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Laran Mithras

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Everything posted by Laran Mithras

  1. I run coop and it isn't as bad as Wolf, but my weather effects and fog are 5X harsher than my wife's. Sometimes I have to look over at her monitor to see anything in the distance... She often wishes her weather effects were as dark as mine. Ha!
  2. You tell me. I hit the bottom reply to topic button and it kept quoting you for some silly reason. I kept trying to remove it, but it stayed no matter what. Had to edit my post to finally get it to go away. Ha. Dunno. Weirdness.
  3. Item Degradation is already in the game. Items degrade, have to be repaired. Any further "Item Degradation" "enhancement" is just tedium to placate masochists. I don't want to have my M60 go from breaking to exploding into nothing to satisfy someone's idea of "Item Degradation Enhancement." Let the excellent modding community put that kind of tedium up for offer.
  4. If the "flavor" of A21 so far has been Art Assets, does that hint/imply/suggest that we'll be possibly receiving our new player character models? O.O
  5. Feedback: The Custom Trader "Tank" by Musuka really needs a fence. Zombies can aggro and block the hatch entrance. Player has to essentially let them in and battle inside the tank. Annoying AF. Hate the tank on all my maps. Just saying. FWIW.
  6. Usually what I do. Savage Country gives ~650 paint. I use 5K+. Murky water changes are going to push paint into fantasy realm if no changes to recipe. But... I'll adapt. Just takes the paint-fun out of the game.
  7. In my current solo, I've already burned over 3K paint just on the base of the structure alone - not a drop for the walls or interior. Normally, I go through about 4K total. This playthrough is going to be ~8K A21 Murky water... Paint won't be viable until extremely late game if there are no changes to paint recipe.
  8. With the upcoming water changes, making water more scarce and murky water so valuable... Will there be any changes to the recipe for paint? Or will paint become the new ultra-luxury no one would want to afford?
  9. Zombies hiding under bunk beds. I'm tellin ya...
  10. Some environmental effects have been increased with Alpha 20 and I really enjoy that direction. The darker A20 lighting during the current storms is very welcome. In Anarchy Online, some storms could develop that were literal howling screams of ferocity. I remember a few thunder-dust storms so wild that we couldn't see, couldn't hear anything, and felt a threat to our puny mortal existences. I really hope TFP carry their changes even further.
  11. They beauty is complete: those who don't like the new changes can play on the older alpha. They have the game they want. No need to be mad about it. There are a couple things to be said for the never-ending alpha state: the devs keep their jobs/career; and the players get an MMO-style constant stream of updates and content. I was dubious reading the notes on Reddit, then found it positive, and am now enthusiastic about the upcoming changes. I would push to say, "never finish the game," but feel really sorry for console players. At some point, you guys will have to update console, no matter the "alpha state."
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