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arramus

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Posts posted by arramus

  1. On 3/18/2023 at 3:57 AM, Cool Breeze said:

    I just installed this mod a few days ago and I am absolutely loving it. I do have a hangup/question though. I got some of the new armor pieces and put it on but the model is kinda messed up on my character. The Horned Helmet looks fine but the others look like they are trying to be neck scarves or bandanas and the models for all the cool new armor looks like a plant fiber shirt. I'm guessing that I just am missing a file or something but I reinstalled the mod and there was no change. Help please?

    Ya, the armor came from an A19 mod and it was re-calibrated to A20 settings but it has worked well for some players but not for others.

    Best to find the best combination. I've been lucky that all Helmets looks great. Of the body armor 1 looks great and the other 2 look like they need to come forward a little.

     

    mtzhALU.jpg

  2. Here are some of the highlights of recent updates.

     

    1. The balloons have been given dirigible features thanks to Oakraven. This provides a context to their propulsion.

    zzaPR4J.jpg

     

    2. A new 'Chuckwagon Dinner Bell Challenge' was added to the gun belt on player load out (found in creative menu for existing Worlds/Saves) and an accompanying small Quest. Placing the Bell with Catfish smeared around it will attract Scouts and in turn her friends.

    TtOvPEl.jpg

     

    3. Multiple small patches here and there for clearer wording, POI fixes, and icon updates.

     

  3. This part of the Mod was kindly shared by Laz Man. While it has been customised to match the Wild West Mod, the overall concept is staying as close to the original as possible.

     

    It sounds like the random placement of the Quest Marker was not very helpful on that occasion. That's unfortunate, but the original creator understood that such things may happen from time to time and ensured this Challenge would be accessible again from Notes found in Loot. The same issue can happen with the Gunslinger Challenge if the spawn happens on a Mountain/Hillside. They can spawn inside the Mountain/Hillside and disappear for good. A safeguard was added to ensure they also spawn in the Wasteland to allow this Challenge to be completed.

     

    Feel free to share such requests/feedback directly at the Tallman Brad Gameplay Community as these topics have been discussed and this thread is primarily for sharing updates. It's not really my place to comment on direct suggestions as it's a group decision. https://discord.com/invite/vc2XmnNWB8

  4. 14 hours ago, Canute said:

    Where do you can change the chances for the Bee queen ?
    Didn't found an entry at the loot.xml
    Birds nest will refill allways, so you allways have enough to loot.
     

    But tree stumps arn't that common, and the Bee queen is very rare.
    I know it exist, because i allready  found one at a previously try, but none at the current.

     

    Ahh found it at the blocks.xml
    <append xpath="/blocks/block[@name='treeMaster']" >
            <drop event="Destroy" name="QueenBee" prob=".05" count="1"/>
        </append>

     

    Edit:
    Some feedback:

    - Silencer, when you allready add steampunk vehicles and junk spitter, you should re-add the silencer too.
    Special since the 1.silencer is made 1892
    https://en.wikipedia.org/wiki/Silencer_(firearms)

    - You should remove writeable storage, or adjust the recipe to be inline with the Wild west writeable storage.
    - Unless you have further plans with the different chicken parts, they should be merged into chicken meat.

    - The time that the tamed brown horse need break is far to long ! 🙂

     

    Some feedback on your useful observations and feedback.

     

    - Silencer

    The silencer is found in loot. The production date is too borderline for recipes, but finding a 'prototype' was considered acceptable.

     

    - Writeable Storage Crate.

    Made of wood and weak against acid and Score fire mod. Wild West version has the iron ingot requirement and is made of metal and strong against such attacks. This explains the recipe differentiation.

     

    - Domesticated chickens are part of Oakraven's Collection and have their recipes, even though they are currently very limited. Feedback is best added to the Oakraven Forest Collection thread on this incorporated mod.

     

    - Horses cannot be tamed in the New Frontier World and the patch effectively removes the taming capabilities with Note features removed for players using RWG and following best practice guide notes. Best to post in Telrics's thread about the horse taming in the Telric's horses thread as it is used without any changes to the core files for players who would like to experience everything it has to offer.

     

    Thank you for the constructive feedback and I hope the responses addressed them to some extent.

