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arramus

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Posts posted by arramus

  1. On 1/31/2023 at 4:34 PM, Darki said:

    wie kann ich das esc menü auf deutsch machen und welche config könnte ich finden

    1-OakModpack\Config\XUi\windows.xml

    Here is an update for the Oakraven Forest Modpack.

     

    1. 0-Score has been updated to 20.6.381.1359


    2. 0-XNPCCore has been updated to 20.6.01.03


    3. Automobile Workshop

    In addition to the custom Snufkin type vehicles that can be made on the Workbench, there is now an 'Automobile Workshop' with a selection of custom vehicles.
    This can be unlocked in Skill 1 of Grease Monkey.
    dAe4Np1.jpg

    The custom vehicles are truck/4x4 type vehicles and their parts unlock at Skill 4 of Grease Monkey. They are not hooked up to schematics/loot as A21 is going to make some changes to how things work. They will be updated to match A21 format soon after that is released.

    Nsh68ip.jpg

    There are 5 new custom vehicles to choose from.
    4 are 'civil service' type vehicles and 1 is a classic type of steam powered 'Steam Horse'.
    img]https://i.imgur.com/dAe4Np1.jpg[/imgkjZFnZZ.jpg

    7DZlymX.jpg

    7JpynRd.jpg

  2. On 1/25/2023 at 4:23 AM, B2M8NUS said:

    I'm Trying to add Item-modifier for vehicle like increasing storage

    So the problem is I have a little bit code to try

     

    <item name="ModCargoVehicleSchematic">
        <property name="Extends" value="schematicNoQualityMaster"/>
        <property name="CreativeMode" value="Player"/>
        <property name="CustomIcon" value="modRoboticDroneCargoMod"/>
        <property name="Unlocks" value="ModCargoVehicle"/>
        <effect_group tiered="false">
            <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ModCargoVehicle" operation="set" value="1"/>
            <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
        </effect_group>
    </item>

     

    For item file

     

    <recipe name="ModCargoVehicle" count="1" craft_area="workbench" always_unlocked="true" tags="workbenchCrafting">
        <ingredient name="resourceForgedSteel" count="5"/>
        <ingredient name="resourceScrapPolymers" count="10"/>
        <ingredient name="resourceElectricParts" count="4"/>
        <ingredient name="resourceMechanicalParts" count="4"/>
    </recipe>

     

    for test recipe

     

    and last

     

    <item_modifier name="ModCargoVehicle" installable_tags="vseat" modifier_tags="seat" blocked_tags="noMods" type="attachment">
            <property name="Extends" value="modGeneralMaster"/>
            <property name="UnlockedBy" value="ModCargoVehicleSchematic"/>
            <property name="CustomIcon" value="modRoboticDroneCargoMod"/>
            <effect_group tiered="false">
                  <passive_effect name="VehicleStorage" operation="base_add" value="2"/>
            </effect_group>
        </item_modifier>

     

    for item modifier the problem is down there at the bottom there's explain about xml with  VehicleStorageWidth VehicleStorageHeight   That I have tried on both 2 and it doesn't work

    so I got no idea what to do next

    I would glad if someone could help me with this

    I don't want to add them by normally change loot.xml like loot size

    I wanna let player craft mod to increase their storage instead of give them for free

    An interesting concept.
    There are a number of things we can change using xml because the code provides that flexibility to toggle changes.
    There are also a number of things that are hardcoded, that may not always be possible to change with xml because they do not have flexibility or are only hooked up in a certain specific usage format.

    You would like to:
    a) Add a vehicle storage capacity mod that increases storage capacity in a similar way the Drone Cargo Mod functions.
    b) Increase the number of slots or columns/rows by a set amount. In that case +2 slots or doubling depending on how the base_add functions.
    c) And naturally, upon removal it would restore the vehicle back to its original base value.

    Consider the drone which shows as the template to model your own idea.

    Its entity has roboticDrone as the LootListAlive. A comment next to it suggests <!-- used to determine container X/Y size -->. This is a pretty unique comment from as far as I can see. It gives the impression of a special feature for special use scenarios.

    The modifier tags of modifier_tags="droneStorage" are also very unique to their purpose. From what I've experienced, these tags are hardcoded features that are not flexible and need to be hooked into. It means they perform a highly specific task and modifier_tags="seat" will hook up to vehicles.xml whereas modifier_tags="droneStorage" hooks up to LootListAlive and in turn roboticDrone for the loot.xml.

    The modRoboticDroneCargoMod doesn't show us any passive effect but something is certainly hardcoded in the background. It is not apparent for this class of mod.
    It increases capacity from 8,2 to 8,3.

    If this is hardcoded, then there is always the possibility of using the roboticDrone as the LootListAlive for the vehicles you would like to benefit from it. You could always amend the size of that loot container. However, it would be a one size fits all change the drone and anything else that takes the drone's loot container. And it would require testing to see if it's hardcoded to add 1 extra row or a 0.5 increase to base size. For the 4x4 9,9 this would be challenging due to limitations.

    For something like the bicyle, it would be enough just to switch to the drone's loot list as it would increase base capacity and allow more if it was hooked up to receive the drone Storage Mod. For other vehicles there would be a lot of juggling.

     

    Another pair of eyes to see if there is anything showing how the extra row is applied, and if there is a generic cvar/tag hooked up to allow it beyond the drone, would be helpful.

     

    This is an very interesting concept for a Mod and may well require a Harmony patch from coders who can understand the workings of this mod class in better detail. The Guppy's Mod Discord is the place where that level of discussion often takes place.

  3. 1 hour ago, BourbonBeefcake said:

    Something we noticed, is it normal that Scorcher and Bomber can kill you even if you are in God Mode?

    This can occur with any entity and has been reported as a potential bug. It is more prevalent with entities that cause high rates in a short space of time. It has been seen in a number of mods where this is a feature.

  4. An additional set of slider options for town types, like we have for biome percentages, would be helpful to give that option directly built into the game's RWG. Just before A20 was released a few other RWG options were discussed and I hope they make it into A21.

  5. 3 hours ago, Nubasik90 said:

    Hello! Thanks for your work! Looks amazing. The only pity is that such a cute creature as Buster the Fox dies very quickly. I don't have time to get him to a safe place. The fact is that when the character runs back a decent distance, the fox teleports to him, from a rather high height. Takes damage and dies after a few of these tricks. Is there anything that can be done to make the innocent creature live a little longer? Thanks again for the modpack and sorry for the google translate.

    The Fox, and a lot of the NPC Mod helpers have a bit of an issue with teleporting from time to time. It seems the Fox sees it the most. It has been reported to the creators of the NPC Mod and they are looking at ways to stop it happening. It is possible to find a 'new' Buster again as the Trader supplies them. Once the NPC Mod team share a fix for this issue it will be updated. It could be totally removed as it is not helpful to have a helper dies this way but some players have requested the Fox to stay. The trader sells a small item with a Fox item in the secret stash. It acts like a Fox Quest and a new one will appear to be hired again. It will undoubtedly fall again but that's the way it is until it can be patched.

  6. 28 minutes ago, ErogeMaster said:

    I cant seem to post the picture on the forum but. basically the ground all grey and the shadow turn in to pink 

     

    The Wasteland area uses some custom textures. These need to be installed in the Mods folder in the main game directory and not the appdata Mods folder. If the mod is installed in the main game directory folder, then you will see some custom textures on the ground in the Wasteland. However, it is not all grey with pink shadows. I have not seen that before and it has not been reported. The player log file can sometimes show if there are errors when you load. I hope you can find a way to share that.

  7. The disappearing hired NPC issue still stands. It appears to be linked to chunk loading/unloading where the NPC is potentially falling under the World. They are either totally disappearing for good with all hire status removed or get trapped in the chunk to reappear at a later date. The hire status can remain or be removed in that instance. This is a Vanilla thing. The traders also appear to have this issue, but have a safeguard in place to respawn them. This shows up in the server log periodically.

