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Improvements for the dedicated server


Alloc

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I keep trying to teleport and I'm having issues. When you use lp you get something like this pos=(1782.9, 69.0, -651.1). Does this map to x, y,z for the teleport command? I would thing that x = 1782.9, y = -651.1 and z = 69.0 but every time I try I end up glitched.

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https://7dtd.illy.bz/wiki/Dedicated%20Server%20Build

/EDIT: This was in reply to IOnVash

 

- - - Updated - - -

 

I keep trying to teleport and I'm having issues. When you use lp you get something like this pos=(1782.9, 69.0, -651.1). Does this map to x, y,z for the teleport command? I would thing that x = 1782.9, y = -651.1 and z = 69.0 but every time I try I end up glitched.

Why do you reorder them? pos is x,y,z and so you pass that as x y z, i.e. 1782 69 -651.

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Alloc, could you by any chance allow for the loading of additional XML files in the data/config folder?

 

I'm getting a wee bit done with steam replacing my heavily modded recipe,entitie,materials and other xml files with stock ones

it would be nice if the server also looked for (and incase existing loads) *-addon.xml

 

so we can put our custom recipes and/or prefabs in recipies-addon.xml / prefabs-addon.xml without risking a hotfix overwriting them :)

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https://7dtd.illy.bz/wiki/Dedicated%20Server%20Build

/EDIT: This was in reply to IOnVash

 

- - - Updated - - -

 

 

Why do you reorder them? pos is x,y,z and so you pass that as x y z, i.e. 1782 69 -651.

 

 

lol

 

This is an issue minecraft has as well. It seems a lot of this sort of game lately have been using Y as the vertical axis.

 

Ordinarily (in math at least), Y is the vertical axis IN 2 DIMENSIONS. Z is the vertical axis is 3d things, unless it's deliberately changed and stated as such. So the natural assumption is that the small number (the 69, aka the ground, aka up and down) would be the Z axis, or vertical axis.

 

It's not. It's weird, and I've no idea why it works that way, but that's how it works. In this game and Minecraft, Y is actually the vertical number - something to know. :)

 

I'm trying your server fixes Alloc - I want to be able to teleport without breaking my leg lol.

 

-Sevi

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lol

 

This is an issue minecraft has as well. It seems a lot of this sort of game lately have been using Y as the vertical axis.

 

Ordinarily (in math at least), Y is the vertical axis IN 2 DIMENSIONS. Z is the vertical axis is 3d things, unless it's deliberately changed and stated as such. So the natural assumption is that the small number (the 69, aka the ground, aka up and down) would be the Z axis, or vertical axis.

 

It's not. It's weird, and I've no idea why it works that way, but that's how it works. In this game and Minecraft, Y is actually the vertical number - something to know. :)

 

I'm trying your server fixes Alloc - I want to be able to teleport without breaking my leg lol.

 

-Sevi

 

Correct in 2D it would be just x and y however in 3D it would be X, y, and z with Z being the vertical. However its doesn't really matter to me its a game not real life :p

 

http://en.wikipedia.org/wiki/Cartesian_coordinate_system#Cartesian_space

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(and they were a LOT easier to install than I thought they would be. Alloc, the instructions are a touch confusing - was afraid I'd have to do all that decompiling stuff, but things are working fine just by dropping the files in where they're supposed to be! Thank you for making it so easy, and for making it - period. Works fine for me. :) )

 

-Sevi

 

- - - Updated - - -

 

Especially in games Y is quite often the vertical axis ;)

Despite that at least in my school and university I saw Y used as vertical too most of the time.

 

That's so weird. I wonder if someone was being non-traditional, or if it's a country-by-country thing? My schools, CAD programs, etc... everything I've used defaults to Z being the vert. if it's 3d, and Y being that if it's a plane. It took some getting used to, to see 'minecraft coordinates' as normal - and seeing them here, I'm still thinking of them as 'minecraft coordinates' lol.

 

-Sevi

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I'm having problems getting the mapping to work.

My control panel port is 9420 and I'm using http://27.xx.xx.15:9422 to connect to the maps, all I get is This page can’t be displayed....

