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(A21) Wild West Mod


arramus

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(A21) Wild West Mod can be downloaded and played directly through the 7D2D Mod Launcher here.

Alternatively, it can be manually downloaded and kept up to date through Github here.

 

Questions about the Wild West Mod can be answered in the Tallman Brad Gaming Community Discord here or through Guppy's Modding Discord here.

 

Introducing the Wild West Mod - 7 Days in the Wild West
The Wild West Mod rolls back time to around the Mid 19th Century Wild West America (+/- 20 years).
It attempts to remove features which are not time appropriate, and introduce additional features to expand and complement the overall experience. A few examples include:

- A hand made custom World called New Frontier with only the 'Old West' type tiling system with age appropriate POIs and features.
- Custom wagons replace modern automobiles for salvaging.
- Weapons have been rolled back with access to Tomahawks, Revolvers, Winchester Rifles, and an early day Gatling.
- Age appropriate food items.
- Custom lighting, traps, vending machines, and age appropriate switches of existing assets.
- Tiered horses as rewards for Quest Tier Completion. Each Tier sees a progressive increase in speed, greater inventory space, and more decorative appeal.

- Custom hostiles that may or may not be carrying projectile weapons.

Without giving away too many spoilers, here are a few images to demonstrate.

 

There are over 100 custom POIs with split into those being placed within the Old West type tileset for Towns, and hand placed POIs out of Town and in the Wilderness.

Here is Medusa's Paddle Steamer which offers T4 and T5 Infested Quests.

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Wild West Towns are pretty expansive and offer the full range of T1 to T6 Questing opportunities.

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Without giving too much away, hand crafted topographic features throughout the bundled New Frontier World by Tallman Brad.
It is possible to also make a World in RWG by following the instructions in the Guide contained within the Mod.

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Expect to meet all manner of adversary from both the known...

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to unknown...

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And one tip. Don't shoot the Bison, unless they attack you first.

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Grab a horse from the Oakraven stables, and the World is yours for the taking.

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Rumor has it that there are many treasures out there to be had in New Frontier, with the biggest ones being found in the Wasteland Crater, although nobody has returned to tell the tale...

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  • 3 weeks later...

Here are a few updates for A21.2 Stable.

  • Crafting Skills max skill has been pegged to the last unlock and rounded up/down to base 5 for conformity.
  • Horde idle sounds are added as gallop could sometimes be heard in idle state.
  • Guppy Vulture and Friends, known as the Crispy Family have a slightly reduced range as those stabby beaks were unreal.
  • Karate Chicken was scaled down to 0.9 since the attached cow skull is taking on the overscaling for the chicken head which is certainly more than 1.0 scale at default.
  • Lazman's Eliminate Horde Quest no longer points to the Quest Marker on dedicated servers for A21. SP is just fine but it's another victim of netcoding... It has been changed to Eliminate Crispy Horde since they have their own wave in Horde Night (bdubyah suggestion) and players both hate it and love it with equal volume.
  • Custom loot containers also appear to be a victim on netcoding and Caught Chicks and Queen Bees can be harvested from trees at a low rate.
  • UI was patched as 80% was still showing 100% and is displaying appropriately with a resize.
  • Localization updates.
  • POI updates.

 

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Here is a small update for the Wild West Mod:

 

1. Winchester Rifle.

The Winchester Rifle has received an update for A21 to ensure the texture shows that brass finish that makes it identifiable and matches the icon.

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2. Optional Mods

The Wild West Mod Discord is hosting a number of Quality of Life Mods requested by members, or being used in community servers. These are as follows:

 

- Khaine's 15 slot toolbelt with a slight customisation to retain the Wild West Mod extra UI information.
- An elevation mod that allows players to see the elevation, even when in a Balloon.

- Khaine's 96 slot inventory. The Wild West Mod already uses the 60 slot version, and this additional mod allows it to be further expanded.

- Wild West Factory Mod that allows industrial automation of ammo and for mining. These use the Wild West Mod custom mixers for context.
- Always open trader feature specifically requested by a partner community for their Wild West server.

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Patrol Nation and 6906 Gaming will be going head to head in a PvP type showdown.
It'll be the Texas Rangers vs The Outlaws. I don't know which team will be which but there'll be two separately streaming parties all hooked up for it.

 

Patrol Nation

 

6906 Gaming

 

 

 

 

 

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  • 2 weeks later...
  • 3 weeks later...

Here are a few entity updates for the A21 Wild West Mod.

 

- Hazmat and Soldier entities have received a custom model for greater immersion. Another new entity named 'Grin the Bomber' joins these 'official' folk as a military group. Just as with the Crispy and Family Blood Moon wave, these military types also have their own custom waves. They will be joined by a few other gunnie/projectile types.

 

Grin the Bomber has high block damage, but only when in very close proximity. If he is eliminated, he will drop his barrel. It can be shot and cause huge entity damage with no noticable block damage. Keep your distance either way.

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- The Screamer Scout Hordes replaces the regular Mutant Rats with Mutant Pet Rats that are specific to these visits. They can be differentiated by their collars and other domestication attire.
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- A Zombie Horse has been introduced to the Wasteland and Burnt areas at a regulated rate. It is a hostile entity and shares similar territorial behaviour to the bear.

Its attack is to rear up and kick with its front legs.

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There is no taming this one.

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The Tallman Brad Gaming Community Discord welcomes feedback. Testing and balancing have been performed but community feedback provides the final polish

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  • 1 month later...