     

    There has been much testing and attempts to find a workaround. Attempts come and go in phases depending on what other priorities exist. In fact, there is some testing going on right now that considers the trader safeguard. If anything comes of it, it'll naturally be pushed to the community as this has been a long standing issue from the outset.

  8. 4 hours ago, ErogeMaster said:

    I just download the Mod and when i start a brand new world it turn out like this. Is there a ways to fix this ?

     

    spacer.png

    It seems the image has not attached to the forum in a way that lets it be shown.

  9. A few updates:

    Army Truck. This vehicle has a chance to spawn randomly in certain areas and will act as a spawn portal for army types.
    Once the spawned entities are taken care of, the vehicle can be 'unlocked' and looted.

    PvaATcI.jpg

     

    The same system applies for an Ambulance.

    89llGdi.jpg

     

    The interface has a few new icons for hunger, thirst, etc.

     

    There is also a new tree out in the desert. Coconuts!

    The first axe attempt will harvest coconuts. The second axe attempt will destroy the tree. Leaving the tree after the first harvest will allow it to grow back to a lootable version.

    G2YlCLn.jpg

     

    qJGuZVD.jpg

     

    Coconut Milk for decent hydration.

    DOPoGsZ.jpg

     

  10. 5 hours ago, Grace77 said:

    Do these animals breed ive been trying to find a mod that have breeding animals.

    These animals are split into two systems; free roaming kinds which do not breed, and a Chicken Coop and Rabbit Trap kind. The Chicken Coop kind can produce new chickens which can be placed. New rabbits can be caught. That is as sophisticated as it gets.

    WareZUK's Farm Husbandry Mod or Farm additions to Age of Oblivion Mod may have what you're looking for.

     

    https://7daystodiemods.com/war3zuk-farmlife-v3-enhanced/

  11. Pushed the second/final update:

     

    This updates includes some spawning Portals for a Spider's Nest and beast Portal.

    They appear at all times in the Wasteland but only at night in the Pine Forest.

    sIWV9kv.jpg

     

    vBwTXJC.jpg

     

    These portals will spawn spiders and mutants as the player gets closer to them. The portals can be unlocked by damaging them. They can then be looted. Once looted, they can be harvested to extract Spider Web or left to respawn and reloot over time. They will continue to spawn in different places over time and destroying them will not stop them appearing again.

    4l5gYb6.jpg

     

    JxmxCCR.jpg

     

    vM9Sxi3.jpg

     

    There is also a flying spider out there somewhere. ^^

    whiO9eA.jpg

     

     

     

     

  12. Pushed a first update for the Oakraven Forest Modpack:

     

    - Starter Chest Quest

    Players spawn into a new World with a key box card. All starter quests have been removed and players can head straight to the trader.

    The trader will reward the player with a Starter Chest of their choice, a little XP, and 4 Skill Points.

    CLi8mYj.jpg

     

    There are currently 5 chest classes to choose from; Builder, Scavenger, Doctor, Army (Soldier), and Hunter.

    hT00xSI.jpg

     

    Once selected and taken, the player will receive their 4 Skill Points.

     

    Place your chest on the ground and right action with the Key Card to unlock.

    LLZB4em.jpg

     

    The chest will contain your class starter equipment.

    Q1F0i8h.jpg

     

    Destroy the chest and it will be added back to your inventory as a Secure Lockable Chest that acts like your Wooden Chest. However, if you totally destroy it, first by breaking to insecure, and then destroying, it will be placed in your inventory again to use elsewhere. Naturally, it needs to be emptied first.

    oNMdTqe.jpg

  13. Here is a fun flyer for players/communities that wish to celebrate the Christmas period in style.

    It is brought to us be CaveToad and is clearly based on a lot of trial and error to get everything nicely aligned and functional.

    It flies like a Gyrocopter with the run up which gives take off in a sleigh better context. It flies very smoothly and by using the 4x4 as its model base is as stable as it can be.

    uZCZDTG.jpg

     

  14. Thank you for making this festive fantasy flyer public because it is very special and will certainly be enjoyed by the community.

    The amount of time and effort you put into incorporating the custom server side technique with careful consideration and alignment of each asset is admirable.

     

    Here is a link to the 7D2M Mod listing:-
    https://7daystodiemods.com/kombuchas-slay-sleigh/
     

    And the direct link as some players report not always being able to access this site.

     

    I will share one of my images as it is quite something to behold.

    uZCZDTG.jpg

     

  15. 3 hours ago, nosar77 said:

    I understand. I saw someone mention that there should be a snake that turns into a stump or will it generate automatically as the stump? I plan on restarting a world just with the bee mod with a small map and entire pine forest wilderness and see if anything spawns. 

    The bee logs could be placed as decorative 'POIs' like the tree stump. However, once they are harvested they are gone for good. The creator decided to make things more dynamic and sustainable. The bee log spawns like an entity at any time and can repeatedly spawn. Here is how it works:

    1. The Bee Log spawns as a snake. It only spawns in the Pine Forest on the ground. If it spawns on gravel it will simply disappear.

    2. The snake instantly dies and turns into the Bee Log as its 'death gore block'. These Bee Log snakes can continue to spawn anywhere in the Pine Forest. This ensures players have a chance to find a new Bee Log in a new place as the game progresses.

    As the snake is an entity, if a player is using mods which increase the spawning for other entities, it can decrease the amount of Bee Log snakes spawning. In some cases it has been zero. Changing the probability of these Bee Log snakes to a higher number can increase their amount. It is a delicate process though. The default spawning is actually quite high.

  16. That sounds really harsh as this kind of mod is often very gentle since it is typically just adding new entities which are pretty dynamic.

    Apocalypse Now certainly adds a lot of content. I wonder if there is a log of the attempt to add the Snufkins. It will at least give an indication of any conflicts or errors on load out. Apart from that, other than possibly a physics.xml conflict, there's not a lot to go wrong.

  17. 1 hour ago, vendoskeleton said:

    Hi Arramus, really love the Old West mod. Currently running it on a server with several other mods.

     

    Not sure if this is related to your mod or not, so wanted to check. Been on this new server for 3 or 4 days and for the first time today, noticed floating furniture in the Old West town, just outside of where I'm building a base. It wasn't there yesterday in the same location. Not sure if this might be related to your mod or to others, so wanted to see if you've had this bug before.

     

    Thanks!

    Intriguing. I've been using the mod in the Oakraven Forest Modpack, and a variant in a Wild West mod that is just going through some last quality control checks and updates, and I can't see it's been mentioned yet. The Oakraven Forest Modpack seems to be getting some fair usage based on the messages and download counts, and has this Old West Migration mod integrated pretty much without any change apart from a custom model here and there. This comment hasn't been mentioned yet and I take care to watch those threads for bug fixing. Feel free to share a screenshot if this is a regular thing.

  18. 2 hours ago, paul cornwall said:

    ok cool i noticed yesterday the  NPCMod – A Community Project has been updated again does that mean your updating mod again soon

    This Modpack updated to that specific version being shared (20.6.297.1109) on November 3rd. It was downloaded directly from the Score development page on Github.
    There is another Score update being tested at the moment and it will be integrated as soon as it goes live.

  19. The Dark Forest replaces the Wasteland so anywhere with the Wasteland color in the RWG will transfer to the Dark Forest. The in game map shows it very well but looking at it from a distance isn't always the most telling.

  20. 26 minutes ago, paul cornwall said:

    i put my mod folder with the new files  into the game folder itself not througth user --- appdat roaming 7 days to die and it loaded  ok it was erroring when going througth user --- appdat roaming 7 days to die so moved mod folder back to the old way i got 192 mods playing througth it lol

     

    also while i hear how do u knock down the regenerating health as  it shoots back up straight away especially the she spiders there crazy

    I couldn't recreate the health regen for the She Spider. This shows how her health stayed the same for a prolongued period.

    Her xml does not have health regen in the same way radiated entities do.

    Fvxm9dI.jpg

     

    HjcdLf6.jpg

     

    I wonder if one of those mods is upping entity health and abilities.

