Novahaze Posted November 14, 2014 Share Posted November 14, 2014 I downloaded my output log and it seems to show only the past 15-20 mins. The last crash was approx 5 hours ago Link to comment Share on other sites More sharing options...
Alloc Posted November 14, 2014 Author Share Posted November 14, 2014 It's regenerated every time you start the server so yes, you will have to get it after the problem occured. Link to comment Share on other sites More sharing options...
Novahaze Posted November 15, 2014 Share Posted November 15, 2014 http://steamcommunity.com/profiles/76561197995865002/screenshot/546387765924737913 http://steamcommunity.com/sharedfiles/filedetails/?id=341830882 Two screenshots of the admin panel while everyone was getting kicked. Link to comment Share on other sites More sharing options...
Novahaze Posted November 15, 2014 Share Posted November 15, 2014 12017.850 Player 'Mutant Enemy grr arg' already allowed! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12017.850 Started thread_CommReader: cl=51, ch=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12017.850 Started thread_CommWriter: cl=51, ch=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12017.850 Started thread_CommReader: cl=51, ch=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12017.850 Started thread_CommWriter: cl=51, ch=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12017.850 Allowing player with id 51 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12019.450 Time: 199.57m FPS: 60.39 Heap: 1739.9MB Max: 1773.3MB Chunks: 3341 CGO: 7 Ply: 4 Zom: 2 Ent: 6 (297) Items: 28 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12019.450 STATS: 199.57,60.39,1739.9,1773.3,3341,7,4,2,6,297,28 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12024.970 RequestToEnterGame: 51/Mutant Enemy grr arg (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12024.980 GMSG: Mutant Enemy grr arg joined the game (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12026.360 RequestToSpawnPlayer: 11415, 51, Mutant Enemy grr arg, 9 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12026.380 Created player with id=11415 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12026.380 Adding observed entity: 49, (-79.1, 68.0, 2091.5), 9 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12026.390 Player connected, clientid=51, entityid=11415, name=Mutant Enemy grr arg, steamid=76561198076728737, ip=70.78.167.142 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12026.390 Player set to online: 76561198076728737 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Spawned entity with wrong pos: [type=EntityAnimalStag, name=animalPig, id=71762] id=71762 pos=(-182.9, -2485.9, 2028.8) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Entity [type=EntityAnimalStag, name=animalPig, id=71762] fell off the world, id=71762 pos=(-182.9, -2485.9, 2028.8) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) EAC UserStatusHandler callback. Status: Disconnected GUID: 76561198076728737 ReqKick: True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) EAC kicks player mutant enemy grr arg, status Disconnected (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12028.970 Player set to offline: 76561198076728737 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12029.210 Removing player with id clientId=51, entityId=11415 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12029.210 GMSG: Mutant Enemy grr arg left the game (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12029.210 Removing observed entity 49 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) No objects for the given player ID were deleted 51 (Filename: Line: 1373) 12029.210 Exited thread_CommWriter: cl=51, ch=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12029.210 Exited thread_CommWriter: cl=51, ch=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12029.220 Exited thread_CommReader: cl=51, ch=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12029.220 Exited thread_CommReader: cl=51, ch=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12029.320 OnPlayerDisconnected 51 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12029.320 Disconnected player not found in client list... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) No objects for the given player ID were deleted 51 (Filename: Line: 1373) 12036.610 Freeing user Novahaze (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12036.610 Player Novahaze disconnected after 5.6 minutes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12036.610 Player set to offline: 76561197995865002 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12036.620 Removing player with id clientId=43, entityId=171 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12036.620 GMSG: Novahaze left the game (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12036.620 Removing observed entity 43 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) No objects for the given player ID were deleted 43 (Filename: Line: 1373) 12036.620 Exited thread_CommWriter: cl=43, ch=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12036.620 Exited thread_CommWriter: cl=43, ch=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12036.820 Exited thread_CommReader: cl=43, ch=2 - - - Updated - - - (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12036.820 Exited thread_CommReader: cl=43, ch=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12036.830 OnPlayerDisconnected 43 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12036.830 Disconnected player not found in client list... