My playgroup has 2 players that put 10+ hours a day into gaming together.
One player(lets call them "p3") that hops on for a intermittently throughout a day
One player that plays for a few hours a night.
We set out to play experimental stating the 2 daily players would be our crafters, and all magazines would go to them to craft for the group.
Today we learned that P3 has been learning all the magazines they want to learn, despite us discussing as a group how we would handle it.
P3 is being a jerk about this and I hate for this to ruin a friendship, so how to address the new system knowing players like P3 are out there?
P.S. I totally get where p3 is going on this, it feels lame to have pool our magazines like this and p3 doesn't get the fun of learning new things and making things if contributing to the greater good of the play group.
So how do we address this:
I would like to propose that that magazine skill be pooled amongst allies.
This would pool automatically from all allied players and the player need not be online to contribute to the pool.
This also keeps the game fun for players by letting them contribute to the team, and use what they loot.
P1 has 6 pistol mags learned and plays 6 hours a day
P2 has 1 pistol mags learned and plays on weekends
P3 has 4 pistol mags learned and plays 1 hour a night
All 3 players allied themselves together, and so their effective pistol crafting skill is 11.
Even with P2 and P3 offline, P1 has the effective skill of 11 when they play without P2 and P3 being online.
Say P3 stops being an ally, P1 effective skill is now 7.
I really hope something like this can be implemented. I really hate that this is dividing my play group the way it is now.