  5. Yep, those mods look painless and nothing seems to change the birds' nest.

     

    In the 1-WildWestMod loot.xml the probably of receiveing chicks can be increased in this area:

     

    <lootgroup name="groupBirdNest02" count="1,2">
        <item name="foodEgg" loot_prob_template="medLow"/>
        <item name="resourceFeather" count="1,5" loot_prob_template="high"/>
        <item name="CaughtChick" loot_prob_template="veryLow"/>
    </lootgroup>

    Changing CaughtChick from veryLow to high will at least let you see if they are set up to appear.

     

    The Tallman Brad Gaming Community Discord is here. They'll appreciate the images for sure.

  6. On 3/15/2023 at 3:27 AM, gpcstargate said:

    Good day Arramus,

     

    There might be an issue with finding Chicks for the chicken coop quest. I tried for several days of play and have a bunch of feathers and eggs. But had to go the menu to get a couple of chicks ... I've got alot of hours in Wild West and have not found any chicks to this point of game. 

    Just thought I would let you know and also ... I fix the janky issue with game by turning down my setting from Ultra to a lower setting.

     

    Have a Great Week and Take Care. The Old Gamer 😌

    Can you confirm there are no other mods in the background, and if so what they are? This has not been reported yet for the Wild West Mod, the Oakraven Forest Collection/Modpack, or other modpacks that bundled it in. The Chicken Coops mod was released over a year ago and has been very consistent.

    22 hours ago, gpcstargate said:

    Good day Arramus,

    Just a quick look at my build in Wild West:  But Not done yet and trying to stay with western theme.

    And I will never Complain about people who build Barns again, that was a job and my first for 7Days to Die.

    That is a Homestead if I ever saw one. Can I share this image in the Tallman Brad Gameplay Discord? It will inspire others to complete the Homestead Challenge and then continue onward.

  7. 1 hour ago, gpcstargate said:

    Thank You again, The Old Gamer 😌

    PS: Any Plans to try to add Jen😋 into game. Just Wondering if it would be possible or to late?

    It is always possible. It was an early decision by the Tallman Brad Gaming Community to go with just Hugh and Joel, but Rekt does also make a showing.

    1 minute ago, Riamus said:

    Do the POI include anything that isn't available in vanilla that would prevent them from being used separate from the mod?  I don't really like overhaul mods, but I'd love some more good old west POI to give variety to the old west towns in my maps.

    The POI do include custom assets that will prevent them from being use.

     

    However, there are a fair number which originally come from the Old West Migration Mod and were customised for the Wild West Mod.
    These add Old West POIs for Vanilla game play.
    It is possible that this will give you that extra variety you are looking for.

     

  8. 1 hour ago, gpcstargate said:

    Good day Arramus

    This is a fun mod and I see alot of work went into it. Really enjoying 7D2D again for something new.

    But in my playing the mod, there are times that it will go into a lagging state or maybe I should say staggering state ... just not as smooth as before. (It comes and goes, not all the time)

     

    I'm 99% sure it's Not my system. Running a 9700 CPU _ 3060ti card _ 64ram and 3 SSD's.

     

    Just wanted to give you a head's up and maybe you could maybe look into it on your end. 

    Thank You for a Fun Mod. The Old Gamer 😌

     

    Just Thinking, I downloaded it from ... Mod DB and I see here there are 2 version and there it only had 1 to download, not sure which version I got. "Stable or other"

     

    The Moddb version is the stable one. The Github version is often slightly different with bug patches, updates, and rebalance testing before it's added to stable.

    Up to now there haven't been any reports about rendering issues. There are occasions where there is a small delay, and this is when one of the UMA entities (like the Snufkin zombies types) are spawning in. The only time I've noticed any consistent staggering state is when I'm riding the T2 horse with the speed increasing sugar cubes mod through a new town where the chunk has never been visited. In SP this hasn't happened but it can be noticable on a dedicated server and generally the network trying to synchronise everything and catch up.

    It's hard to diagnose what is happening in your own instance without understanding if it's related to being near a specific POI, area of the World, or certain entity spawning.
    We'll just have to keep monitoring comments and look for any commonality.

  9. Here is a small update for both the Github and Moddb versions.

    Players will see a small quest challenge note on their toolbelt as they spawn into the game.
    If accepted, it will ask the player to complete 10 activities split into 3 connected parts.
    The parts and number of stages per part are listed below.

