bdubyah Posted December 7, 2021 Author Share Posted December 7, 2021 @Jumper...of course. Lol. Look just a few posts for a bit of an overview on it. My vehicle AIO is pretty much ready, except for the trader POI. Mostly the same with Wasteland. Gotta get all my POIs updated and working properly with the new tile stuff. But I currently have no plans for an experimental release. Maybe when stable is close if it seems like it won't change much. So just be patient. 4 Link to comment Share on other sites More sharing options...
mr.devolver Posted December 20, 2021 Share Posted December 20, 2021 Hi bdubyah! I must say I'm surprised by your decision to introduce your custom skill set. That's a lot of work and it probably means that the wasteland mod is slowly turning into a standalone overhaul rather than mod that could be thrown into a mix of other mods. On one hand I love the idea of pushing the boundaries and getting it closer to Fallout with the new skills, on the other hand it might be getting less compatible with some of my other favorite mods, this is honestly tearing me apart, because I love your Wasteland mod and definitely want to play it, so I guess I'm one of those who will have mixed feelings about this change, but I don't know maybe it will be fine in the end. Perhaps I could try to create patches to bridge my other favorite mods with your mod, I will see. Just tell me we are getting supermutants and power armor, that will make it easier to live with big changes. Link to comment Share on other sites More sharing options...
bdubyah Posted December 21, 2021 Author Share Posted December 21, 2021 Mutants and power armor are still there. I have reworked how the stands work, as power armor is now mods that can be installed in power armor frame pieces. Each armor skin has it's own stand now so you know what pieces you will get. Also made one legendary set but haven't done much with it yet. And I'll be reworking my raiders and npcs to work with Sphereii's and Xyth's core mod. Should be starting that this week hopefully. Link to comment Share on other sites More sharing options...
mr.devolver Posted December 21, 2021 Share Posted December 21, 2021 (edited) 23 minutes ago, bdubyah said: Mutants and power armor are still there. I have reworked how the stands work, as power armor is now mods that can be installed in power armor frame pieces. Each armor skin has it's own stand now so you know what pieces you will get. Also made one legendary set but haven't done much with it yet. And I'll be reworking my raiders and npcs to work with Sphereii's and Xyth's core mod. Should be starting that this week hopefully. What do you mean by them still being there? Have I missed their implementation? 😱 Edited December 21, 2021 by mr.devolver (see edit history) Link to comment Share on other sites More sharing options...
bdubyah Posted December 21, 2021 Author Share Posted December 21, 2021 Power armor and mutants have been in for a while now...lol. Link to comment Share on other sites More sharing options...
Kilroy5150 Posted December 22, 2021 Share Posted December 22, 2021 I might have missed the post, but can anyone tell me when the A20 version of the vehicle package is coming out? Link to comment Share on other sites More sharing options...
bdubyah Posted December 23, 2021 Author Share Posted December 23, 2021 When it's done. 1 Link to comment Share on other sites More sharing options...
mr.devolver Posted December 23, 2021 Share Posted December 23, 2021 8 hours ago, bdubyah said: When it's done. OMG !!! I've mistakenly read this as: "Well, it's done"! For a moment there, I was really happy... Back to harsh reality. 😑 1 Link to comment Share on other sites More sharing options...
Viper Seven Posted December 24, 2021 Share Posted December 24, 2021 great mod when is the A20 stable version going to be released for this? Link to comment Share on other sites More sharing options...
bdubyah Posted December 24, 2021 Author Share Posted December 24, 2021 When it's done.. Link to comment Share on other sites More sharing options...
bdubyah Posted December 24, 2021 Author Share Posted December 24, 2021 Alright, A20 version of Bdub's Vehicles has been released! Bdub's Vehicles Updated to 3.9 for A20 -----BVAIO FIXED/CHANGED----- -Added: All vehicles updated to work with the new mods. Not all vehicles can use all mods. -Changed: Edited some textures, should look better on some while making the mod a bit smaller overall -Changed: Tweaked Mechanic's loot to add more small chances for vehicles/parts On Git and Nexus. Launcher soonish. Might be some bugs as I've been a bit rushed with it, so let me know if anything turns up. 3 Link to comment Share on other sites More sharing options...
