stasis78 Posted December 22, 2018 Share Posted December 22, 2018 LAME mods (Lazy At Mining Everything) is a very basic set of mods that I always previously manually applied to each update. Well xpath has solved my whoas! Mod Info: AugerMod Makes the auger one shot stone after you get some strength and/or miner69 perks. Increases wood damage so you can 1-2 shot trees. Also increases the gas tank to a reasonable size. AugerNoKickMod Removes kickback from auger. ShutUpAugerMod This just replaces the loud parts of the auger with a quiet sound. The idle sound is still there which isn't annoying. Probably breaks a lot of the sound based heat map stuff... TripleThreatPointMod 3 points for perks per level. StackSizeMod Stack size changes/remaps the following: 1000 -> 10,000 (i.e. gas cans) 6000 -> 10,000 (i.e. wood stacks) iron frags -> 10,000 MoreStrippersMod Add more strippers to some of the game. You will see them more often. :lulz: WeedwhackerMod Its just a stone axe that attacks really fast and far away... FlatWorldMod Not really a completely flat world. It just makes things "a bit more flat". StoneResourcesMod Gives brass, lead, oil shale, potassium, and coal from stone blocks. StrongerSteelMod Make steel lighter and stronger. Still can't overcome the 15 block SI limit.. FasterMovementMod You'll move really really fast now. MostExcellentStartMod Start with: auger, chainsaw, machete! and some other stuff. WhatTheHayMod Infinite fall height onto hay bale with no damage. ThreadMasterMod Adds recipes for existing items to the game. Contains examples of how to require a crafting tool or crafting area for these recipes. KillerRabbits Add rabbits that are hostile and will attack you. Custom attack sound (lulz) ZoomyCarsMod Increases all vehicle movement to lots faster. FasterCrossbowMod Increases the Crossbow reload speed. NailgunSpeedMod This mod increases the nailgun build speed, alot. MaxStamMod Triples max stam and water values FasterCraftingMod Reduces player craft times once Int has been taken. ChainsawMod Increase damage to wood. Double wood harvest amount. Massive increase to entity damage. Saw up those zeds. SteelGarageDoorMod Adds a new steel tier to garage door with 3 levels, just like the iron version. Simply build a regular metal garage door and upgrade it. Inherits the Msteel material so it is very strong like the vault doors and stuff. PickupSeedsMod Lets you pick up seeds, instead of punching them on accident. BetterHoeMod Made to compliment PickupSeedsMod. The hoe now has a much smaller attack range, but attacks much faster. With this change you can simply walk along with left mouse button down, and harvest crops without damaging the soil. When used with PickupSeedsMod, you never have to worry about seeds being removed FastGrowFarmingMod For debugging farming, accelerates plant growth timer. AlternateSourcesRecipeMod Adds some extra recipes for alternate sources. Duct Tape (Tar cloth) Tar (Pine Resin) chemistry station required Torch (coal cloth wood) workbench required Questionable Meat (meatx2) 15% chance of sickness but gain more health and stam Iron Arrow (scrap iron, wood, feather) workbench required Military Fiber (cloth) workbench required Early forge (a lot more stone and clay) workbench required Get Pine Resin from any "Pine" tree in the game. FarmLifeMod Adds growable plants and new recipes to craft. WayneBradyMod Strippers now give wayyyyy to much experience points. But its worth it when they haven't brought home that dough. CheaperIronMod Gives you 5x forged iron/steel when crafting at the forge. BetterCraftingMod This is not a cheat mod! Adds recipes for cement, cobblestone, concrete mix, crushed sand, gun powder. They are balanced identically to vanilla recipes. They take 100 times the materials and create 100 times the output. End server lag! PolishedSteelMod Adds a bunch of stainless steel upgrades to steel blocks and downgrade stainless steel to steel. Not my fault if pimps remove stainless steel blocks in a future release and this break s***. RailGunMod Add the following new items: Railgun (uses AK texture for now) Superconductor (turns Railgun into a fully automatic weapon) Railgun Battery Pack (required to craft railgun, increase weapon durability, can stack more than one) Rapid Recharger (required to repair the railgun) Caseless Round (ammo for the railgun) MoreHealthMod Changes Slow Metabolism perk to instead of slow food/water loss to give max health. Perk levels give 10, 33, 55, 87, 100 percent boost to max health. At level 10 fort you can have 400 hp. This is more important late game than eating and drinking. https://github.com/stasis78/7dtd-mods Link to comment Share on other sites More sharing options...