    Homestead Challenge. A series of 10 stages split into 3 parts:
    - Pt. 1 - Home is where the hearth is (Cabin crafting in 3 stages)
    - Pt. 2 - From tiny seeds (Farm crafting in 4 stages)
    - Pt. 3 - Hay neigh hay (Stable crafting in 3 stages)

     

    The end result fills a small homestead with some unique Wild West Mod features and acts as a mini tutorial to accustom player to the new environment.

     

    These images show what can be achieved based on the instructions and rewards.
    cuWyQQF.jpg


    It will allow players to settle into the first landing areas on the New Frontier World before venturing to more resourceful areas.

    okAtLwG.jpg

  10. 15 hours ago, razler22 said:

    Hi Arramus : ) i love your mod, they are awesome!

    I saw in previous thread about the mods only supporting the vanilla 7DTD, however it has been a few months since.

    I installed the mods alongside ApocalypseNow and they seems to be working. I can catch chicken and build coop. The issue is the coop would get locked and cant be operated without being lockpicked.

    I am guessing this is because the mods is not supported to run with ApocalypseNow ?

    Oakraven's mods are very awesome, and being used in a number of overhauls.
    They are being used in Age of Oblivion, Not Medieval Mod, and the Wild West Mod that I know of.
    They are also being used in the Oakraven Forest Modpack which contains much of the Collection as well as a lot more.

     

    This Collection was not made to support any other mod or overhaul.
    Some creators have made them support their mod or overhaul and they are given permission to do that.
    They cannot be made to support Apocalypse Now without the permission and support of the Apocalypse Now creators.

  11. Just sharing a YouTube vid for players who prefer to get an idea of what they're getting into, along with installation instruction.
    It was created by Tallman Brad and shows a play through with 3 of the developers.

     

     

    A small update for the Github Version for now as it is experimental:

    1. Fish Trap
    The Fish Trap is unlocked with Living off the Land Skill 1 and allows players to craft a Fish Trap.
    It can be placed anywhere, but requires bait. The bait can only be added if a player is very wet.
    Being submerged in water up to the waist is the optimal method for this.
    Getting wet triggers a player buff which allows the bait to be added.

    The Trap goes through a sequence of Empty Fish Trap > Baited Fish Trap > Lootable Fish Trap.
    Once the cycle is completed, it requires baiting again.

    The Lootable Fish Trap contains a variety of items including Crawfish, Okra, Pinto Beans, Leather Boots ^^, and other goodies.

  12. Thank you for sharing!

    Can you also share the terms of usage for overhaul creators who are looking to integrate it, and what customisation is acceptable? For example, setting the year to something different. This is with the Wild West Mod in mind.

  13. On 2/21/2023 at 2:47 AM, Weazelsun said:

    So, Drone as a npc Guard or Pet when? lol I don't if such a thing would be possible though to have the drone as a turret.

    We shall see if TFP implement this into A21. There is some xml code which gives the Drone guard attack features. We didn't really want to start adding things like that to it before TFP do.

  14. Creating a world using the in-game RWG will allow parameters to be set for Biome percentages, flat amount, mountain amount, and hill amount.
    This can then be uploaded directly to the Data / Worlds folder and assigned in the serverconfig folder.

     

    'Repainting' the biomes.png in the World you create will allow you to assign western towns to a certain Biome. It's outside the scope of this thread though.

    Instructions on how to do this can be shared in the Tallman Brad Gaming Community as that is something they specialise in.
    https://discord.gg/vc2XmnNWB8

  15. On 11/23/2022 at 11:39 AM, Nepharyel said:

    Renaming it to ZZCookingStations works, thank u! Was just wondered cause the forge for example works fine, was so far only the CookingStation where this error was 

    @kinsem Nepharyel suggested simply renaming the folder with ZZ in front was sufficient.

  16. 4 hours ago, kinsem said:

    I have recently added the Oakraven Forest collection to my game and started a new playthrough along with the SMXui by Sirillion that I have been using for a while now and I was wondering if there where any plans to create a compatibility patch  or if you know of someone making one, so that the UI for SMX would work with the various crafting stations added but the Oakraven series of mods. I love the designs of the new crafting stations but I am running into issues with the inputs for fuel, tools, and items to be smelted being miss aligned and scattered all over the place as well as the outputs being misaligned or missing all together. I figured I would ask here first before asking on the discord.

