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Laran Mithras

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Everything posted by Laran Mithras

  1. Noting through several map starts solo and with friends... that crafting progression is being outpaced by the progression in gamestage mobs. So, IOW, T1-2 weapons vs T4 mobs. Some difficulty there before a bit of catchup. This is with loot at 100%. With loot at 300%, we noted a small window of T1-2 weapons vs T4 mobs. Clubs versus irradiateds... whew doggie. Ferals were bad enough. Just observing. Choices could be to lower the difficulty. Increase loot to 500%. Or avoid missions until gear catch-up. Harder game now. Still playable.
  2. I've noticed this. I'm thinking a tweak to the RWG that limits repetitiveness. Really though, there probably only should be 1 Shotgun Messiah, or other T5.
  3. 6.3K hours since May 3, 2021. I say that only to impress that I didn't just buy the game and play for an hour. Feeling: crafting is better. Feeling: Harder progression. I think where the hard comes in is during gamestage progression. By tightening up Trader purchases/rewards, and making crafting a "slower burn," the BM hordes and mission zombies feel as if they're outpacing the player (solo and multi-player). The answer appears to be increasing Loot Frequency? BM hordes tear through cobblestone fast. When cement mixers are locked behind a higher # of workstation magazines, this means being forced to endure probably 2 BMs with only cobblestone. In multi-player, I kept harassing the tool-station crafter for a cement mixer. The hapless guy kept saying he needed more mags. We pushed through 2 BMs using cobblestone, but the base was chewed with gaping holes. Exciting? Maybe, sure. Worrisome, definitely. Just an observation. I demand nothing: I can always mod.
  4. Excellent work, FunPimps. Love all of the new changes. Zombie AI does seem tweaked harder, with a seeming extension to A20 reach. Magazines are great. No, not too many. Flashing trees are gone. With V-sync off, cities run just a little smoother. On magazines... I expected to find them in every trash pile. Instead, I'm finding them much less than I anticipated. I'm almost always choosing the trader magazine box reward just to advance my skills. Tying seeds into magazines seriously slowed down farming: I like it. I think the magazines are fine as is. Maybe zombie reach should be looked at. Stretch Armstrong 11-foot arms make me sigh...
  5. I didn't watch any of the streamers; I have my own playstyle - like everyone else has theirs. Didn't want to have the A21 experience spoiled - I want to discover it all on my own. So anxious to try out all the new changes. I'm 6.2K hours in and foresee doubling it. 7DTD just doesn't get old.
  6. Adding to Gronal's mini catch-you-up, water availability was indeed trivial in almost every playthrough I've done. There seems to be water every 100-200 meters. If I was to translate my current location to a 7DTD map, there would be 1 stream about 2K away. That's it. No pools, no culverts. Personally, I really look forward to scarcer water. In a zombie/nuclear apocalypse of 7DTD, how much perfect water would one expect to find? How many houses keep a bottle of water in the cupboard? Not many. Milk, juices - all spoiled. I imagine the only enduring atrocity remaining would be energy drinks. Enough deadly chemicals there to survive 3 centuries of apocalypse...
  7. I think I only recall one jump from experimental to stable that required a new map. Could be mistaken, though.
  8. Any plans to offer up in A22 or later a return to 3rd person view? Or the option to select it?
  9. Same. I can't stomach any of the current streamers, anyway.
  10. Confirmed A22: exploding machine guns.
  11. From the streams, it looks like the vehicle damage from hitting a zombie is believable. No vehicle, unless it is armored, can hit a standing person at 30mph and not take damage. And the blood spray is near believable. Look at any terrorist incident of plowing through crowds and witness the spray of blood all over the vehicle. Might not be a very palatable thought to consider, but I do think TFP have modeled this well. Most vehicles available to the public are built with so much plastic to push fuel efficiency that hitting a wall or tree even once could incapacitate a vehicle. I suppose this should add realism in driving to the consideration. How many trees would you drive your car into and then complain it's taking too much damage?
  12. People are just very anxious. Speaks well of the game.
  13. I wonder how many months of delay would be added to the game if the devs caved and slotted another 34 zombies for addition before A21 release? 8 months? 12 months? I'm being a bit snarky here, but sort of serious. And the reaction from everyone demanding A21 yesterday... lol
  14. New Character Model Question: Will there be adjustable parts on the bodies? I know many of the male players might like to increase the female bust size, but my wife took one look at the model and said, "Too big." Will female players be able to REDUCE the bust size?
  15. DEVS: So the new models are being worked on for A22. They look great. Question: are the new female models being animated from a live female model? Many games cut corners by having a single live model. Unfortunately, the female iterations based on male models walk like dudes. Can you give us a teaser on the new models? Are the new females going to walk like a female and not like a dude?
  16. This, right here. Plus, the game is designed to be easily moddable. You can practically make this game just about how you really want it for a zombie survival game. You want NPCs? There is a mod for it with non-turned types ranging from medieval to orcs to aliens. The wide-eyed doom if 7DTD doesn't have one specific type of flavor is really just... petty.
  17. Yep. Doesn't need to be a full runway. Just a remnant. Rubble at the ends of the runway merging into grass. Certainly plausible after a nuclear war.
  18. Oh my goodness. Love procedural generation. That's what I like about 7DTD map gen: every map is different. I'm trying not to drool about procedurally generated POI locations within a generated map... "Tease us, master. Pleeze..."
  19. I have considered a playthrough like this. At how many points in Salvage Operations do you find that gasoline becomes trivial?
  20. If one really wants fuel to be egregiously scarce, why not play on a no-desert map? And turn down loot to the lowest level. I really think all the options are there for tailoring a particular type of scenario.
  21. I'm fairly certain they've said that there won't be any new textures - they are limited to what they have. Or some such.
  22. All of the traders have gotten new High Definition models... except Trader Jen. I'm sure some/many might like the current... top-heavy model, but is she going to revert somewhat to the concept art? Maybe a teaser for us? Show us HD Trader Jen!
  23. You will get no spawn points on maps that don't have a starting desert or forest area. In other words, make an all snow map and you have no spawn points - you will spawn at 0,0 on the map (center). Same for Wasteland.
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