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More skill points per level and more resources per hit help please


Noompsie

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I have done very little with editing files in the game so consider me a noob lol. Can anyone give me a clear explanation of what file/files I would have to change and what I should change them to to achieve more skill points per level and more resources per hit.

 

Help very much appreciated.:smile-new:

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I suggest you to make a quest

 

Item

<!-- #################################################################-->
	<item name="Kill250Zombies"> 
		<property name="CustomIcon" value="cntShippingCrateShamway"/>
		<property name="CustomIconTint" value="ccebff"/>
		<property name="Extends" value="questMaster"/>
		<property name="Meshfile" value="Items/Misc/sackPrefab"/>	
		<property name="Material" value="Mpaper"/>	
		<property name="EconomicValue" value="1"/>
		<property class="Action0">
			<property name="Class" value="Quest"/>
			<property name="QuestGiven" value="QuestKill250Zombies"/>
			<property name="Delay" value="0"/>
		</property>			
		<property name="SellableToTrader" value="false"/>	
		<property name="Group" value="Special Items"/>			
	</item>	
<!-- #################################################################-->

Quest

<!-- #################################################################-->	
		<quest id="QuestKill250Zombies">
			<property name="group_name" value="My questgroup" />
			<property name="offer" value="Navezgane will be grateful" />
			<property name="name" value="Kill 250 Zombies" />
			<property name="subtitle_key" value="Kill 250 Zombies" />
			<property name="description_key" value="Navezgane will be grateful" />
			<property name="icon" value="ui_game_symbol_zombie" />
			<property name="category_key" value="quest" />
			<property name="difficulty" value="medium" />
			<property name="shareable" value="false" />
			<property name="repeatable" value="true" />
			<objective type="ZombieKill" id="zombieWightFeral,zombieWightRadiated,zombieBoe,zombieFootballPlayer,zombieFemaleFat,zombieFemaleFatFeral,zombieFemaleFatRadiated,zombieJoe,zombieJoeFeral,zombieJoeRadiated,zombieMoe,zombieMoeFeral, zombieMoeRadiated,zombieArlene,zombieArleneFeral,zombieArleneRadiated,zombieLab,zombieLabFeral,zombieLabRadiated,legendaryZombieLab,zombieScreamer,zombieScreamerFeral,zombieScreamerRadiated,zombieDarlene,zombieDarleneFeral,zombieDarleneRadiated,zombieMarlene,zombieMarleneFeral,zombieMarleneRadiated,zombieYo,zombieYoFeral,zombieYoRadiated,zombieSteve,zombieSteveFeral,zombieSteveRadiated,zombieSteveCrawler,zombieSteveCrawlerFeral,zombieBusinessMan,zombieBusinessManFeral,legendaryZombieBusinessMan,zombieSnow,zombieSpider,zombieSpiderFeral,zombieSpiderRadiated,zombieBurnt,zombieNurse,zombieFatHawaiian,zombieFatHawaiianFeral,zombieFatCop,zombieFatCopFeral,zombieFatCopRadiated,zombieMaleHazmat,zombieUtilityWorker,zombieUtilityWorkerFeral,legendaryZombieUtilityWorker,zombieSoldier,zombieSoldierFeral,zombieSoldierRadiated,zombieSkateboarder,zombieSkateboarderFeral,zombieSkateboarderRadiated,zombieCheerleader,zombieCheerleaderFeral,zombieCheerleaderRadiated,zombieOldTimer,zombieOldTimerFeral,zombieOldTimerRadiated,zombieBiker,zombieBikerFeral,zombieBikerRadiated,zombieFarmer,zombieFarmerFeral,zombieStripper,zombieStripperFeral" value="250" phase="1" />		
			<objective type="Goto" id="trader" value="5" phase="2" />	
			<objective type="InteractWithNPC">
				<property name="phase" value="3" />
			</objective>				
			<reward type="Item" id="Kill250Zombies" value="1" />
			<reward type="Exp" value="10000" />
			<reward type="SkillPoints" value="3" />								
			</quest>
<!-- #################################################################-->

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He was vague on what more he wanted so I just linked an example. Butcher harvest is different than stone or wood for instance.

 

:)

 

- - - Updated - - -

 

For your skill points, Stasis78 has you covered with their triplethreatpoint mod https://7daystodie.com/forums/showthread.php?101339-LAME-mods-by-stasis78 Otherwise, if you don't want to use modlets, you can open up the progression.xml and skill points per level is right at the top. Just change the 1 to however many you want.

 

I have a chainsaw mod that adds extra harvest bonus too if you want to go the tools route.

 

https://github.com/stasis78/7dtd-mods/tree/master/ChainsawMod

 

Doubles wood harvest bonus.

 

 

<passive_effect name="HarvestCount" operation="perc_add" value="2.0" tags="oreWoodHarvest"/>

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He was vague on what more he wanted so I just linked an example. Butcher harvest is different than stone or wood for instance.

 

Yep, and The huntsman perk is included in my harvesting modlet. I might edit that out in my own game since I have your farm mod installed now tho. If I ever find the time to actually play the game again :p

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