stasis78 Posted February 6, 2019 Share Posted February 6, 2019 Hopefully this is easy for someone to answer. Re: Icons How does tint color actually work? FFFFFF does not adjust images the same way that 000000 does. What is the image adjustment logic and or filter type? Link to comment Share on other sites More sharing options...
Numberz Posted February 6, 2019 Share Posted February 6, 2019 Not quite sure what you are asking but the Tint colour uses two hex numbers for each of red green blue from 0 to FF or 255. So it uses format RRGGBB. It is a tint, meaning it acts like a shading of the existing colors that are already on the icon. FFFFFF I think will change absolutely nothing since this colour is pure white and white plus any other colour just gives the same colour again. Likewise, 000000 will just give you everything solid black. Hope this helps. Link to comment Share on other sites More sharing options...
Data Posted February 6, 2019 Share Posted February 6, 2019 i never used tinting, i just make my own, if you want one done, i could have go Link to comment Share on other sites More sharing options...
Guppycur Posted February 6, 2019 Share Posted February 6, 2019 Tint still has to deal with the maps and shaders. Link to comment Share on other sites More sharing options...
stasis78 Posted February 6, 2019 Author Share Posted February 6, 2019 Tint still has to deal with the maps and shaders. Yeah I was looking at some unity stuff and all I could find was Albedo. I have a hacky thing that comes close to doing what I need. Just a basic visually similar previewer. Link to comment Share on other sites More sharing options...
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