Azmodeth Posted October 7, 2019 Share Posted October 7, 2019 A18 "requires" a new build due to a few changes (mostly networking + item icons). Uploaded one today, that should be fine with A18 stuff. where is download ? First page ? (says 2014) Link to comment Share on other sites More sharing options...
Prisma501 Posted October 8, 2019 Share Posted October 8, 2019 (edited) -edit- fixed by tha boss Cheers Edited October 8, 2019 by Prisma501 (see edit history) Link to comment Share on other sites More sharing options...
LewZephyr Posted October 8, 2019 Share Posted October 8, 2019 Did a quick fix on the rendering. [ATTACH]29351[/ATTACH] Until alloc fixes, you can use it to let the map render again. Cheers Thanks Prisma501. Much appreciated. Link to comment Share on other sites More sharing options...
Alloc Posted October 8, 2019 Author Share Posted October 8, 2019 Should be fixed now. Link to comment Share on other sites More sharing options...
slaughter Posted October 8, 2019 Share Posted October 8, 2019 Should be fixed now. nope, I pmed you with the logs as my post probably wont get approved. Tiles are not showing up and I get this error: 2019-10-08 17:44:58 Exception MissingMethodException: int Vector2i.get_x() AllocsFixes.MapRendering.MapRendering.RenderDirtyChunks () (at <4285e741502245dbba2f0a45fd3e5432>:0)AllocsFixes.MapRendering.MapRendering+c__Iterator0.MoveNext () (at <4285e741502245dbba2f0a45fd3e5432>:0)UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) Link to comment Share on other sites More sharing options...
Alloc Posted October 9, 2019 Author Share Posted October 9, 2019 Works fine for me. Please make sure you're on the latest version (short as 20_23_33): 2019-10-09T12:15:26 0.851 INF [MODS] Loaded Mod: Allocs command extensions (20) 2019-10-09T12:15:26 0.854 INF [MODS] Loaded Mod: Allocs server fixes (23) 2019-10-09T12:15:26 0.855 INF [MODS] Loaded Mod: Allocs MapRendering and Webinterface (33) Link to comment Share on other sites More sharing options...
VizualNate Posted October 11, 2019 Share Posted October 11, 2019 Has the 'exportitemicons' command been removed intentionally? It no longer appears in the command list under 'help' (and does not work in RAT either). Link to comment Share on other sites More sharing options...
Prisma501 Posted October 11, 2019 Share Posted October 11, 2019 Has the 'exportitemicons' command been removed intentionally? It no longer appears in the command list under 'help' (and does not work in RAT either). The icons are already in your data folder (ItemIcons folder). No need to export anymore. Cheers Link to comment Share on other sites More sharing options...
VizualNate Posted October 11, 2019 Share Posted October 11, 2019 Ah, ok, there they are, thank you. So then users of RAT would need to copy the folder up one level, and no longer need to use the 'Export Images' command, but still use the 'Import Images' command for now. Link to comment Share on other sites More sharing options...
LewZephyr Posted October 17, 2019 Share Posted October 17, 2019 (edited) Anyone else have the web map day not progressing. Mine has been stuck at day 24 8:36, but in game we are on day 30. Anything I should check, look at, reset to correct that? Its cosmetic really, Not a show stopper in any way, but something I noticed. Thanks EDIT: ---- Ran up another world, world map shows same day / time as before. On map rendering where does it pull that info from? What should I purge / delete to get it back on correct time for the server I am running? Thanks. Edited October 21, 2019 by LewZephyr Update (see edit history) Link to comment Share on other sites More sharing options...
Alloc Posted October 28, 2019 Author Share Posted October 28, 2019 Are you saying you created a completely new save game and it still shows day 24? Across multiple save games nothing is shared, within the same save at least a manual page reload should always give you the current time. If something broke so the page could not get the correct time (because the server / mod does not respond properly) it should at least give you something like day 0, 0:00 or nothing at all (would have to check the code what it shows if there's no proper response ), but not a specific time of one save game you ran at some point. Server logs might show something, also looking at the network traffic when loading the page to see what the server returns. Link to comment Share on other sites More sharing options...
LewZephyr Posted October 28, 2019 Share Posted October 28, 2019 Yeah with a completely new game, in fact several different saved games. The top left corner showed the right day / time, but the one in the bottom left shows day 24. Weird thing is, it looks to have cleared itself up since the last update. I had not changed anything, besides patching so no idea. Thanks for the response none the less. Link to comment Share on other sites More sharing options...
insG_Drifter Posted October 30, 2019 Share Posted October 30, 2019 I’m having an issue with this although it’s not the fault of the server tool. I’m running an instance on a Windows 2016 server and the tool works fine. If I go to the ip, I can see the map. What I would like to do is have is render through a secure address. So instead of 000.000.000.000 you would access it via https://my site.com I could not figure out a way to redirect or otherwise. I’m sure I’m missing a way to do it but it’s been awhile since I’ve delved into this technical of an issue. Any suggestions or post/topic I could look at that anyone is aware of? Link to comment Share on other sites More sharing options...
