WL FIXED/CHANGED----- !!!EAC MUST BE OFF!!! -Mod Dependencies: SCore v.20.4.119.941 NPCmod v.20.4.01.01 FullautoLauncher v.1.1.2 RandomMainmenuBackground v1.0.1 -Added: New T4 Mutant settlement POI (From arramus <3) -Added: Cursed Manor POI (From arramus and WildPig <3) -Added: Gauss Rifle and 2mm EC ammo -Added: Gauss Rifle mods -Added: R75 motorcycle with sidecar variant(can use all but the seat mod) -Added: Lots of gore deco stuff (Available in Dev mode in the POI editor) -Added: Several new fence/wall pieces (Can craft the variant blocks) -Changed: Hopefully last few items should now use their parts for repair -Changed: Now have a small chance to harvest goodies from the claw machine :) -Changed: Swapped the Early Bird perk to give bonuses to Agility instead of Fortitude as it made no sense boosting Fortitude when it was already maxed (Shouldn't break saves) -Fixed: Added missing Scorpfly Filet recipe -Fixed: Power Armor statues found placed in the world would give wrong item when picked up -Fixed: Survival Machete missing mesh -Fixed: Snowberry Smoothie not showing Heat Resist properly -Fixed: Reflex sight being way off on several weapons -Fixed: Vanilla flashlight mod being positioned wrong on some weapons Link to comment Share on other sites More sharing options...
ghostalker15 Posted May 4, 2022 Share Posted May 4, 2022 Hello, I'm unsure if any of this has already been covered or posted, but we've encountered a number of issues in our playthrough using this mod. The experience has been great otherwise. 1. After a recent minor patch for vanilla occurring around 4/20/22, ADS was no longer working correctly. This was rectified by deleting the "Full-auto Launcher" file, which does not seem to have impacted anything. 2. Rad Cats Trader does not seem to be affected by bartering at all, whether that is from perks (Better Barter), books (.44), items (cigar), or consumables (Awesome sauce, sugar butts). 3. Perk "Night Owl" does not seem to be working properly at all, but it has worked before. I am unsure if it is completely broken or if it just has to do with how I have the skill points for it. When I tried to use Night Owl, (gives +3 Per and +3 Int at night) I tried activating the line by wearing +1 perception glasses. The +3 to Per and Int was not given, however the minor nightvision buff did appear. Great mod, and I hope that these issues have solutions soon (if they don't already). Link to comment Share on other sites More sharing options...
bdubyah Posted May 4, 2022 Author Share Posted May 4, 2022 1. Is fixed, you need to grab the latest version of the FAL mod. Removing it will break all energy weapons. 2. I'll have to look into that. He isn't a Trader class, which might be the issue. Not sure how easily that can be fixed. 3. Will test it out. Probably the reqs causing issues. 39 minutes ago, ghostalker15 said: 3. Perk "Night Owl" does not seem to be working properly at all, but it has worked before. I am unsure if it is completely broken or if it just has to do with how I have the skill points for it. When I tried to use Night Owl, (gives +3 Per and +3 Int at night) I tried activating the line by wearing +1 perception glasses. The +3 to Per and Int was not given, however the minor nightvision buff did appear. So you didn't have Night Owl unlocked using SPIFSAL points? Using the glasses to unlock it, right? Link to comment Share on other sites More sharing options...
ghostalker15 Posted May 5, 2022 Share Posted May 5, 2022 Got it, thank you. I just checked the counterpart, "Early bird" and it seems to be having the same problem as well. It is not activating properly during daylight Link to comment Share on other sites More sharing options...
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