I was wondering about the significance of the probabilities you are using in the entitygroups.xml.
<!--Total value equals 11.45. Equivalent probabilities are 87.34, 8.73, 2.62, and 1.31 -->
<entitygroup name="PineforestAnimalsAggroDay">
<entity name="invisibleAnimalEnemy" prob="10"/>
<entity name="animalWolf" prob="1"/>
<entity name="animalBear" prob="0.30"/>
<entity name="animalDireWolf" prob="0.15"/>
</entitygroup>
<!--Total value equals 10. Could also be written as .6, .1, .1, .1, .05, .05 -->
<entitygroup name="PineforestAnimalsGameDay">
<entity name="invisibleAnimal" prob="6"/>
<entity name="animalRabbit" prob="1.0"/>
<entity name="animalChicken" prob="1.0"/>
<entity name="animalBoar" prob="1.0"/>
<entity name="animalDoe" prob="0.5"/>
<entity name="animalStag" prob="0.5"/>
</entitygroup>
I am not familiar with modding and I am just trying to make sure I am understanding things correctly. I downloaded this the other night having only read the first post with the description saying "These zombies are meant to be your average walkers and crawlers to complement the existing vanilla ones."
I am sure you could imagine my surprise running from the starting point to the Trader and encountering 3 wolves, 2 bears, and countless zombies... After 4 infections in 3 days, finding no antibiotics at a pop-n-pills, and then having a monstrous creature climb up to the roof at 23:00 turning me to pulp; I had to log out of the game and look at exactly what I had downloaded.
Thanks for any insight!