    Hello kinsem. There is no plan to release a compatibility patch because SMXui prefers not to support patches at this time.
    Renaming Oakraven Mods with ZZ at the front has helped some users to allow Oakraven content to load after SMX and ZMXuiCP since it will allow them to load last.

  17. Here is a small update that adds an additional POI:

     

    Bank 01 (A T3 Quest POI hooked up for Fetch, Clear, and Restore Power)
    It is a more challenging POI with some stronger type entities but the rewards are also worth the effort.
    It is a strip type POI at 25 x 50 and uses both ground level and underground to route players to the end loot.
    There are plenty of keys to unlock to keep in context with the Bank style location.

    zdw9mfY.jpg

     

    Here it spawned across from the Sheriff and next to the Gold store. ^^
    F2GkDn1.jpg

  18. 2 hours ago, InfinityKage said:

    All credit to War3zuk for making the original mod.

     

    If this is not allowed and if War3zuk wants it taken down just let me know and I'll take it down.

     

    Also, I'm open to feedback on how to improve it. Like I said, I'm really new at this.

    Hello, welcome, and thank you.

     

    As you are really new at this, here is a common way of sharing mods, or edits to another creators' sharings.

    1. Make the amendments and ensure it fully checks out.
    2. Contact the original creator(s) and check for permissions on sharing in public.
    There are certain assets and features that are made a certain way to match the creator's concept or to balance alongside existing assets and veering from that may upset the balance.
    3. If permission is granted, share in the knowledge that the creator is good with everything and that there may be other players who will find value in it.

     

    It's not really good courtesy to accept removing only if a complaint is made. This puts it into the league of something like a .gif trawling website that take anything they can as their own, and ask the creators to contact them if they do not approve.

  19. Pushed a small update to both versions. There was 1 missing decorative Prefab which has been added to the Prefabs folder and all is resolved. It was not critical but would show a warning.

     

    It was also an opportunity to add Zipcore to the Credits for MapToolz as it was a very helpful tool in the creation of 'New Frontier' world.

     

    Someone asked where 'New Frontier' world was located, and if their friends would need to download it. 'New Frontier' world is already bundled into the Wild West Mod and located in the 1-WildWestMod / Prefabs / CustomWorldPOIs folder. In Single Player games, it will appear in the world choice area just like Navezgane. Servers will typically add it in their own Worlds area and often push it to players as well.

  20. 8 minutes ago, Ganeshakw said:

    Looks exciting.

    I've seen you've been very active with a great variety of mods on the forum, and give decent feedback where it's needed. The bulk of the 7D2D dynamics are there, but what has been removed has been replaced with alternatives which keep a nice balance and bring in a different layer of game-play. I think you'll find some fun in the Wild West Mod.

  21. jHOww3y.jpg

    Here are two download links for the Wild West Mod - 7 Days in the Wild West
    Select the link which matches your preference.

     

    1. Moddb Version (Stable and will only change periodically for updates or critical fixes)

    https://www.moddb.com/games/7-days-to-die/downloads/wildwestmod

     

    (A21) version can be found here.

    https://community.7daystodie.com/topic/34328-a21-wild-west-mod/

     

    2. Github Version (Development build and will change more often for testing purposes)
    https://github.com/Tallman-Brad/Wild-West-Mod

    Click on the green Code tab and select Download Zip.
    For Github Desktop users, there is an option to synch.

     

    Posts to this thread will typically just be updates because the Developers do not frequent this forum. Please ask questions, share bugs, or offer feedback directly at the Tallman Brad Gameplay Community. This community also has a channel to find a 'posse' to party up with.
    https://discord.com/invite/vc2XmnNWB8

     

    And here is an optional Mod

    Oak's Wild West Mod Guards (with just the guard feature) customised from the Oak's Pets and Guards Mod.

    These can be found in Balloon Drops and at the Traders.

