RestInPieces Posted January 20, 2019 Share Posted January 20, 2019 Even calling them "dungeon POIs" sounds awful for a game such as this, POIs shouldn't be treated as something as linear and fixed as "dungeons". Nor do I want to be able to differentiate a "dungeon POI" from a "normal POI" in my gameplay. I think that with further work and randomization they will feel much more natural - with a random trigger event system, even better. Link to comment Share on other sites More sharing options...
Benjiro Posted January 20, 2019 Share Posted January 20, 2019 FYI-- I just checked out Cabin 07 in the prefab editor and it is a basic house. It is updated with newest textures and decorations but it is definitely just a plain straightforward building. If this is an example of the kind of "updating all old buildings" that TFP is doing then there is zero reason to fear that they are planning to make every single structure a dungeon crawl. I even looked at all the possible sleeper positions and most of them are just lying in the middle of the floor or sitting in the easily visible corners of the mostly empty rooms.... <yawn> Don't always take things so seriously Roland. The poster mentioned Cabin 07 because it showed up in the change release notes and he feared it becoming another POI. Its very clear in the way its written. Link to comment Share on other sites More sharing options...
Kalarro Posted January 21, 2019 Share Posted January 21, 2019 They are much more fun as a rarity (dont mean really rare, but maybe 1 out of 4 POIs), than what they are now. Link to comment Share on other sites More sharing options...
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