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FilUnderscore

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Everything posted by FilUnderscore

  1. Sounds about right, remember that the hordes scale with gamestage so when you start the hordes will be small but get bigger/tougher as you progress.
  2. Just checking, have you run "improvedhordes wandering reset" after changing it, and does the schedule show that they are all feral hordes?
  3. There is a bug being fixed in the next release where zombies often spawn closer to the group than intended.
  4. Seems like you've just gotten mostly non-feral wandering hordes which do spawn and wander away in a distance. The feral wandering hordes are the ones that come closer to your position, but are by default a 50% chance. You can change this in the settings.xml file to get them more often. I am looking into changing some things in a future update.
  5. Alright, does the console print out something like "Occurrence X Spawning" at the times when the hordes should occur, or any other messages related to the mod? This could be linked to an issue with horde spawning that someone else has mentioned. Also a log would be useful to diagnose this, if you could provide it along with a print out of your horde schedule when this bug happens.
  6. IMPROVED HORDES 1.0.3 UPDATE RELEASED FOR ALPHA 20.3 B3. Changelog: Updated for compatibility with Alpha 20.3 b3. Added Option to disable custom scout hordes and use default vanilla scout hordes instead. This setting can be changed in the settings.xml file. Fixed Bug where the first occurrence in the wandering horde schedule was being skipped due to an unchecked horde disbanding call. I was able to narrow down the "Next Occurrence 2" problem being a result of the mod disbanding hordes whenever the schedule is generated, even when no hordes are present, skipping the first occurrence. This should now be fixed in the latest patch, 1.0.3. I am not sure about the second issue you are reporting regarding hordes not spawning. Is there a log file you can attach (if possible) that shows the mod attempting to spawn one of these hordes as it could have some information regarding this. Do the occurrences still happen but zombies don't spawn (i.e. the console prints out the horde spawn)? Have you followed the instructions in the "readme.txt" file regarding installation, making sure the mod files are located in "Mods/ImprovedHordes" and not "Mods/ImprovedHordes/ImprovedHordes"? Also does the mod show up when you type in "version" in the in-game console? If not, that means it was not installed correctly.
  7. Thanks for reporting this. I have received a few other reports about this but no information about it, will investigate. Have you changed any of the config settings related to the schedule, and do other occurrences sometimes not spawn as well?
  8. That would be possible with a DLL server-side modlet. There is an open GitHub issue dealing with CSMM hook support in particular at https://github.com/FilUnderscore/ImprovedHordes/issues/4 that you can request features specific to ImprovedHordes there.
  9. Default setting is that they can spawn 6-8 times every 7 days. The times at which they occur are randomly scheduled so you could have 2 days without hordes and then have 2 in the same day, or evenly split throughout the week. https://github.com/FilUnderscore/ImprovedHordes/wiki/Settings#wandering-horde-schedule has information on settings that affect the weekly schedule.
  10. IMPROVED HORDES 1.0.2 UPDATE RELEASED FOR ALPHA 20.2 B2. Changelog: Updated for compatibility with Alpha 20.2 b2. Fixed Not cleaning up the stored player list when a client hosting a world launches another world, leading to a NullPointerException when the horde spawner tries to spawn a horde but finds the host player from the previous world null.
  11. Alright but just want to make sure that you are aware that spawning screamers using the F6 spawning menu, they will not scream not even in unmodded games. You need to use the command to spawn them if you want them to scream. Have you tried getting a screamer to spawn by attracting them with campfires to test whether it works without my mods installed? Because I have tried different ways and the only time with/without my mod the screamers work is when I use the “spawnscouts” console command. Have you also tested if they work in a different save? The mod does not temper with save files and only takes over control when screamers are spawned. It does not do this when it is not installed, which leads me to believe that you are trying to spawn screamers using the menu (which does not work!)
  12. Also I believe that screamers spawned in not using the "spawnscouts" command will not scream even in vanilla. Try spawning in the screamers using the command (if you haven't already) and see if they work. Also make sure that you haven't got any of the add-ons installed (prefixed with "IH-") when testing out just the mod (the "ImprovedHordes" folder).
  13. Edit: Figured it out. You may have installed the mod and all the add-ons (including the no screamer add-on, which would explain why the screamers are not screaming and calling a horde). To fix this, delete the "IH-NoScreamerScoutsAddon" folder, and you may choose to delete the "IH-ReducedScreamerScoutSpawnsAddon" folder if you do not want to cut the chance of a screamer spawning in half. I have clarified in the main post now that all the add-ons are completely optional, the original message was to try make it clear that for the add-ons to work the mod must be installed. The add-ons themselves are optional and do not have to be installed to use the mod. Let me know if this does not fix your issue.
  14. Alright, so do you have any of the add-ons installed? And what is your GS? Also just want to check, the screamers still spawn (but the hordes don't) or do they not spawn as well?
  15. By default, screamers start spawning after GS 15 to give you a chance to prepare a base and whatnot, since most of the time they will summon a horde.
  16. Not EAC compatible on client hosted games. Dedicated servers can use EAC since the zombies are all handled server-side.
  17. Not at the moment but has been something I have been considering.
  18. IMPROVED HORDES 1.0.1 UPDATE RELEASED FOR ALPHA 20.1 B6. Changelog: Updated for compatibility with Alpha 20.1 b6. Added New horde_per_player setting as a difficulty setting for multiplayer. Multiplies the total horde count by the number of players in your group for a bigger and longer horde.