  21. 2 hours ago, theworldsaddress said:

    SS_Terrain.unity3d is in the right place.
    Not sure if there is a better way to post my log, so here goes:
     

    Mono path[0] = 'D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
    Mono config path = 'D:/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
    Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
    [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
    Forcing GfxDevice: Direct3D 11
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: NVIDIA GeForce RTX 3050 Ti Laptop GPU (ID=0x25e0)
        Vendor:   
        VRAM:     3976 MB
        Driver:   31.0.15.2698
    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.406 seconds
    D3D11 device created for Microsoft Media Foundation video decoding.
    <RI> Initializing input.
    <RI> Input initialized.
    <RI> Initialized touch support.
    UnloadTime: 2.582200 ms
    2022-11-30T22:27:37 0.032 INF Version: Alpha 20.6 (b9) Compatibility Version: Alpha 20.6, Build: WindowsPlayer 64 Bit
    2022-11-30T22:27:38 0.033 INF System information:
    2022-11-30T22:27:38 0.033 INF    OS: Windows 10  (10.0.22621) 64bit
    2022-11-30T22:27:38 0.034 INF    CPU: AMD Ryzen 7 6800H with Radeon Graphics  (cores: 16)
    2022-11-30T22:27:38 0.034 INF    RAM: 15556 MB
    2022-11-30T22:27:38 0.034 INF    GPU: NVIDIA GeForce RTX 3050 Ti Laptop GPU (3976 MB)
    2022-11-30T22:27:38 0.036 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
    2022-11-30T22:27:38 0.057 INF Last played version: Alpha 20.6
    2022-11-30T22:27:38 0.058 INF Local UTC offset: -5 hours
    2022-11-30T22:27:38 0.071 INF Command line arguments: D:\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -noeac -logfile C:\Users\JERGR\AppData\Roaming\7DaysToDie\logs\output_log_client__2022-11-30__22-27-35.txt
    2022-11-30T22:27:38 0.079 INF [Platform] Init
    2022-11-30T22:27:38 0.117 INF [Platform] Using native platform: Steam
    2022-11-30T22:27:38 0.119 INF [Platform] Using cross platform: EOS
    2022-11-30T22:27:38 0.119 INF [Platform] Using server platform: Steam
    2022-11-30T22:27:38 0.119 INF [Platform] Using server platform: XBL
    2022-11-30T22:27:38 0.123 INF Starting PlayerInputManager...
    Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
    Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
    Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
    Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
    Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
    Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
    2022-11-30T22:27:38 0.276 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
    2022-11-30T22:27:38 0.286 INF [Platform] Initializing Steam
    2022-11-30T22:27:38 0.429 INF [Steamworks.NET] SteamAPI_Init() ok
    2022-11-30T22:27:38 0.433 INF [Steamworks.NET] Registering auth callbacks
    2022-11-30T22:27:38 0.436 INF Not running in Big Picture Mode, no on-screen keyboard available
    2022-11-30T22:27:38 0.436 INF [Platform] Initializing EOS
    2022-11-30T22:27:38 0.537 INF [EOS] Initialize: Success
    2022-11-30T22:27:38 0.585 INF [EOS-ACC] Not started with EAC, anticheat disabled
    2022-11-30T22:27:38 0.593 INF [Platform] Initializing XBL
    2022-11-30T22:27:38 0.727 INF Localization language from platform: english
    2022-11-30T22:27:38 0.729 INF Texture quality is set to 1
    2022-11-30T22:27:38 0.730 INF Precaching...
    2022-11-30T22:27:38 0.732 INF Precaching file: 7DaysToDie_Data/resources.assets
    2022-11-30T22:27:39 1.342 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
    2022-11-30T22:27:39 1.344 INF Precaching file: Data/Bundles/blocktextureatlases
    2022-11-30T22:27:39 1.852 INF Precaching file: Data/Bundles/terraintextures
    2022-11-30T22:27:40 2.448 INF Precaching done
    2022-11-30T22:27:43 5.368 INF Loading main scene
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 0.742800 ms
    2022-11-30T22:27:43 5.409 INF [GSM] Disabled...
    2022-11-30T22:27:43 5.417 INF Awake IsFocused: True
    2022-11-30T22:27:43 5.418 INF Awake
    2022-11-30T22:27:43 5.452 INF Occlusion: Awake
    2022-11-30T22:27:43 5.458 INF ApplyAllOptions streaming budget 3578.4 MB
    2022-11-30T22:27:43 5.459 INF ApplyAllOptions current screen 1920 x 1080, 165hz, window 1920 x 1080, mode FullScreenWindow
    2022-11-30T22:27:43 5.459 INF Texture quality is set to 1
    2022-11-30T22:27:43 5.460 INF ApplyTextureFilter 1, AF Enable
    2022-11-30T22:27:43 5.460 INF ApplyTerrainOptions 3
    2022-11-30T22:27:43 5.603 INF [MODS] Start loading from: 'C:\Users\JERGR\AppData\Roaming/7DaysToDie/Mods'
    2022-11-30T22:27:43 5.609 INF [MODS] Trying to load from folder: '.git'
    2022-11-30T22:27:43 5.610 WRN [MODS] Folder .git does not contain a ModInfo.xml, ignoring
    2022-11-30T22:27:43 5.610 WRN [MODS] Failed loading mod from folder: '.git'
    2022-11-30T22:27:43 5.610 INF [MODS] Trying to load from folder: '000-ModManager'
    2022-11-30T22:27:43 5.646 INF [MODS] Found ModAPI in ModManager.dll, creating instance
    Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/data-00000269966430B0.dll
    Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/data-0000026721773E10.dll
    2022-11-30T22:27:43 5.867 INF [MODS] Loaded Mod: Mod Manager (1.0.2)
    2022-11-30T22:27:43 5.867 INF [MODS] Trying to load from folder: '0-SCore'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: '0-XNPCCore'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: '1-OakModpack'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: '3 Skill Points Per Level'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'addAcid'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'addBeaker'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'Assorted Foods and Sweets V2'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'Assorted QOL Tweaks A20 v1.1'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'Bdubs Vehicles'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'CP48.4 Complete'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'Craftable and Lootable Solar'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'CraftFromContainers'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'D6 20k Item Stack Limit A20 b238'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'donovan-megabackpack'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombies'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesHarvest'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesNPCMod-1GansSpecialZombies'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesNPCMod-1khzmusik_Zombies'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesNPCMod-1OrczPackAlpha'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesNPCMod-1SpiderPack'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesNPCMod-1SurvivorzPack'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesNPCMod-1YeOldeUndeadPack'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesNPCMod-1ZombiezPack'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesNPCMod-2OrczPackBeta'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesNPCMod-2SpiderPackColony'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesSettings01NoNudes'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesSettings02AttackRange'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesSettings03WildernessSpawn'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesSettings04WanderingSpawn'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'enZombiesTraders'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'Fruits and Nuts variety'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'GK Pickup Grass and More'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'GophersFoods_A20'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'Grimdark Mods'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'Honeycomb and Honey variety'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'ImprovedHordes'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'ImprovedRWG'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'izayo_weapons_firearms_45acp'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'izayo_weapons_firearms_556'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'izayo_weapons_firearms_v2'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'KHA20-15SlotToolbelt'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'KHA20-3SlotForge'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'KHA20-LockableInvSlots'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'KHA20-LogSpikes'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'MeanCloud__BarbedWire'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'MeanCloud__EnemyHealth'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'MM-MoreModSlots'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'NoTraderProtection'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'OcbClaimAutoRepair'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'OcbStopFuelWaste'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'Parts Crafting A20 v1.3'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'PickLockedDoors'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'QuickStack'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'RandomMainmenuBackground'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'SCarRespawner'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'SphereII Legacy Distant Terrain'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'SS_Terrain'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'Traders Always Closed'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'War3zuk Custom Foods'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'War3zuk Zombie Loot'
    2022-11-30T22:27:43 5.868 INF [MODS] Trying to load from folder: 'Wolfrune's Apocalyptic Cooka-Booka v1.5'
    2022-11-30T22:27:43 5.869 INF [MODS] Initializing mod code
    2022-11-30T22:27:44 6.333 INF [MODS] Initialized code in mod 'Mod Manager' from DLL 'ModManager.dll'
    2022-11-30T22:27:44 6.333 INF [MODS] Loading done
    2022-11-30T22:27:44 6.337 ERR [Mod Loader] Failed to load ModInfo.xml from path C:\Users\JERGR\AppData\Roaming/7DaysToDie/Mods\.git/ModInfo.xml.
    2022-11-30T22:27:44 6.340 EXC Could not find file "C:\Users\JERGR\AppData\Roaming\7DaysToDie\Mods\.git\ModInfo.xml"
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
      at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.IO.StreamReader..ctor (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
      at System.IO.File.ReadAllText (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at CustomModManager.ModLoader.LoadModInfoFromXml (System.String path) [0x0000d] in <5837bd6ce0884136b645fdeb5b43e6ae>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    CustomModManager.ModLoader:LoadModInfoFromXml(String)
    CustomModManager.ModLoader:DetectMods()
    CustomModManager.ModLoader:LoadMods()
    CustomModManager.ModLoader:StartLoading()
    CustomModManager.ModManagerLoadPatchStuffHook:Prefix()
    ThreadManager:DMD<ThreadManager::RunCoroutineSync>(IEnumerator)
    GameManager:Awake()