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) No objects for the given player ID were deleted 43 (Filename: Line: 1373) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 100837. Total: 353.510651 ms (FindLiveObjects: 6.253029 ms CreateObjectMapping: 1.140427 ms MarkObjects: 345.356812 ms DeleteObjects: 0.553309 ms) 12040.500 OnPlayerConnected 52 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12040.540 PlayerLogin: 612489579162358456/AllocatedID: 0/Novahaze/Alpha 9.3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12040.540 Token: FAAAAJeieVvhU1MYqjMfAgEAEAHb0mZUGAAAAAEAAAACAAAAfbLxYwAAAAChIcoBVgAAALIAAAAyAAAABAAAAKozHwIBABABstYDAHmr+qIMEQAKAAAAAPzwY1R8oH9UAQAVeAAAAAAAAIZJoV6ByvtWHNJPdbuyVQc2KljHji48vJ6F7BEjEabhPQ7UKh6KG6ZF/t+JwyLFQC/6hdV9X20kAUNY3XArNgVwP+Ygq6VpCtyhOFN0SNpiJUZHtNGniDkjVtLsuUdLLiHn4mIIxhtsr8RhcfBhZemEr5ZPmfPm6nCUheUonAj2AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJCSIxMCIJCSJiNzk0MDQyNyIKCQkJIjkiCQkiNWZlMTMzYmYiCgkJCSI4IgkJIjY3NzAyYmEwIgoJCQkiNyIJCSIAAg== (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12040.550 Authenticating player: Novahaze SteamId: 76561197995865002 TicketLen: 1024 Result: OK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 12040.550 Started thread_CommReader: cl=52, ch=1 Link to comment Share on other sites More sharing options...
Novahaze Posted November 15, 2014 Share Posted November 15, 2014 (edited) Sorry took me a while to figure out how to upload notepad. here's the end of it. One more thing... I've noticed while im ingame when i open up the admins console this message is repeatedly spammed in chat (once per second ) an invalid object handle was used. I dont know if this is causing the crashes or if its just an innocent glitch in the game?logs crash.txt Edited November 15, 2014 by Novahaze (see edit history) Link to comment Share on other sites More sharing options...
Novahaze Posted November 15, 2014 Share Posted November 15, 2014 (edited) ok it seems it was my game that had a problem causing that error msg to pop up in admin console so i dont think its whats been causing the crashes. That log file should have the answer. that log file has about 20-30 minutes since ppl started getting kicked. if u want the logs for the past 3-4 hours i can upload it. Edited November 15, 2014 by Novahaze (see edit history) Link to comment Share on other sites More sharing options...
Alloc Posted November 15, 2014 Author Share Posted November 15, 2014 I actually see only one player getting kicked and that is due to EAC. Also I don't see anyone connecting who could be stuck in loading. Link to comment Share on other sites More sharing options...
elanio9999 Posted November 15, 2014 Share Posted November 15, 2014 Hey! Is it possible to make command which will give possibility to spawn zombies in specific place/coordinates not directly next to chosen player (se) ? ANd thanks for your hard work! Link to comment Share on other sites More sharing options...
Alloc Posted November 15, 2014 Author Share Posted November 15, 2014 Probably. Not in the next days but I made a ticket for that Link to comment Share on other sites More sharing options...
Novahaze Posted November 15, 2014 Share Posted November 15, 2014 okay it crashed again. nobody was able to get past the waiting for server... screen. I checked the output log. here is the error being spammed repeatedly over n over. (Filename: Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,ChunkAreaBiomeSpawnData+scl0000].get_Item (System.String key) [0x00000] in <filename unknown>:0 at ChunkAreaBiomeSpawnData.SetRespawnLocked (System.String _entityGroupName, UInt64 _currentWorldTime, .WorldBiomes _worldBiomes) [0x00000] in <filename unknown>:0 at SpawnManagerBiomes.md0001 (.cl0002 par0001, EnumRemoveEntityReason par0002) [0x00000] in <filename unknown>:0 at World.md005f (.cl0002 par0001, EnumRemoveEntityReason par0002) [0x00000] in <filename unknown>:0 at World.md005b (Single _partialTicks) [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] Link to comment Share on other sites More sharing options...
Novahaze Posted November 16, 2014 Share Posted November 16, 2014 so apparently people were building bases today. leaving the area. going back to it and everything was undone. I saved the server. tried to rejoin but got stuck on the waiting for server screen (again). Couldn't rejoin. restart server. and Bam! the base i had been building for 3-4 hours was completelly gone. Here's the log of the previous crash before this one.output_log (1).txt Link to comment Share on other sites More sharing options...