    Qt6FirR.jpg

     

    This additional Mod can be downloaded here.

    https://github.com/arramus/Oaks-Wild-West-Mod-Guards

    ---------------------------------------------------------------

    ABOUT
    The Wild West Mod rolls back time to around the Mid 19th Century 'Wild West America' (+/- 20 years).
    It attempts to remove features which are not time appropriate and introduce additional features to expand and complement the overall experience. A few examples include:


    - Only the 'Old West' type tiling system will appear when using the RWG, with age appropriate POIs.
    - Asphalt has been replaced with gravel throughout the whole world.
    - Car assets have been overwritten with wagons. This continues to allow wrenching.
    - Some items have been renamed such as electrics to connectors and given an appropriate icon.
    - Weapons have been rolled back with customization, and a return of the Hunting Rifle from earlier 7D2D builds.
    - Age appropriate food items.
    - Custom lighting, traps, vending machines, and other features.
    - Hooked up for Telrics Horses, and an Oakraven Steam Horse.

     

    The Mod Pack is bundled with both a Guide, with a more detailed overview, and a Custom World called 'New Frontier' that began as a totally flat RWG, just to add in the Old West tiling system. It was then built up with valleys, mountain ranges, an extinct looking volcanic crater, a populated river, and all the POIs the Wild West could ever want.

     

    Here are a few images to show some of the highlights.

     

    A multitude of custom POIs to Quest
    hsEjbNo.jpg

     

    Treasures
    hYVgv7j.jpg
     

    Transportation (shared by Oakraven)
    ukUWXFN.jpg

    X1b7rEQ.jpg

    And Telric
    YQFv3GT.jpg

    Revolvers
    jAzNAaG.jpg

    Tomahawks (and A19 sustainable farming)
    HxVv6IM.jpg

    There are a lot more surprises to be found inside and that's enough spoilers for now.

     

    CREDITS
    Individual assets and know-how are provided by (From Z - A):


    Zipcore - MapToolz to assist with custom world creation.
    Zeebark - Multiple custom POI submissions.
    Telric - Kind permission to update Telrics Horses to A20 and add a patch to match the Wild West Mod features.
    Tallman Brad - Created and administered a hub for the concept to come alive, game direction planning, developing xml, POI, and the New Frontier Custom World.
    Syco54645 - A19 Farming For A20. Brings back seedlings upon harvesting to replace the A20 system of non sustainable negative returns.
    Stallionsden - Assisted with community relations, technical advice on a number of topics, and submitted a Ranch POI.
    sphereii - SphereII Legacy Distant Terrain to remove Asphalt in RWG Worlds.
    Oakraven - Wild West Lighting, replacement blocks, balloons, weapons, storage, and an absolute abundance more in all capacities. Always goes far and beyond to assist overhaul type Mods.
    MPLogue - Custom POI submissions, game direction planning, and additional custom block integration.
    Mistress Medusa - Custom POI submissions, game direction planning, assessment and evaluation, quality control support, and general consultation at every stage.
    Magejosh - Kindly did the NMM mod groundwork template support with environmental features that crossed over to the Wild West Mod.
    LazMan - Eliminate the Horde Mod with Wild West updates.
    KhaineGB - Kind use of lockable and expanded inventory mod.
    JaxTeller718 - Expanded Wandering Hordes.
    Haidr'Gna - Invisible Dye mod to assist with hiding inappropriate armor.
    Guppycur - Provided a hub for development and sharing, the Guppy Vulture, as well as technical know-how where appropriate.
    Darkstardragon - Template support with expansion features, and quality control consultation.
    closer_ex - Random Main Menu Background.
    Chaz916Gaming - Old West POI pack.
    bdubyah - Template code advice and support.
    arramus - Assisted with xml compilation, mod integration, and general support for returning close to the mid 19th Century.


    And anyone else who has chipped in with advice and support.

  22. 3 hours ago, Ganeshakw said:

    Can anyone suggest any youtube channel who has done or is doing a complete series on "The Wasteland" mod ?

    I searched on youtube but I couldn't find any.

     

    Thanks in advance.


    https://www.youtube.com/@TomGirlGamer/streams

    TomGirlGamer has streamed 12 or so live streams showing different aspects of The Wasteland over the year and they add up to make a somewhat comprehensive overview of the main features and highlights. It is certainly not complete, but The Wasteland is revisited time and again. You'll see some regulars in the forum getting involved in the chat or even in game.

    https://www.youtube.com/@takayan_kai/streams

    Takayan did about 15 streams about 6 months ago. His streams rotate between mods and he did a similar number when the Wasteland was first released and then revisited with the update. Not in English, though. Fun to watch his gaming buddy repeatedly save him from difficult situations.

    There are plenty of one off streams, but these streamers are more noticable for sticking with it.

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