stasis78 Posted December 23, 2018 Author Share Posted December 23, 2018 Added a working weedwhacker for a17, enjoy. (based loosely on the old shears xml.) Link to comment Share on other sites More sharing options...
stasis78 Posted December 24, 2018 Author Share Posted December 24, 2018 Add since last post -> FlatWorldMod Not really a completely flat world. It just makes things "a bit more flat". StoneResourcesMod Gives brass, lead, oil shale, potassium, and coal from stone blocks. StrongerSteelMod Make steel lighter and stronger. Still can't overcome the 15 block SI limit.. FasterMovementMod You'll move really really fast now. MostExcellentStartMod Start with: auger, chainsaw, machete! and some other stuff. Link to comment Share on other sites More sharing options...
stasis78 Posted December 26, 2018 Author Share Posted December 26, 2018 Updated with ThreadMasterMod. Add recipes for in game clothing that isn't craftable by default. Enjoy. https://github.com/stasis78/7dtd-mods/tree/master/ThreadMasterMod This mod is setup to be easy to adjust and modify groups of items based on custom tag info. Additionally it contains examples of how to gate items by tool or crafting area (disclaimer I did not test the gating yet ). I plan to add another mod that will allow these clothes to be gated by perks and attribute levels. Link to comment Share on other sites More sharing options...
stasis78 Posted December 27, 2018 Author Share Posted December 27, 2018 My first attempt at custom entities. Just a rabbit that acts like a bear and attacks you. Learning how to add custom assets so I can create a real new custom entity. https://github.com/stasis78/7dtd-mods/tree/master/KillerRabbits If you want to troll your friends this is a good one. Link to comment Share on other sites More sharing options...
stasis78 Posted January 5, 2019 Author Share Posted January 5, 2019 Added new mods FasterCraftingMod Reduces player craft times once Int has been taken. ChainsawMod Increase damage to wood. Double wood harvest amount. Massive increase to entity damage. Saw up those zeds. Link to comment Share on other sites More sharing options...
stasis78 Posted January 5, 2019 Author Share Posted January 5, 2019 Added: SteelGarageDoorMod Adds a new steel tier to garage door with 3 levels, just like the iron version. Simply build a regular metal garage door and upgrade it. Inherits the Msteel material so it is very strong like the vault doors and stuff. Link to comment Share on other sites More sharing options...
stasis78 Posted January 6, 2019 Author Share Posted January 6, 2019 Added: PickupSeedsMod Lets you pick up seeds, instead of punching them on accident. I tried to make adjustments to the hoe to allow only harvesting seeds but that doesn't seem possible without SDX. Link to comment Share on other sites More sharing options...
stasis78 Posted January 9, 2019 Author Share Posted January 9, 2019 Added: WayneBradyMod Strippers now give wayyyyy to much experience points. But its worth it when they haven't brought home that dough. I had people complaining about a reset on my server so I made this mod so they can just kill strippers and level up however they like. Best used with -> MoreStrippersMod Link to comment Share on other sites More sharing options...
Zyamaia Posted January 10, 2019 Share Posted January 10, 2019 Are these mods compatible with build 17.1? Link to comment Share on other sites More sharing options...
Zyamaia Posted January 29, 2019 Share Posted January 29, 2019 Hey @stasis78 did you change the Faster growing mod? After starting a new world it doesn't seem to work. Link to comment Share on other sites More sharing options...
stasis78 Posted January 29, 2019 Author Share Posted January 29, 2019 I use it daily for testing. However the latest version has changes for FarmLifeMod and may cause issues with out it. I can test later after work Link to comment Share on other sites More sharing options...