 

I've added the files to webserver but it made no difference. I don't know if this is part of the problem, but no matter what I do I can't get allocs fixes to show a version number in the SM, I have installed them several times, always keep them up to date and they work fine, all the other server manager features that use allocs fixes work fine too, but no maps....

 

I tried contacting my host to make sure the port was open and there response was "We do not block any ports."

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It doesn't appear to be in the connection_log_25330.txt on my servers log folder, there's another log in the control panel but I was watching that stream as I tested just a minute ago and I don't think it logged anything, I guess that means I've missed something. Do I have to give it a start command after copying the webserver folder? I have the folder in the same folder as the serveradmin file. It's a rented server from purepings.

 

This is what came up while testing

2014-12-18T13:35:45 90741.504 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:35:45 90741.542 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:35:50 90746.499 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:35:50 90746.534 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:35:55 90751.512 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:35:55 90751.546 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:00 90756.524 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:00 90756.576 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:03 90759.589 Time: 1512.50m FPS: 279.50 Heap: 303.3MB Max: 493.8MB Chunks: 1012 CGO: 32 Ply: 0 Zom: 8 Ent: 8 (259) Items: 91
2014-12-18T13:36:03 90759.590 STATS: 1512.50,279.50,303.3,493.8,1012,32,0,8,8,259,91
2014-12-18T13:36:05 90761.522 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:05 90761.565 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:10 90766.534 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:10 90766.562 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:16 90771.672 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:16 90771.702 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:20 90776.543 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:20 90776.582 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:26 90781.695 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:26 90781.731 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:30 90786.558 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:30 90786.592 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:33 90789.599 Time: 1513.00m FPS: 375.11 Heap: 357.8MB Max: 493.8MB Chunks: 1012 CGO: 32 Ply: 0 Zom: 8 Ent: 8 (259) Items: 91
2014-12-18T13:36:33 90789.599 STATS: 1513.00,375.11,357.8,493.8,1012,32,0,8,8,259,91
2014-12-18T13:36:35 90791.572 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:35 90791.598 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:40 90796.582 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:40 90796.624 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:45 90801.580 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:45 90801.612 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:50 90806.592 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:50 90806.634 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:55 90811.602 Telnet executed "lp" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:55 90811.632 Telnet executed "gt" from: 210.xx.xx.xx9:50554
2014-12-18T13:36:59 90814.826 Telnet connection closed: 210.xx.xx.xx9:50554
2014-12-18T13:37:03 90819.641 Time: 1513.50m FPS: 406.67 Heap: 422.1MB Max: 493.8MB Chunks: 1012 CGO: 32 Ply: 0 Zom: 8 Ent: 8 (259) Items: 91
2014-12-18T13:37:03 90819.641 STATS: 1513.50,406.67,422.1,493.8,1012,32,0,8,8,259,91
2014-12-18T13:37:34 90849.684 Time: 1514.00m FPS: 336.55 Heap: 320.7MB Max: 493.8MB Chunks: 1012 CGO: 32 Ply: 0 Zom: 8 Ent: 8 (259) Items: 91
2014-12-18T13:37:34 90849.685 STATS: 1514.00,336.55,320.7,493.8,1012,32,0,8,8,259,91
2014-12-18T13:38:04 90879.714 Time: 1514.50m FPS: 240.75 Heap: 304.3MB Max: 493.8MB Chunks: 1012 CGO: 32 Ply: 0 Zom: 8 Ent: 8 (259) Items: 91
2014-12-18T13:38:04 90879.714 STATS: 1514.50,240.75,304.3,493.8,1012,32,0,8,8,259,91

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First of all I would recommend updating to 10.3b12 (if you updated the game from Steam already don't forget to update the fixes-DLLs).

 

Re web:

2014-12-17T12:23:31 7.056 Webserver not started (folder "webserver" not found in game folder)

You put it in the wrong folder, judging from your previous post probably the SaveGameDir. You have to put the "webserver" folder next to where the game executable is.

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show the contents of the webserver folder...

It only checks for existence of the folder, so this should not matter for now :)

 

It's in the same folder as the 7DaysToDie.exe

Did you actually restart the game server after putting the folder in there? Does the folder have the correct permissions?

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