JaxTeller718 Posted January 17, 2019 Share Posted January 17, 2019 Ill be the first to admit I'm terrible at buffs, terrible at xpath for buffs. The whole thing. Im looking for help here. If someone could make an xpath modlet that changes the stamina and food and water BACK to how it was in b240 id be beyond appreciative. What I mean is remove the 150 on start food and water, remove the increased 75 percent fail safe for stamina. I can't even bring myself to test with these changes, they feel too easy mode. So much thanks in advance for helping me out if you can. Link to comment Share on other sites More sharing options...
Exxodous Posted January 18, 2019 Share Posted January 18, 2019 Although I have not tried build 9 yet either, I feel inclined to agree with you. Stamina, food and water were a non issue in 240 for me either. Link to comment Share on other sites More sharing options...
FileMachete Posted January 18, 2019 Share Posted January 18, 2019 Can't help you myself Jax, but can give a little info to whomever can (just in case they don't already know). From buffs.xml <effect_group name="how much you can overeat"> <requirement name="CVarCompare" cvar="$foodAmount" operation="GTE" value="50"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$foodAmount" operation="set" value="50"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$foodAmountAdd" operation="set" value="0"/> </effect_group> Link to comment Share on other sites More sharing options...
stasis78 Posted January 18, 2019 Share Posted January 18, 2019 I modded this is 17.0, looking at 17.1 xml you want to reduce the following -> entity_classes/entity_class name="playerMale"/effect_group/ <passive_effect name="HealthMax" operation="base_set" value="110" /> <passive_effect name="StaminaMax" operation="base_set" value="110" /> <passive_effect name="WaterMax" operation="base_set" value="100" /> Just adding info and not a solution, sorry Link to comment Share on other sites More sharing options...
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