    2022-11-30T22:27:44 6.419 INF [Mod Loader] Loading War3zuk Zombie Loot
    2022-11-30T22:27:44 6.420 INF [MODS] Loaded Mod: War3zuk Zombie Loot (1.3)
    2022-11-30T22:27:44 6.420 INF [Mod Loader] Loading Gopher's Foods
    2022-11-30T22:27:44 6.420 INF [MODS] Loaded Mod: Gopher's Foods (1.2)
    2022-11-30T22:27:44 6.420 INF [Mod Loader] Loading Grimdark Mods
    2022-11-30T22:27:44 6.421 INF [MODS] Loaded Mod: Grimdark Mods (A20)
    2022-11-30T22:27:44 6.421 INF [Mod Loader] Loading Honeycomb and Honey variety
    2022-11-30T22:27:44 6.421 INF [MODS] Loaded Mod: Honeycomb and Honey variety (A20)
    2022-11-30T22:27:44 6.421 INF [Mod Loader] Loading ImprovedHordes
    2022-11-30T22:27:44 6.424 INF [MODS] Found ModAPI in ImprovedHordes.dll, creating instance
    2022-11-30T22:27:44 6.424 INF [MODS] Loaded Mod: ImprovedHordes (1.2.0)
    2022-11-30T22:27:44 6.424 INF [Mod Loader] Loading ImprovedRWG
    2022-11-30T22:27:44 6.425 INF [MODS] Loaded Mod: ImprovedRWG (1)
    2022-11-30T22:27:44 6.425 INF [Mod Loader] Loading Weapon_firearmIZY45acp
    2022-11-30T22:27:44 6.425 INF [MODS] Loaded Mod: Weapon_firearmIZY45acp (1)
    2022-11-30T22:27:44 6.425 INF [Mod Loader] Loading Weapon_firearmIZY556
    2022-11-30T22:27:44 6.426 INF [MODS] Loaded Mod: Weapon_firearmIZY556 (1)
    2022-11-30T22:27:44 6.426 INF [Mod Loader] Loading Weapon_firearmIZY
    2022-11-30T22:27:44 6.426 INF [MODS] Loaded Mod: Weapon_firearmIZY (1)
    2022-11-30T22:27:44 6.426 INF [Mod Loader] Loading 15 Slot Toolbelt
    2022-11-30T22:27:44 6.429 INF [MODS] Found ModAPI in 15SlotToolbelt.dll, creating instance
    2022-11-30T22:27:44 6.429 INF [MODS] Loaded Mod: 15 Slot Toolbelt (1.0)
    2022-11-30T22:27:44 6.429 INF [Mod Loader] Loading Khaine's 3-slot Forge Input
    2022-11-30T22:27:44 6.430 INF [MODS] Loaded Mod: Khaine's 3-slot Forge Input (1.0.0)
    2022-11-30T22:27:44 6.430 INF [Mod Loader] Loading Lockable Slots
    2022-11-30T22:27:44 6.430 INF [MODS] Loaded Mod: Lockable Slots (1.0)
    2022-11-30T22:27:44 6.430 INF [Mod Loader] Loading Log Spike Modlet
    2022-11-30T22:27:44 6.430 INF [MODS] Loaded Mod: Log Spike Modlet (1.0.0)
    2022-11-30T22:27:44 6.430 INF [Mod Loader] Loading MeanCloud's Barbed Wire
    2022-11-30T22:27:44 6.431 INF [MODS] Loaded Mod: MeanCloud's Barbed Wire (0.04)
    2022-11-30T22:27:44 6.431 INF [Mod Loader] Loading MeanCloud's Enemy Health
    2022-11-30T22:27:44 6.431 INF [MODS] Loaded Mod: MeanCloud's Enemy Health (1.01)
    2022-11-30T22:27:44 6.431 INF [Mod Loader] Loading MM-MoreModSlots
    2022-11-30T22:27:44 6.432 INF [MODS] Loaded Mod: MM-MoreModSlots (1.1.0)
    2022-11-30T22:27:44 6.432 INF [Mod Loader] Loading NoTraderProtection
    2022-11-30T22:27:44 6.434 INF [MODS] Found ModAPI in NoTraderProtection.dll, creating instance
    2022-11-30T22:27:44 6.435 INF [MODS] Loaded Mod: NoTraderProtection (1.0)
    2022-11-30T22:27:44 6.435 INF [Mod Loader] Loading ClaimAutoRepair
    2022-11-30T22:27:44 6.437 INF [MODS] Found ModAPI in ClaimAutoRepair.dll, creating instance
    2022-11-30T22:27:44 6.438 INF [MODS] Loaded Mod: ClaimAutoRepair (0.7.5)
    2022-11-30T22:27:44 6.438 INF [Mod Loader] Loading OcbStopFuelWaste
    2022-11-30T22:27:44 6.440 INF [MODS] Found ModAPI in StopFuelWaste.dll, creating instance
    2022-11-30T22:27:44 6.440 INF [MODS] Loaded Mod: OcbStopFuelWaste (0.2.2)
    2022-11-30T22:27:44 6.440 INF [Mod Loader] Loading Parts Crafting A20
    2022-11-30T22:27:44 6.441 INF [MODS] Loaded Mod: Parts Crafting A20 (1.3)
    2022-11-30T22:27:44 6.441 INF [Mod Loader] Loading PickLockedDoors
    2022-11-30T22:27:44 6.443 INF [MODS] Found ModAPI in PickLockedDoors.dll, creating instance
    2022-11-30T22:27:44 6.444 INF [MODS] Loaded Mod: PickLockedDoors (0.2.0)
    2022-11-30T22:27:44 6.444 INF [Mod Loader] Loading QuickStack
    2022-11-30T22:27:44 6.446 INF [MODS] Found ModAPI in QuickStack.dll, creating instance
    2022-11-30T22:27:44 6.446 INF [MODS] Loaded Mod: QuickStack (1.5.1)
    2022-11-30T22:27:44 6.446 INF [Mod Loader] Loading RandomMainmenuBackground
    2022-11-30T22:27:44 6.449 INF [MODS] Found ModAPI in RandomMainmenuBackground.dll, creating instance
    2022-11-30T22:27:44 6.449 INF [MODS] Loaded Mod: RandomMainmenuBackground (1.0.1)
    2022-11-30T22:27:44 6.449 INF [Mod Loader] Loading Sam's Car and Truck Respawner
    2022-11-30T22:27:44 6.449 INF [MODS] Loaded Mod: Sam's Car and Truck Respawner (20.0.0)
    2022-11-30T22:27:44 6.449 INF [Mod Loader] Loading SphereII Legacy Distant Terrain
    2022-11-30T22:27:44 6.451 INF [MODS] Found ModAPI in SphereII Legacy Distant Terrain.dll, creating instance
    2022-11-30T22:27:44 6.452 INF [MODS] Loaded Mod: SphereII Legacy Distant Terrain (20.0.46.1016)
    2022-11-30T22:27:44 6.452 INF [Mod Loader] Loading SS_Terrain
    2022-11-30T22:27:44 6.454 INF [MODS] Found ModAPI in SS_Terrain.dll, creating instance
    2022-11-30T22:27:44 6.454 INF [MODS] Loaded Mod: SS_Terrain (1.0)
    2022-11-30T22:27:44 6.454 INF [Mod Loader] Loading Traders Always Closed
    2022-11-30T22:27:44 6.455 INF [MODS] Loaded Mod: Traders Always Closed (A20)
    2022-11-30T22:27:44 6.455 INF [Mod Loader] Loading War3zuk Custom Foods
    2022-11-30T22:27:44 6.455 INF [MODS] Loaded Mod: War3zuk Custom Foods (1.2)
    2022-11-30T22:27:44 6.455 INF [Mod Loader] Loading GK Pickup Grass and More
    2022-11-30T22:27:44 6.456 INF [MODS] Loaded Mod: GK Pickup Grass and More (1.3)
    2022-11-30T22:27:44 6.456 INF [Mod Loader] Loading Wolfrunes Cooka Booka
    2022-11-30T22:27:44 6.456 INF [MODS] Loaded Mod: Wolfrunes Cooka Booka (1.5)
    2022-11-30T22:27:44 6.456 INF [Mod Loader] Loading Fruits and Nuts variety
