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Improvements for the dedicated server


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Well updated and seems to all work...

 

The instance setup still using old default 25000 port (dunno why that is now change to 26900 stupid change imo)

 

and no color codes possible, so I don't see much point in even bothering with doing custom commands, aside from the extra functionality.. half the point of modding server is to be able style text and personalize the server.. not sure who at tfp thought it was a good idea to disable color codes for this release instead of fixing the problems with bbcode but it was hella dumb idea to release with that regression.

 

literately just killed any motivation to update my mods for this update.

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[root@7dtd 7d]# cat logs/*

Unable to load mono library from /home/sdtd/engine/7DaysToDie_Data/Mono (x86)

Failed to load mono

Found path: /home/sdtd/engine/7DaysToDie.x86

[root@7dtd 7d]#

 

 

Same issue for me as well... Any idea what the fix for this is??

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Yeah...

 

I tried starting from scratch as well, removed all traces of the server and ran the "bootstrap.sh -i" again.. It all went smoothly during the install, however getting the same error on launch of my brand new instance...

 

I hope someone in the know has some infos...

 

- - - Updated - - -

 

Thanks!!!

 

This was it:

 

apt-get install lib32stdc++6

 

off to the zombie races!

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I don't get it ... the mono problem was solved by that but now I'm getting this:

 

Mono path[0] = '/home/minecraft/7days/engine/7DaysToDie_Data/Managed'

Mono path[1] = '/home/minecraft/7days/engine/7DaysToDie_Data/Mono'

Mono config path = '/home/minecraft/7days/engine/7DaysToDie_Data/Mono/etc'

Invalid serialized file version. File: "/home/minecraft/7days/engine/7DaysToDie_Data/mainData". Expected version: 4.5.3f3. Actual version: 4.5.4f1.

 

(Filename: Line: 736)

 

Failed to read file '/home/minecraft/7days/engine/7DaysToDie_Data/mainData' because it is corrupted.

 

(Filename: Line: 442)

 

PlayerInitEngineNoGraphics settings: Could..... not preload global game manager #0 i=0

Failed to initialize player

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Ran updatescripts first and then updateengine? A.k.a.: do so ;)

(Run updateengine with --force now as you already got the latest version)

 

Yes I did. I don't know what happened there were no errors, but running updateengine with --force seems to have cleared the issue. Thanks!

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Using... https://github.com/DerPopo/deobfuscate-7dtd/releases (does it need an update?)

Using... Assembly-CSharp.dll from the windows a10 dedicated server release?

http://pastebin.com/iPFkV4CV

 

Always a pain getting the proper deob version working to do this.

 

Also webstat.cs is missing should I just delete it?

 

And is it at all possible to get colorcodes working again ?

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Using... https://github.com/DerPopo/deobfuscate-7dtd/releases (does it need an update?)

Using... Assembly-CSharp.dll from the windows a10 dedicated server release?

http://pastebin.com/iPFkV4CV

 

Always a pain getting the proper deob version working to do this.

 

I have released an Alpha 10 compatibility update for the deobfuscator.

 

The problems you are encountering probably are because Windows doesn't trust these files (it automatically doesn't trust files from the internet, using software like 7-Zip to unpack the .zip should also solve the problem).

Right click on every .dll file in the patchers subfolder, click on Properties and then click Unblock. Also try this with Deobfuscate-Main.exe.

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I have released an Alpha 10 compatibility update for the deobfuscator.

 

The problems you are encountering probably are because Windows doesn't trust these files (it automatically doesn't trust files from the internet, using software like 7-Zip to unpack the .zip should also solve the problem).

Right click on every .dll file in the patchers subfolder, click on Properties and then click Unblock. Also try this with Deobfuscate-Main.exe.

 

Ok I tried that, seems more progress was made after unblocking

 

Still I get these errors after using the windows dedicated: Assembly-CSharp.dll -2.42 MB (2,547,712 bytes)

 

log_ManualDeobfuscator.txt: http://pastebin.com/84zmdN61

log_NameSimplifier.txt: INFO : Patching 1272 type ...

log_PacketOrNotRelatedStuffPatcher.txt: http://pastebin.com/fy4wDAJ0

mainlog.txt: http://pastebin.com/6j2UC2Nf

 

 

Assembly-CSharp.deobf.dll -2.43 MB (2,554,880 bytes)

 

World w = CommonMappingFunctions.GetGameManager ().World; (World is not found?)

 

Error 1 'GameManager' does not contain a definition for 'World' and no extension method 'World' accepting a first argument of type 'GameManager' could be found (are you missing a using directive or an assembly reference?) C:\7dtd.tk\7dtd\binary-improvements\7dtd-server-fixes\src\CustomCommands\ListLandProtection.cs 41 56 7dtd-server-fixes

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