Zyamaia Posted January 29, 2019 Share Posted January 29, 2019 I use it daily for testing. However the latest version has changes for FarmLifeMod and may cause issues with out it. I can test later after work Ok thanks. I was asking because before the crops would grow with in 15 minutes or so real time but now they don't even grow one stage. Link to comment Share on other sites More sharing options...
stasis78 Posted January 29, 2019 Author Share Posted January 29, 2019 You can try deleting these 2 lines if you aren’t using FarmLifeMod <set xpath="/blocks/block[@name=fruitTreeGrowingMaster]/property[@name=PlantGrowing.GrowthRate]/@value">2</set> <set xpath="/blocks/block[contains(@modTag,'growingPen')]/property[@name=UpgradeRated.Rate]/@value">2</set> You will probably have to replant the seeds for it to work. Link to comment Share on other sites More sharing options...
Zyamaia Posted January 29, 2019 Share Posted January 29, 2019 You can try deleting these 2 lines if you aren’t using FarmLifeMod <set xpath="/blocks/block[@name=fruitTreeGrowingMaster]/property[@name=PlantGrowing.GrowthRate]/@value">2</set> <set xpath="/blocks/block[contains(@modTag,'growingPen')]/property[@name=UpgradeRated.Rate]/@value">2</set> You will probably have to replant the seeds for it to work. Ok I am using FarmlifeMod, which is AWESOME btw. So I don't need to delete those? Link to comment Share on other sites More sharing options...
stasis78 Posted January 29, 2019 Author Share Posted January 29, 2019 Hmm should work then. Make sure you don’t don’t have any warnings or errors on the console. F1 - - - Updated - - - I just was testing last night and it definitively was fast growing for me on Pens. I’ll check plants again soon. Link to comment Share on other sites More sharing options...
Quasimiyao Posted January 29, 2019 Share Posted January 29, 2019 I just tested, and it works on vanilla seeds and FarmLife seeds. Link to comment Share on other sites More sharing options...
Punisher66 Posted January 30, 2019 Share Posted January 30, 2019 Would it be possible to make a modlet that would half the time it take to salvage items? I'm sure it's something to do with item weight. Would it be as some as writing a xpath to perc_subtract .5 of all item's weights? Link to comment Share on other sites More sharing options...
stasis78 Posted January 30, 2019 Author Share Posted January 30, 2019 There is a mod that does this but I’m not sure it still works. I’ll post a link. - - - Updated - - - https://7daystodie.com/forums/showthread.php?107716-Reduce-scrap-time Link to comment Share on other sites More sharing options...
Quasimiyao Posted January 30, 2019 Share Posted January 30, 2019 That apparently was outdated by experimantal b238. Plus that method reduces the amount you get from scrapping by half aswell. But I am planning to do one today or tomorrow, that reduces the time it takes but not the amount you get in return. Link to comment Share on other sites More sharing options...
Punisher66 Posted January 30, 2019 Share Posted January 30, 2019 Sweet! I really love the 7D2D modding community. Link to comment Share on other sites More sharing options...
Zyamaia Posted January 30, 2019 Share Posted January 30, 2019 Hmm should work then. Make sure you don’t don’t have any warnings or errors on the console. F1 - - - Updated - - - I just was testing last night and it definitively was fast growing for me on Pens. I’ll check plants again soon. Approximately how much real time should pass between full growths? Link to comment Share on other sites More sharing options...
stasis78 Posted January 30, 2019 Author Share Posted January 30, 2019 It should be maybe 5-10 minutes max. - - - Updated - - - I just tested, and it works on vanilla seeds and FarmLife seeds. Approximately how much real time should pass between full growths? Zy try picking up the seeds and replanting them. You do have my better seeds mod right? - - - Updated - - - I just tested, and it works on vanilla seeds and FarmLife seeds. That apparently was outdated by experimantal b238. Plus that method reduces the amount you get from scrapping by half aswell. But I am planning to do one today or tomorrow, that reduces the time it takes but not the amount you get in return. Thanks quas! Link to comment Share on other sites More sharing options...
ayoflaco Posted October 18, 2019 Share Posted October 18, 2019 I really hope to see these updated too alpha 18 especially the auger kick. i hate that. Link to comment Share on other sites More sharing options...
Puschpa Posted November 20, 2019 Share Posted November 20, 2019 I really hope to see these updated too alpha 18 especially the auger kick. i hate that. There is a NoKick Modlet (Auger and Chainsaw) for A18.1 in War3zuk/Tallons modlet collection. Link to comment Share on other sites More sharing options...
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