    2022-11-30T22:27:44 6.456 INF [MODS] Loaded Mod: Fruits and Nuts variety (A20)
    2022-11-30T22:27:44 6.457 INF [Mod Loader] Loading 0-SCore
    2022-11-30T22:27:44 6.461 INF [MODS] Found ModAPI in SCore.dll, creating instance
    2022-11-30T22:27:44 6.462 INF [MODS] Loaded Mod: 0-SCore (20.6.297.1109)
    2022-11-30T22:27:44 6.462 INF [Mod Loader] Loading 0-XNPCCore
    2022-11-30T22:27:44 6.462 INF [MODS] Loaded Mod: 0-XNPCCore (20.6.01.01)
    2022-11-30T22:27:44 6.462 INF [Mod Loader] Loading 1-OakModpack
    2022-11-30T22:27:44 6.463 INF [MODS] Loaded Mod: 1-OakModpack (A20)
    2022-11-30T22:27:44 6.463 INF [Mod Loader] Loading 3 Skill Points Per Level
    2022-11-30T22:27:44 6.463 INF [MODS] Loaded Mod: 3 Skill Points Per Level (1.0)
    2022-11-30T22:27:44 6.463 INF [Mod Loader] Loading Add Acid
    2022-11-30T22:27:44 6.464 INF [MODS] Loaded Mod: Add Acid (1.0)
    2022-11-30T22:27:44 6.464 INF [Mod Loader] Loading Add beaker
    2022-11-30T22:27:44 6.465 INF [MODS] Loaded Mod: Add beaker (1.0)
    2022-11-30T22:27:44 6.465 INF [Mod Loader] Loading Assorted Foods and Sweets V2
    2022-11-30T22:27:44 6.465 INF [MODS] Loaded Mod: Assorted Foods and Sweets V2 (A20)
    2022-11-30T22:27:44 6.465 INF [Mod Loader] Loading Assorted QOL Tweaks
    2022-11-30T22:27:44 6.466 INF [MODS] Loaded Mod: Assorted QOL Tweaks (1.1)
    2022-11-30T22:27:44 6.466 INF [Mod Loader] Loading Bdubs Vehicles
    2022-11-30T22:27:44 6.466 INF [MODS] Loaded Mod: Bdubs Vehicles (4.3)
    2022-11-30T22:27:44 6.466 INF [Mod Loader] Loading CP48.4 Complete
    2022-11-30T22:27:44 6.467 INF [MODS] Loaded Mod: CP48.4 Complete (20.6.48.4)
    2022-11-30T22:27:44 6.467 INF [Mod Loader] Loading Lootable and Craftable Solar
    2022-11-30T22:27:44 6.467 INF [MODS] Loaded Mod: Lootable and Craftable Solar (A20)
    2022-11-30T22:27:44 6.467 INF [Mod Loader] Loading CraftFromContainers
    2022-11-30T22:27:44 6.470 INF [MODS] Found ModAPI in CraftFromContainers.dll, creating instance
    2022-11-30T22:27:44 6.470 INF [MODS] Loaded Mod: CraftFromContainers (0.4.2)
    2022-11-30T22:27:44 6.470 INF [Mod Loader] Loading 20k Item Stack Limit
    2022-11-30T22:27:44 6.471 INF [MODS] Loaded Mod: 20k Item Stack Limit (A20(b238))
    2022-11-30T22:27:44 6.471 INF [Mod Loader] Loading Donovan_MegaBackpack
    2022-11-30T22:27:44 6.471 INF [MODS] Loaded Mod: Donovan_MegaBackpack (20.0.0)
    2022-11-30T22:27:44 6.471 INF [Mod Loader] Loading enZombies
    2022-11-30T22:27:44 6.472 INF [MODS] Loaded Mod: enZombies (2.71)
    2022-11-30T22:27:44 6.472 INF [Mod Loader] Loading enZombiesHarvest
    2022-11-30T22:27:44 6.472 INF [MODS] Loaded Mod: enZombiesHarvest (1.61)
    2022-11-30T22:27:44 6.472 INF [Mod Loader] Loading enZombies NPCMod GansSpecialZombies Patch
    2022-11-30T22:27:44 6.472 INF [MODS] Loaded Mod: enZombies NPCMod GansSpecialZombies Patch (1.0)
    2022-11-30T22:27:44 6.472 INF [Mod Loader] Loading enZombies NPCMod Khzmusik_Zombies Patch
    2022-11-30T22:27:44 6.473 INF [MODS] Loaded Mod: enZombies NPCMod Khzmusik_Zombies Patch (1.0)
    2022-11-30T22:27:44 6.473 INF [Mod Loader] Loading enZombies NPCMod OrczPackAlpha Patch
    2022-11-30T22:27:44 6.473 INF [MODS] Loaded Mod: enZombies NPCMod OrczPackAlpha Patch (1.0)
    2022-11-30T22:27:44 6.473 INF [Mod Loader] Loading enZombies NPCMod SpiderPack Patch
    2022-11-30T22:27:44 6.474 INF [MODS] Loaded Mod: enZombies NPCMod SpiderPack Patch (1.0)
    2022-11-30T22:27:44 6.474 INF [Mod Loader] Loading enZombies NPCMod SurvivorzPack Patch
    2022-11-30T22:27:44 6.474 INF [MODS] Loaded Mod: enZombies NPCMod SurvivorzPack Patch (1.0)
    2022-11-30T22:27:44 6.474 INF [Mod Loader] Loading enZombies NPCMod Ye Olde UndeadPack Patch
    2022-11-30T22:27:44 6.475 INF [MODS] Loaded Mod: enZombies NPCMod Ye Olde UndeadPack Patch (1.0)
    2022-11-30T22:27:44 6.475 INF [Mod Loader] Loading enZombies NPCMod ZombiezPack Patch
    2022-11-30T22:27:44 6.475 INF [MODS] Loaded Mod: enZombies NPCMod ZombiezPack Patch (1.0)
    2022-11-30T22:27:44 6.475 INF [Mod Loader] Loading enZombies NPCMod OrczPackBeta Patch
    2022-11-30T22:27:44 6.475 INF [MODS] Loaded Mod: enZombies NPCMod OrczPackBeta Patch (1.0)
    2022-11-30T22:27:44 6.476 INF [Mod Loader] Loading enZombies NPCMod SpiderPack Colony Patch
    2022-11-30T22:27:44 6.476 INF [MODS] Loaded Mod: enZombies NPCMod SpiderPack Colony Patch (1.0)
    2022-11-30T22:27:44 6.476 INF [Mod Loader] Loading enZombiesSettings01NoNudes
    2022-11-30T22:27:44 6.476 INF [MODS] Loaded Mod: enZombiesSettings01NoNudes (1.4)
    2022-11-30T22:27:44 6.476 INF [Mod Loader] Loading enZombiesSettings02AttackRange
    2022-11-30T22:27:44 6.477 INF [MODS] Loaded Mod: enZombiesSettings02AttackRange (1.1)
    2022-11-30T22:27:44 6.477 INF [Mod Loader] Loading enZombiesSettings03WildernessSpawnAmount
    2022-11-30T22:27:44 6.477 INF [MODS] Loaded Mod: enZombiesSettings03WildernessSpawnAmount (1.1)
    2022-11-30T22:27:44 6.477 INF [Mod Loader] Loading enZombiesTraders
    2022-11-30T22:27:44 6.478 INF [MODS] Loaded Mod: enZombiesTraders (1.1)
    2022-11-30T22:27:44 6.478 INF [Mod Loader] Loading enZombiesSettings03WanderingSpawn
    2022-11-30T22:27:44 6.478 INF [MODS] Loaded Mod: enZombiesSettings03WanderingSpawn (1.1)
    2022-11-30T22:27:44 6.482 INF [Improved Hordes] Loading Xml Configs in C:\Users\JERGR\AppData\Roaming/7DaysToDie/Mods\ImprovedHordes/Config/ImprovedHordes
    2022-11-30T22:27:44 6.493 INF [Improved Hordes] Loaded all Xml configs.
    2022-11-30T22:27:44 6.493 INF [Improved Hordes] Loading settings.
    2022-11-30T22:27:44 6.501 INF [Improved Hordes] Loaded settings.
     Loading Patch: FifteenSlotToolbelt_Init