Here is an update for the Wild West Mod.

 

1. New Frontier 3 - Crater Upgrades
With the addition of the T6 Infested Quest, and the extra challenge that brings due to a higher volume of entities, a number of POIs have received a further upgrade with hybrid zombie/zombie boss inhabitants or even pure boss inhabitants to provide a T7 feel when selecting these POIs as T5 or T6 Infested. This extra challenge addresses a common comment from players who have reached a very advanced game stage, but still want something more. These POIs will certainly provide that...

 

Medusa's Crook-ed House. Those who have visited the Snake Pit can understand volume. This POI provides less volume but more ferocity and is a very balanced challenge for those who wish to accept it.

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The Crater Caverns is a subterranean mining system that shares some similarities to an existing one, but with its own expansions and customisations. It is 100% boss type entities only.

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There are additional POIs in the Crater offering greater challenge, as well as some decorative features to offer some landmarks and help players get their bearings.

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2. Pump Action Shotgun
The pump action shotgun remains a very popular weapon, and has a slightly faster reload speed to offset the loss of the auto shotty. It has been given a more aged look for immersion. Thank you to Oakraven for setting it up and bringing it to the Wild West Mod. It looks the part.

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3. Decorative Item Updates

There has been a continual process to replace certain items with their aged counterparts. This update replaces the modern looking sport's bags and holdalls with alternatives.

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4. Entity Updates

There are also a number of entities that could benefit from an update to roll back how they look. This update replaces the Biker with a 'Rider'. Multiple other zombies have seen updates such as the soldiers, hazmat entities, nurse, screamer, and cop.

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The combination of entities in one place, such as a Horde Night, really shows off the modern zombie replacements and adds to the immersion and Wild West theme. Thank you to Oakraven and Tallman Brad for taking on that project from concept to completion. There are still a few more to do, but it's really looking good.

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Patrol Nation and party have started their group 'Homesteader' series. Each player is given a random wheel spin role specialty as their primary task.

They are all up to date on the latest version of The Wild West Mod. This update returns the NE and NW starting point dynamic and they'll find a common meeting point to set up their first homestead.

 

 

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  • 4 weeks later...

Here is an update for the Wild West Mod.

 

- Horses return with their animation and apple feeding feature.
- The Mutated Entity has received an overhaul.

- Multiple blocks are updated for collision and aesthetic.

- Re-balancing for loot and spawn probability where appropriate.

 

Horse Known Features:

  • Jumping from a moving horse can spook them and keep them in a 'flight' state. Stop before getting off where possible.
  • Brushing/colliding with a stationery horse can spook them and put them in a 'flight' stage. Give each other a little breathing room.
  • Feeding horses from beyond a distance of 1.5 blocks will not initiate the apple vitality feature where they receive 1000 HP. It is set to this distance to ensure you are not feeding another horse close by.

 

https://www.youtube.com/watch?v=3kgPo2YqRcI

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Hey arramus, I have quiet a blast with your mod and first of all I wanted to say thanks for the work you're putting into this.

 

But I have also encountered something odd. Screamers don't seem to spawn zombie waves. I've put down the Dinner Bell, waited for the Screamers to appear and also kited them around for minutes while they were ... well, screaming. But nothing ever happened, except for another Screamer to appear every other minute.

 

I'm only using your mod and also just downloaded the latest iteration from GitHub for another test. With the same results.

 

I would appreciate any clues on how to fix this issue. Thanks in advance.

 

 

EDIT: Nevermind. It seems my 7DTD game files were broken. Reinstalling it solved the issue.

Edited by Anarath (see edit history)
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  • 2 weeks later...

SpecBytes will be doing a 4 player live stream in a few hours for the Wild West Mod. The party will be using a custom RWG with some hand placed POIs that don't usually get added to provide an almost full experience. This play through is called Trader Tales. The background is that 4 New Frontier Settlers get such down a pothole in the river bed and spat back out in a lake on a new World.

BASIC BACKGROUND RULES

  • Quest Host takes all loot and helpers protect.
  • Each player has their specialty of Chemist Physician, Miner, Farmhouse Cook, and Crafty Blacksmith. Each has a player vending machine for selling their wares (or bartering if appropriate).
  • Players divide an 80 x 80 type Fort into 4 plots on a custom POI.

The rest is regular game play with some custom Quests which typically get selected by the viewers from a selection on a notice board.

https://www.youtube.com/watch?v=hLJ8b_lV2KI

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The first play through for Trader Tales was a lot of fun, and surprisingly organised. Here are a few responses to some of the questions in chat.
 

1. Yes GeeBee. Everything in this play through is exactly the same as everything that is found in the Wild West Mod. The only differences are we are using a new customised RWG world made in the game editor, but with these added paths and extra hand placed POIs. We also added in that little starter pack with bicycle and wrench, but nothing too special.
 

2. For the next play through, we are turning off the electrocution feature for player vending machines because it's more of a PvP thing.
 

3. The rules are to sell things where possible, although bartering and gifting is appropriate where needed.
 

4. Michelle Austin (Nanny). The roles are Doctor Cem for Chemicals and Meds, Farmstead Cook for SpecBytes, Miner Tabby, and Crafty Blacksmith for arramus. There will be overlap for sure.
 

5. We'll follow the Homestead Challenge, and other Quest Challenges from the toolbelt, but have additional customised play through quest challenges such as 'Spend the night in the Wasteland', 'Hunt for treasure chests', etc

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