Alloc Posted November 16, 2014 Author Share Posted November 16, 2014 Looks like you ran into the prefab problem. There's one really rare prefab that seems to be incompatible with 9.3. Your only chance for keeping the save is to find out which region generates the above exception and delete it. Also if noone moves to the region (so it doesn't get loaded) it should be ok too. 1 Link to comment Share on other sites More sharing options...
Neowarex Posted November 16, 2014 Share Posted November 16, 2014 (edited) Hi Alloc, I hope all is going well in paradise I was wondering if you could tell me anything regarding whether or not existing commands and additions to your fixes file will work in A10 without much work or if it will be mostly broken ? I am just using most of the standard commands (Command_kick / ban / say / pm). I have stopped development on your files for the time being until we have more info regarding A10. I have also decided to share the anticheat portions with admins once A10 is released so they can add their own code to it without revealing it to potential cheaters/exploiters as I believe some parts should only be seen by admins to avoid cheaters being able to circumvent them. Thanks again my friend, keep being awesome! Neo Edited November 16, 2014 by Neowarex (see edit history) Link to comment Share on other sites More sharing options...
Alloc Posted November 16, 2014 Author Share Posted November 16, 2014 The only thing that changes is that LPE is dropped and I moved it's functionality to LP. Link to comment Share on other sites More sharing options...
Neowarex Posted November 16, 2014 Share Posted November 16, 2014 Great! I'll add more until A10 is out then as I play very little but love adding new functionalities. Link to comment Share on other sites More sharing options...
Novahaze Posted November 16, 2014 Share Posted November 16, 2014 The crashing issue only seems to happen when i have the alloc fixes mod added. When i remove it nothing crashes. Is it something in alloc fixes that causes that prefab to crash the server? Link to comment Share on other sites More sharing options...
Alloc Posted November 16, 2014 Author Share Posted November 16, 2014 Are you sure this is the case? Not that someone logged in only when you had the mod removed? As I said that stacktrace is most likely related to a prefab in one of the regions so unless someone goes to that region it shouldn't show this behavior. (No, the mod doesn't interact with the world/prefabs at all) Link to comment Share on other sites More sharing options...
Novahaze Posted November 16, 2014 Share Posted November 16, 2014 hmmmm well I ran the server for 2 days without restarting ( no mod ) and it never crashed. But with the alloc fixes it crashes approx 5-7 hours. the more people on the higher chances of it crashing. It might be that someone is walking near the prefab. I didn't have this problem during my last server though. hmmmm Now that i think of it... I had openned the server and it had 9.2 installed. and i installed 9.3 after it had been opened. maybe that's the issue and i need to wipe it all? Link to comment Share on other sites More sharing options...
Alloc Posted November 16, 2014 Author Share Posted November 16, 2014 Might be. Can't tell you for sure though. On the other hand A10 isn't too far away probably anyway so you might just wait for that Link to comment Share on other sites More sharing options...
Novahaze Posted November 16, 2014 Share Posted November 16, 2014 One last quick Question Alloc. Was wondering if Patch 10 was going to implement a Mute option? Or if you had any plans on implementing one in your awesome mod Sometimes people need to take a break and relax by being muted instead of being kicked/banned. Link to comment Share on other sites More sharing options...
Alloc Posted November 17, 2014 Author Share Posted November 17, 2014 Nope, I don't. I currently don't know yet if we'll see that in the core game in the future either. But a voice-permission sounds like a plan Link to comment Share on other sites More sharing options...
Pilvinen Posted November 22, 2014 Share Posted November 22, 2014 So. Is this going to get integrated to the vanilla server software eventually? And with alpha 10 it's still business as usual? Link to comment Share on other sites More sharing options...
bolibompa Posted November 22, 2014 Share Posted November 22, 2014 Will a wipe and "7dtd.sh updateengine" be sufficient for alpha 10? Link to comment Share on other sites More sharing options...
Alloc Posted November 22, 2014 Author Share Posted November 22, 2014 So. Is this going to get integrated to the vanilla server software eventually? And with alpha 10 it's still business as usual? Yes and yes Will a wipe and "7dtd.sh updateengine" be sufficient for alpha 10? Almost. First updatescripts then updateengine and it *should* be fine Link to comment Share on other sites More sharing options...
Koolio Posted November 22, 2014 Share Posted November 22, 2014 Yes and yes hmm what will lthat mean for those already modding the server from this current setup (7dtd-server-fixes), will this be the move to an official api? I kinda like it how it is really Link to comment Share on other sites More sharing options...
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