    Patching PUBLIC_SLOTS()

    Adjusting 10 to 15

    Adjusting 20 to 30

    Done With Patching PUBLIC_SLOTS()

    Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt

    Done with patching PlayerMoveController.Update

    2022-11-30T22:27:44 6.627 INF  Loading Patch: Harmony.NoTraderProtection
    2022-11-30T22:27:44 6.629 INF Loading OCB Claim Auto Repair Patch: OcbClaimAutoRepair
    2022-11-30T22:27:44 6.637 INF  Loading Patch: StopFuelWaste
    2022-11-30T22:27:44 6.741 INF  Loading Patch: RandomMainmenuBackgroundInit
    2022-11-30T22:27:44 6.770 INF  Loading Patch: SphereII_LegacyDistantTerrain+LegacyDistantTerainInit
    2022-11-30T22:27:44 6.794 INF  Loading Patch: SrslySunshine_A20.SS_Terrain
    2022-11-30T22:27:44 6.807 INF  Loading Patch: Harmony.SphereIICoreInit
    Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt

    Done with patching PlayerMoveController.Update

    CraftFromContainers Transpiling ItemActionEntryCraft.OnActivated

    CraftFromContainers Adding method to add items from all storages

    CraftFromContainers Transpiling XUiM_PlayerInventory_HasItems

    CraftFromContainers Replacing return value with method

    CraftFromContainers Transpiling XUiM_PlayerInventory_RemoveItems

    CraftFromContainers Adding method to remove from storages

    CraftFromContainers Transpiling XUiC_RecipeCraftCount_calcMaxCraftable

    CraftFromContainers Adding method to add items from all storages

    CraftFromContainers Transpiling XUiC_IngredientEntry.GetBindingValue

    CraftFromContainers Adding method to add item counts from all storages

    CraftFromContainers Adding method to add item counts from all storages

    CraftFromContainers Adding method to add item counts from all storages

    CraftFromContainers Adding method to add item counts from all storages

    CraftFromContainers Transpiling XUiC_RecipeList.Update

    CraftFromContainers Adding method to add items from all storages

    CraftFromContainers Transpiling ItemActionRepair.CanRemoveRequiredResource

    CraftFromContainers Adding method to count items from all storages

    CraftFromContainers Transpiling ItemActionRepair.RemoveRequiredResource

    CraftFromContainers Adding method to remove items from all storages

    CraftFromContainers Transpiling ItemActionRepair.canRemoveRequiredItem

    CraftFromContainers Adding method to count items from all storages

    CraftFromContainers Transpiling ItemActionRepair.removeRequiredItem

    CraftFromContainers Adding method to remove items from all storages

    2022-11-30T22:27:45 7.925 INF Pack 63797 us
    2022-11-30T22:27:46 8.584 INF Pack 357073 us
    2022-11-30T22:27:46 8.642 INF Pack 16774 us
    2022-11-30T22:27:46 8.679 INF Pack 15813 us
    2022-11-30T22:27:46 8.680 INF [MODS] Creating new atlas 'Mui' for mod 'Weapon_firearmIZY45acp'
    2022-11-30T22:27:46 8.693 INF Pack 4985 us
    2022-11-30T22:27:46 8.704 INF Pack 3719 us
    2022-11-30T22:27:46 8.711 INF Pack 2246 us
    2022-11-30T22:27:46 8.729 INF Pack 11215 us
    2022-11-30T22:27:46 8.733 INF Pack 420 us
    2022-11-30T22:27:46 8.856 INF Pack 63881 us
    2022-11-30T22:27:46 8.977 INF Pack 63981 us
    2022-11-30T22:27:47 9.169 INF Pack 105520 us
    2022-11-30T22:27:47 9.253 INF Pack 31708 us
    2022-11-30T22:27:47 9.256 INF Pack 626 us
    2022-11-30T22:27:47 9.279 INF Pack 12323 us
    2022-11-30T22:27:47 9.284 INF Pack 1673 us
    2022-11-30T22:27:47 9.392 INF Pack 60145 us
    2022-11-30T22:27:48 10.248 INF Pack 482511 us
    2022-11-30T22:27:48 10.305 INF Pack 23843 us
    2022-11-30T22:27:48 10.375 INF Pack 26955 us
    2022-11-30T22:27:48 10.598 INF Pack 99349 us
    2022-11-30T22:27:48 10.628 INF Pack 11185 us
    2022-11-30T22:27:48 10.630 INF [MODS] Loading localization from mod: Mod Manager
    2022-11-30T22:27:48 10.630 INF [MODS] Loading localization from mod: Grimdark Mods
    2022-11-30T22:27:48 10.631 INF [MODS] Loading localization from mod: ImprovedHordes
    2022-11-30T22:27:48 10.631 INF [MODS] Loading localization from mod: Weapon_firearmIZY45acp
    2022-11-30T22:27:48 10.632 INF [MODS] Loading localization from mod: Weapon_firearmIZY556
    2022-11-30T22:27:48 10.632 INF [MODS] Loading localization from mod: Log Spike Modlet
    2022-11-30T22:27:48 10.632 INF [MODS] Loading localization from mod: ClaimAutoRepair
    2022-11-30T22:27:48 10.633 INF [MODS] Loading localization from mod: QuickStack
    2022-11-30T22:27:48 10.633 INF [MODS] Loading localization from mod: Sam's Car and Truck Respawner
    2022-11-30T22:27:48 10.633 INF [MODS] Loading localization from mod: SS_Terrain
    2022-11-30T22:27:48 10.634 INF [MODS] Loading localization from mod: War3zuk Custom Foods
    2022-11-30T22:27:48 10.634 INF [MODS] Loading localization from mod: Wolfrunes Cooka Booka
    2022-11-30T22:27:48 10.634 INF [MODS] Loading localization from mod: 0-SCore
    2022-11-30T22:27:48 10.635 INF [MODS] Loading localization from mod: 0-XNPCCore
    2022-11-30T22:27:48 10.635 INF [MODS] Loading localization from mod: 1-OakModpack
    2022-11-30T22:27:48 10.637 INF [MODS] Loading localization from mod: Bdubs Vehicles
    2022-11-30T22:27:48 10.641 INF [MODS] Loading localization from mod: enZombies
    2022-11-30T22:27:48 10.642 INF [MODS] Loading localization from mod: enZombiesHarvest
    2022-11-30T22:27:48 10.657 INF Loading permissions file at 'C:\Users\JERGR\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
    2022-11-30T22:27:48 10.659 INF Loading permissions file done.
    2022-11-30T22:27:48 10.718 INF GameSense server not found (no props file), disabling
    2022-11-30T22:27:48 10.719 INF Awake done in 5301 ms
    Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
    Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
    Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc

    Unloading 1038 unused Assets to reduce memory usage. Loaded Objects now: 6047.
    Total: 49.343000 ms (FindLiveObjects: 0.225700 ms CreateObjectMapping: 0.121400 ms MarkObjects: 47.892500 ms  DeleteObjects: 1.102900 ms)

    2022-11-30T22:27:48 10.882 INF [XUi] Instantiating XUi from default prefab.
    2022-11-30T22:27:48 10.887 INF [XUi] XUi instantiation completed in 4 ms
    2022-11-30T22:27:48 10.973 INF [XUi] Loading XUi asynchronously
    2022-11-30T22:27:48 10.984 INF Updated culture for display texts
    2022-11-30T22:27:49 11.317 INF background name :
    2022-11-30T22:27:49 11.318 INF logo name: 
    2022-11-30T22:27:49 11.409 INF Reloading serveradmin.xml
    2022-11-30T22:27:49 11.410 INF Loading permissions file at 'C:\Users\JERGR\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
    2022-11-30T22:27:49 11.411 INF Loading permissions file done.
    2022-11-30T22:27:50 12.192 INF background name :OAK01
    2022-11-30T22:27:50 12.197 INF background name :OAK02
    2022-11-30T22:27:50 12.197 INF background name :OAK03
    2022-11-30T22:27:50 12.197 INF background name :OAK04
    2022-11-30T22:27:50 12.197 INF background name :OAK05
    2022-11-30T22:27:50 12.197 INF background name :OAK06
    2022-11-30T22:27:50 12.198 INF background name :OAK07
    2022-11-30T22:27:50 12.203 INF [XUi] Parsing all window groups completed in 508 ms total.
    2022-11-30T22:27:50 12.534 INF LoadTextureArraysForQuality quality -1 to 1, reload False
    2022-11-30T22:27:51 13.167 INF [XUi] Initialized all window groups completed in 794 ms total.
    2022-11-30T22:27:51 13.585 INF Loaded (local): rwgmixer
    2022-11-30T22:27:53 15.054 INF Loaded (local): archetypes
    2022-11-30T22:27:53 15.116 INF Loaded (local): color_mappings
    2022-11-30T22:27:53 15.183 INF Loaded (local): loadingscreen
    2022-11-30T22:27:53 15.200 INF WorldStaticData.Init() needed 3.000s
    2022-11-30T22:27:53 15.209 INF [Steamworks.NET] Login ok.
    2022-11-30T22:27:53 15.210 INF [EOS] Login
    2022-11-30T22:27:53 15.420 INF AchievementManager: Received stats and achievements from Steam
    2022-11-30T22:27:54 16.532 INF [EOS] Login succeeded, PUID: 000276c74f7946b68ad44d685ee19f3d
    2022-11-30T22:27:54 16.533 INF [EOS] Getting native user for 000276c74f7946b68ad44d685ee19f3d
    2022-11-30T22:27:54 16.536 INF [EOS] CopyIdToken result: Success
    2022-11-30T22:27:55 17.100 INF Loading background: menuBackgroundOAK02
    2022-11-30T22:27:55 17.101 INF Loading logo: mainMenuLogo
    Clearing SphereCache...