  19. IMPROVED HORDES ADD-ON RELEASES Note: These are optional. The ImprovedHordes mod must be installed for the add-ons to work. Installation for these add-ons is the same as for the ImprovedHordes mod, the folders prefixed with "IH-" go into your 7 Days to Die "Mods" folder. > Bigger Hordes Add-on: https://github.com/FilUnderscore/ImprovedHordes-Addons/releases/latest/download/IH-BiggerHordesAddon.zip Increases the maximum size of hordes when spawned. > Random Hordes Add-on: https://github.com/FilUnderscore/ImprovedHordes-Addons/releases/latest/download/IH-RandomHordesAddon.zip Removes gamestage dependent spawn count increases and instead lets the zombie hordes occur at random sizes. You could get big or small hordes, totally random. > Reduced Screamer Scout Spawns Add-on: https://github.com/FilUnderscore/ImprovedHordes-Addons/releases/latest/download/IH-ReducedScreamerScoutSpawnsAddon.zip Halves the chance that a screamer will spawn. To further modify the chance, you can modify the XML file included in the "IH-ReducedScreamerScoutSpawnsAddon" folder in your Mods folder. > No Screamer Scouts Add-on: https://github.com/FilUnderscore/ImprovedHordes-Addons/releases/latest/download/IH-NoScreamerScoutsAddon.zip Makes it so scouts no longer spawn. To download all add-ons at once: https://github.com/FilUnderscore/ImprovedHordes-Addons/archive/refs/heads/dev.zip Note: If there are not many zombies, change the max_alive_per_horde_player setting in your "Mods/ImprovedHordes/Config/ImprovedHordes/settings.xml" file.
  20. I've packaged the mod differently since I had a few complaints with issues on installing the mod. There should be an ImprovedHordes folder inside the zip that contains the files (and the DLL), not sure if people prefer this way or the old way. Just checking, you did download the zip from the releases page?
  21. IMPROVED HORDES 1.0.0-STABLE RELEASED FOR A20 B238. Changelog: Added XPath support for modlet integration with Improved Hordes. Check out the wiki page for more information. Hordes can now be customized to support different groups of zombies for both day and night, see the wiki page for more on implementation. The wasteland now has its own unique group of zombies in wandering/scout hordes, to further enhance the wasteland experience. Utilizing the new day/night functionality, more dangerous zombies will be roaming the wasteland at night when hordes occur. Changed Default setting max_alive_per_horde_player changed from 8 to 10. This can be changed in the settings.xml file, see the wiki page for more information. The friendly animal wandering hordes will now only spawn primarily in the pine forest, snow, and desert biomes once in a while. Scouts now start spawning sooner at gamestage 15 (previously gamestage 25). Scouts now have an increasingly likely chance of summoning more scouts as your gamestage increases, topping off to 50% at gamestage 200. Scouts now linger around for longer periods of time instead of immediately walking away when reaching their destination. Scouts can now summon multiple zombie hordes given enough time. To combat this, scouts now have a prolonged delay on screaming depending on the number of zombie hordes summoned per scout. A maximum of 3 hordes can be summoned by any scouts in an area by default, for more information on changing this setting, check the wiki page here. Horde group balancing changes. Install Instructions are now additionally included in a readme.txt file inside the zip. The updated install instructions are to extract the contents of the zip into your 7D2D Mods folder, as with every other mod.
  22. Absolutely, are you talking about the friendly animal wandering hordes (stags, boars, etc.)? You can edit them out in the Config/ImprovedHordes/hordes.xml file found inside the mod folder. Here's a version of the hordes.xml without the friendly wandering hordes. The changes are applied on game restart.
  23. That's good to hear, though some of the zombies may not appear in the hordes that the mod generates due to the fact that hordes need to be manually set up. I've put up a guide on the wiki on how to go about adding new horde groups in the hordes.xml file for anyone interested in that. I'm looking into integrating XPath as well if mod authors of these zombie mods would be interested in some kind of feature like that to include as an add-on to integrate with Improved Hordes. The only mods that might not work would be ones that drastically change how Zombie AI pathing works.
  24. Thanks for reporting this, released a fix for it in 1.0.0-PRE7.
  25. Terms of Use: Definitions: Private Use = using the mod for personal use or hosting/running a server with the mod installed. Binaries = the DLL file (ImprovedHordes.dll) distributed alongside the Improved Hordes mod. Source Code = the files that fall under the “Source” directory in the Improved Hordes GitHub repository. XML Files = the files that fall under the “Config” directory in the Improved Hordes mod folder. Mod Author = FilUnderscore, the original author of the Improved Hordes mod. Original Sources = https://community.7daystodie.com/topic/26781-improved-hordes-a20/, https://github.com/FilUnderscore/ImprovedHordes/ Use: You are allowed to use Improved Hordes with or without any kind of modifications made to its source material. Distribution: You are not allowed to distribute the Binaries and/or Source Code and/or XML Files of Improved Hordes in exchange for payment. You are allowed to distribute modifications made to the XML Files of the Improved Hordes mod provided you give appropriate credit to the Mod Author and provide a link to the original sources of Improved Hordes and these Terms of Use. You are not allowed to distribute the original nor modified Binaries and/or Source Code of the Improved Hordes mod without prior written consent from the Mod Author. You are allowed to distribute links to the original sources of Improved Hordes. Modification: Any modifications made to the Improved Hordes Source Code and Binaries are limited to private use only if not stated otherwise with written consent from the Mod Author. Liability: Mod Author is not responsible for any damage that may be caused during an incorrect or correct installation of Improved Hordes. Written Consent: If you have been given written consent from the Mod Author to do one or more of the following: use, reuse, distribute, duplicate, copy or modify Improved Hordes outside of private use only, you are obligated to give appropriate credit to the Mod Author, provide a link to the original sources of Improved Hordes and these Terms of Use, and indicate if changes were made. You may do so in any reasonable matter, but not in any way that suggests the Mod Author endorses you or your use. All rights to the Improved Hordes Binaries, Source Code, and XML Files are shared with The Fun Pimps.
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