Columbo Posted December 25, 2021 Share Posted December 25, 2021 Hi bdubyah Thanks for the mod and also adapting to A20. 9 hours ago, bdubyah said: Might be some bugs as I've been a bit rushed with it, so let me know if anything turns up. I'm do a quick test and found a bug with the GolfCart. Once you get in, you can't do anything and the error appears. The other vehicles was (quick test) work fine. ... 2021-12-25T09:51:13 95.123 INF 16193 EntityVehicle PostInit [type=EntityVJeep, name=vehicleGolfCart, id=176], (1917.3, 58.4, 371.6) (chunk 119, 23), rbPos (1920.0, 48.0, 368.0) 2021-12-25T09:51:14 96.598 ERR [XUi] Error while updating window group 'radial: 2021-12-25T09:51:14 96.608 EXC Value cannot be null. Parameter name: collection Parameter name: collection ... Have tried to find the error but my knowledge is not enough, sorry. Link to comment Share on other sites More sharing options...
bdubyah Posted December 25, 2021 Author Share Posted December 25, 2021 11 minutes ago, Columbo said: Hi bdubyah Thanks for the mod and also adapting to A20. I'm do a quick test and found a bug with the GolfCart. Once you get in, you can't do anything and the error appears. The other vehicles was (quick test) work fine. ... 2021-12-25T09:51:13 95.123 INF 16193 EntityVehicle PostInit [type=EntityVJeep, name=vehicleGolfCart, id=176], (1917.3, 58.4, 371.6) (chunk 119, 23), rbPos (1920.0, 48.0, 368.0) 2021-12-25T09:51:14 96.598 ERR [XUi] Error while updating window group 'radial: 2021-12-25T09:51:14 96.608 EXC Value cannot be null. Parameter name: collection Parameter name: collection ... Have tried to find the error but my knowledge is not enough, sorry. Just pushed a fix for that. Left a line on a few seat0 nodes from testing passenger positions. Should be fixed now. Also fixed the Humvee dye issue. 1 Link to comment Share on other sites More sharing options...
mr.devolver Posted December 25, 2021 Share Posted December 25, 2021 bd, Discord seems to be your second home, so you surely have better info than me, when do you expect the updated NPC mod to go public? Link to comment Share on other sites More sharing options...
bdubyah Posted December 25, 2021 Author Share Posted December 25, 2021 Should be pretty soon. 1 Link to comment Share on other sites More sharing options...
mr.devolver Posted December 25, 2021 Share Posted December 25, 2021 19 minutes ago, bdubyah said: Should be pretty soon. I'm glad to hear that. I'm secretly hoping that this time I'll finally be able to build my own settlement and employ some NPCs to guard it. I started doing that in A19, but I had to abandon it. Link to comment Share on other sites More sharing options...
wokkawokka Posted December 26, 2021 Share Posted December 26, 2021 Thank you Bdubs!!!! I LOVE YOUR WORK! Link to comment Share on other sites More sharing options...
Alloy1 Posted December 26, 2021 Share Posted December 26, 2021 Loved this mod in A19. So far however, I haven't found any vehicle spawns anywhere in multiple world generations. All the parts and components show up in traders and in the crafting menu. But I haven't seen a single car or truck on the road, aside from the garbage default 7 Days model. Was this an intended change? Have I not looked enough? Is the spawning feature not yet implemented for A20? I can't play without this mod, but half of my enjoyment with this amazing work came from the scavenger hunt. The thrill of finding a new vehicle out in wild. At the moment it's like having the Christmas tree without the star on top. Link to comment Share on other sites More sharing options...
bdubyah Posted December 26, 2021 Author Share Posted December 26, 2021 Sigh... My mod has never had vehicles spawn in the world. You are confusing it with VM probably. I do plan on making a patch for mine once I have time to make it work with VM using their system. But that will be a little while yet. 1 Link to comment Share on other sites More sharing options...
blinkgotti Posted December 26, 2021 Share Posted December 26, 2021 I keep getting an error message about the box trucks and it wont load my server Link to comment Share on other sites More sharing options...
mr.devolver Posted December 27, 2021 Share Posted December 27, 2021 5 hours ago, bdubyah said: Sigh... My mod has never had vehicles spawn in the world. You are confusing it with VM probably. I do plan on making a patch for mine once I have time to make it work with VM using their system. But that will be a little while yet. How about that quest which allowed us to sit behind the wheel of a giant plowtruck and plow through the hordes of zombies, sending them flying high into the air and then watching them fall back down like ragdolls while watching a big red kill count in the top left corner of the screen? I bet that was the part of your mod too, don't you say it wasn't! Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted December 28, 2021 Share Posted December 28, 2021 Currently compatible with darkness falls? Or wait until DF stable? Link to comment Share on other sites More sharing options...
bdubyah Posted December 28, 2021 Author Share Posted December 28, 2021 I have no idea. The patch Mythix made for my vehicle mod hasn't been updated in a while. I know it won't work without it but not sure it's been updated to include the last vehicles I added. You would have to ask him about it. 1 Link to comment Share on other sites More sharing options...
blinkgotti Posted December 28, 2021 Share Posted December 28, 2021 box truck still having an error with pathing on my server Link to comment Share on other sites More sharing options...
mr.devolver Posted December 28, 2021 Share Posted December 28, 2021 bd, I hope you are planning to keep the pipe weapons along with vanilla pipe weapons for better variety. Link to comment Share on other sites More sharing options...
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