Guppycur Posted October 30, 2019 Share Posted October 30, 2019 I use map.guppycur.com and use a redirect on my domain host (GoDaddy). You do it there. Link to comment Share on other sites More sharing options...
Alloc Posted October 30, 2019 Author Share Posted October 30, 2019 The keyword is "reverse proxy". An example (for HTTP, but you can just replace it with HTTPS) for Apache can be found on the webpage: https://7dtd.illy.bz/wiki/Integrated%20Webserver#apacheandmod_proxy PS: Heh, timing Link to comment Share on other sites More sharing options...
insG_Drifter Posted October 31, 2019 Share Posted October 31, 2019 Thank you gentlemen. I have some reading to do it seems. For now, I can't access the web map anymore so not sure whats up there yet. I hate servers lol. Link to comment Share on other sites More sharing options...
insG_Drifter Posted October 31, 2019 Share Posted October 31, 2019 I use map.guppycur.com and use a redirect on my domain host (GoDaddy). You do it there. The keyword is "reverse proxy". An example (for HTTP, but you can just replace it with HTTPS) for Apache can be found on the webpage: https://7dtd.illy.bz/wiki/Integrated%20Webserver#apacheandmod_proxy PS: Heh, timing Thank you gentlemen. I have some reading to do it seems. For now, I can't access the web map anymore so not sure whats up there yet. I hate servers lol. Don't suppose either of you would have the time to walk me through things would you? Got the web map going again after a restart so that was easy at least. Link to comment Share on other sites More sharing options...
Guppycur Posted October 31, 2019 Share Posted October 31, 2019 Depends on your domain provider. Look for sub domain redirects or some combo of those words, then just point it to your ip : port. You likely can't test from your local network, so test from your phone (make sure you're off WiFi). Link to comment Share on other sites More sharing options...
insG_Drifter Posted October 31, 2019 Share Posted October 31, 2019 Depends on your domain provider. Look for sub domain redirects or some combo of those words, then just point it to your ip : port. You likely can't test from your local network, so test from your phone (make sure you're off WiFi). So you're saying point the https:// My_Site toward the IP:port of the server? Link to comment Share on other sites More sharing options...
Guppycur Posted October 31, 2019 Share Posted October 31, 2019 Yep, but use a subdomain. map.yourdomainname.com or something. Link to comment Share on other sites More sharing options...
insG_Drifter Posted October 31, 2019 Share Posted October 31, 2019 Yep, but use a subdomain. map.yourdomainname.com or something. So I’ve had limited success getting this working using mod rewrite in iis and it’s functional except for using the steam login option. That is also redirected so I have to figure out how to redirect just the map and not the login portion. Link to comment Share on other sites More sharing options...
Alloc Posted October 31, 2019 Author Share Posted October 31, 2019 Missed some messages ... Well, "IIS" ... get a real server No, seriously, think with rewriting this could be an issue. I *suppose* your rewrite part is fine but the server tells Steam's OpenID page to redirect to the wrong address afterwards. That's why I said reverse proxy: The mod will know about the original public address in that case and can properly instruct the OpenID page where to redirect to afterwards. *If* that is the issue you run into you'd need a modified mod ( ) that has a hardcoded redirect target for OpenID. Or (can't stress this enough ) look into using a reverse proxy. No idea if IIS supports this though. Link to comment Share on other sites More sharing options...
Guppycur Posted October 31, 2019 Share Posted October 31, 2019 Or alternatively, don't care about the steam login part at all, and set permissions for everyone to view. The steam part is only handy if you want person a to see lcb's but person b not to, etc. Link to comment Share on other sites More sharing options...
insG_Drifter Posted October 31, 2019 Share Posted October 31, 2019 Missed some messages ... Well, "IIS" ... get a real server No, seriously, think with rewriting this could be an issue. I *suppose* your rewrite part is fine but the server tells Steam's OpenID page to redirect to the wrong address afterwards. That's why I said reverse proxy: The mod will know about the original public address in that case and can properly instruct the OpenID page where to redirect to afterwards. *If* that is the issue you run into you'd need a modified mod ( ) that has a hardcoded redirect target for OpenID. Or (can't stress this enough ) look into using a reverse proxy. No idea if IIS supports this though. Believe me, if not for my Empyrion servers and a couple others without Linux support, I wouldn’t be bothering with Winblows... I think I’m confusing terms as well. I don’t know much about the Apache version but from what I’ve read so far on Windows I’ll have to use Waamp or a similar package. As Guppy has said maybe just adjusting permissions would be the better option but I’d still would like to learn for later use. Or alternatively, don't care about the steam login part at all, and set permissions for everyone to view. The steam part is only handy if you want person a to see lcb's but person b not to, etc. Think I might follow this suggestion if I end up not smart enough to configure properly. Link to comment Share on other sites More sharing options...
Alloc Posted November 4, 2019 Author Share Posted November 4, 2019 From a quick check with google it sounds like what you're doing with the rewrite module from IIS actually is a reverse proxy setup? If so, sounds like setting preserveHostHeaders might help, though it also seems to have some drawbacks, depending on what else is running on your IIS: https://serverfault.com/questions/936922/setting-up-iis-reverse-proxy-to-preserve-host-headers Link to comment Share on other sites More sharing options...
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