    2022-11-30T22:27:55 17.646 INF [EOS] TransferProgress: News.xml, 2118 / 2118
    2022-11-30T22:27:55 17.866 INF [EOS] Read (News.xml) completed: Success
    2022-11-30T22:28:08 30.457 INF NET: Starting server protocols
    2022-11-30T22:28:08 30.487 INF NET: LiteNetLib server started
    2022-11-30T22:28:08 30.488 INF [Steamworks.NET] NET: Server started
    2022-11-30T22:28:08 30.488 INF Started thread SteamNetworkingServer
    2022-11-30T22:28:08 30.488 INF [EOS-P2PS] Server started
    2022-11-30T22:28:08 30.488 WRN [GSM] GameSparks Not Initialized...
    2022-11-30T22:28:08 30.489 INF StartGame
    2022-11-30T22:28:08 30.489 INF NetPackageManager Init
    2022-11-30T22:28:08 30.563 INF [XUi] Instantiating XUi from default prefab.
    2022-11-30T22:28:08 30.571 INF [XUi] XUi instantiation completed in 8 ms
    2022-11-30T22:28:08 30.591 INF Persistent GamePrefs saved
    GamePref.AdminFileName = serveradmin.xml
    GamePref.AirDropFrequency = 72
    GamePref.AirDropMarker = True
    GamePref.AutopilotMode = 0
    GamePref.BedrollDeadZoneSize = 15
    GamePref.BedrollExpiryTime = 45
    GamePref.BlockDamageAI = 75
    GamePref.BlockDamageAIBM = 100
    GamePref.BlockDamagePlayer = 125
    GamePref.BloodMoonEnemyCount = 8
    GamePref.BloodMoonFrequency = 0
    GamePref.BloodMoonRange = 0
    GamePref.BloodMoonWarning = 8
    GamePref.BuildCreate = False
    GamePref.ConnectToServerIP = 45.92.39.55
    GamePref.ConnectToServerPort = 26900
    GamePref.ControlPanelEnabled = False
    GamePref.ControlPanelPort = 8080
    GamePref.CraftTimer = 
    GamePref.CreateLevelDim = 8
    GamePref.CreateLevelName = My Level
    GamePref.CreativeMenuEnabled = False
    GamePref.DayCount = 3
    GamePref.DayLightLength = 18
    GamePref.DayNightLength = 60
    GamePref.DebugMenuEnabled = False
    GamePref.DebugMenuShowTasks = False
    GamePref.DebugStopEnemiesMoving = False
    GamePref.DropOnDeath = 3
    GamePref.DropOnQuit = 0
    GamePref.DynamicMeshDistance = 1000
    GamePref.DynamicMeshEnabled = False
    GamePref.DynamicMeshLandClaimBuffer = 3
    GamePref.DynamicMeshLandClaimOnly = True
    GamePref.DynamicMeshMaxItemCache = 3
    GamePref.DynamicMeshMaxRegionCache = 1
    GamePref.DynamicMeshUseImposters = True
    GamePref.DynamicSpawner = 
    GamePref.EACEnabled = False
    GamePref.EnemyDifficulty = 0
    GamePref.EnemySpawnMode = True
    GamePref.FavoriteServersList = 
    GamePref.FragLimit = 20
    GamePref.GameDifficulty = 2
    GamePref.GameGuidClient = 
    GamePref.GameMode = GameModeSurvival
    GamePref.GameName = Oakraven
    GamePref.GameNameClient = My Game
    GamePref.GameVersion = Alpha 20.6
    GamePref.GameWorld = Mafoda Territory
    GamePref.HideCommandExecutionLog = 0
    GamePref.JoiningOptions = True
    GamePref.LandClaimCount = 1
    GamePref.LandClaimDeadZone = 30
    GamePref.LandClaimDecayMode = 0
    GamePref.LandClaimExpiryTime = 7
    GamePref.LandClaimOfflineDelay = 0
    GamePref.LandClaimOfflineDurabilityModifier = 4
    GamePref.LandClaimOnlineDurabilityModifier = 4
    GamePref.LandClaimSize = 51
    GamePref.Language = 
    GamePref.LanguageBrowser = 
    GamePref.LastGameResetRevision = 13
    GamePref.LastLoadedPrefab = 
    GamePref.LastLoadingTipRead = 15
    GamePref.LootAbundance = 150
    GamePref.LootRespawnDays = 10
    GamePref.LootTimer = 
    GamePref.MatchLength = 10
    GamePref.MaxSpawnedAnimals = 50
    GamePref.MaxSpawnedZombies = 64
    GamePref.MaxUncoveredMapChunksPerPlayer = 524288
    GamePref.NoGraphicsMode = False
    GamePref.OptionsAllowController = True
    GamePref.OptionsAmbientVolumeLevel = 0.5444096
    GamePref.OptionsAudioOcclusion = False
    GamePref.OptionsBackgroundGlobalOpacity = 0.95
    GamePref.OptionsControllerVibration = True
    GamePref.OptionsControlsResetRevision = 6
    GamePref.OptionsDisableChunkLODs = False
    GamePref.OptionsDynamicMusicDailyTime = 0.45
    GamePref.OptionsDynamicMusicEnabled = True
    GamePref.OptionsForegroundGlobalOpacity = 1
    GamePref.OptionsGfxAA = 1
    GamePref.OptionsGfxAASharpness = 0
    GamePref.OptionsGfxBloom = False
    GamePref.OptionsGfxBrightness = 0.7198276
    GamePref.OptionsGfxDOF = False
    GamePref.OptionsGfxDynamicMinFPS = 30
    GamePref.OptionsGfxDynamicMode = 0
    GamePref.OptionsGfxDynamicScale = 1
    GamePref.OptionsGfxFOV = 81
    GamePref.OptionsGfxGrassDistance = 1
    GamePref.OptionsGfxLODDistance = 0.6
    GamePref.OptionsGfxMotionBlur = 0
    GamePref.OptionsGfxObjQuality = 3
    GamePref.OptionsGfxOcclusion = True
    GamePref.OptionsGfxQualityPreset = 5
    GamePref.OptionsGfxReflectQuality = 1
    GamePref.OptionsGfxReflectShadows = False
    GamePref.OptionsGfxResetRevision = 3
    GamePref.OptionsGfxResolution = 0
    GamePref.OptionsGfxShadowDistance = 1
    GamePref.OptionsGfxSSAO = True
    GamePref.OptionsGfxSSReflections = 1
    GamePref.OptionsGfxStreamMipmaps = True
    GamePref.OptionsGfxSunShafts = True
    GamePref.OptionsGfxTerrainQuality = 3
    GamePref.OptionsGfxTexFilter = 1
    GamePref.OptionsGfxTexQuality = 1
    GamePref.OptionsGfxTreeDistance = 4
    GamePref.OptionsGfxUMATexQuality = 1
    GamePref.OptionsGfxViewDistance = 6
    GamePref.OptionsGfxVsync = 1
    GamePref.OptionsGfxWaterPtlLimiter = 0.5
    GamePref.OptionsGfxWaterQuality = 1
    GamePref.OptionsHudOpacity = 1
    GamePref.OptionsHudSize = 0.92
    GamePref.OptionsInterfaceSensitivity = 0.75
    GamePref.OptionsInvertMouse = False
    GamePref.OptionsJournalPopup = True
    GamePref.OptionsMenuMusicVolumeLevel = 0.1013584
    GamePref.OptionsMicVolumeLevel = 0.75
    GamePref.OptionsMouseSensitivity = 0.5
    GamePref.OptionsMusicVolumeLevel = 0.6
    GamePref.OptionsOverallAudioVolumeLevel = 0.6133751
    GamePref.OptionsPlayChanceFrequency = 3
    GamePref.OptionsPlayChanceProbability = 0.983
    GamePref.OptionsPlayerModel = playerMale
    GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
    GamePref.OptionsPOICulling = 1
    GamePref.OptionsScreenBoundsValue = 1
    GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
    GamePref.OptionsShowCompass = True
    GamePref.OptionsShowCrosshair = True
    GamePref.OptionsStabSpawnBlocksOnGround = True
    GamePref.OptionsTempCelsius = False
    GamePref.OptionsUiFpsScaling = 0.8
    GamePref.OptionsVehicleMouseSensitivity = 0.5
    GamePref.OptionsVoiceChatEnabled = False
    GamePref.OptionsVoiceInputDevice = {34c31978-71a9-41bc-ad86-6aa1e5fa068d}
    GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{4619295b-c89b-41db-a081-d9521ce6500b}
    GamePref.OptionsVoiceVolumeLevel = 0.75
    GamePref.OptionsWeaponAiming = False
    GamePref.OptionsZoomMouseSensitivity = 0.5
    GamePref.PartySharedKillRange = 100
    GamePref.PersistentPlayerProfiles = True
    GamePref.PlayerAutologin = False
    GamePref.PlayerKillingMode = 0
    GamePref.PlayerName = Doctor Wurm
    GamePref.PlayerSafeZoneHours = 7
    GamePref.PlayerSafeZoneLevel = 5
    GamePref.PlayerToken = 
    GamePref.PlaytestBiome = 3
    GamePref.RebuildMap = False
    GamePref.Region = NorthAmericaEast
    GamePref.SaveGameFolder = C:\Users\JERGR\AppData\Roaming/7DaysToDie/Saves
    GamePref.SelectionContextMode = 0
    GamePref.SelectionOperationMode = 0
    GamePref.ServerAdminSlots = 0
    GamePref.ServerAdminSlotsPermission = 0
    GamePref.ServerDescription = 
    GamePref.ServerDisabledNetworkProtocols = 
    GamePref.ServerHistoryCache = 45.92.39.55$26900:1669784158$True
    GamePref.ServerIP = 
    GamePref.ServerIsPublic = True
    GamePref.ServerLoginConfirmationText = 
    GamePref.ServerMaxAllowedViewDistance = 12
    GamePref.ServerMaxPlayerCount = 8
    GamePref.ServerMaxWorldTransferSpeedKiBs = 512
    GamePref.ServerName = Default Server
    GamePref.ServerPort = 26900
    GamePref.ServerReservedSlots = 0
    GamePref.ServerReservedSlotsPermission = 100
    GamePref.ServerVisibility = 2
    GamePref.ServerWebsiteURL = 
    GamePref.ShowFriendPlayerOnMap = True
    GamePref.TelnetEnabled = False
    GamePref.TelnetFailedLoginLimit = 10
    GamePref.TelnetFailedLoginsBlocktime = 10
    GamePref.TelnetPort = 25003
    GamePref.TerminalWindowEnabled = True
    GamePref.TwitchBloodMoonAllowed = True
    GamePref.TwitchServerPermission = 90
    GamePref.UNUSED_LastLoadedPrefabSize = 
    GamePref.UNUSED_OptionsBloom = 
    GamePref.UNUSED_OptionsDOF = 
    GamePref.UNUSED_OptionsFieldOfViewNew = 
    GamePref.UNUSED_OptionsGamma = 
    GamePref.UNUSED_OptionsMotionBlur = 
    GamePref.UNUSED_OptionsObjectBlur = 
    GamePref.UNUSED_OptionsReflectionBounces = 
    GamePref.UNUSED_OptionsReflectionCullList = 
    GamePref.UNUSED_OptionsReflectionFarClip = 
    GamePref.UNUSED_OptionsReflectionRefreshMode = 
    GamePref.UNUSED_OptionsReflectionShadowDistance = 
    GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
    GamePref.UNUSED_OptionsSSAO = 
    GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
    GamePref.UNUSED_OptionsSunShafts = 
    GamePref.UNUSED_PlayerId = 
    GamePref.UserDataFolder = C:\Users\JERGR\AppData\Roaming/7DaysToDie
    GamePref.WorldGenSeed = 
    GamePref.WorldGenSize = 8192
    GamePref.XPMultiplier = 125
    GamePref.ZombieBMMove = 1
    GamePref.ZombieFeralMove = 1
    GamePref.ZombieFeralSense = 0
    GamePref.ZombieMove = 0
    GamePref.ZombieMoveNight = 1
    GamePref.ZombiePlayers = True
    GameStat.AirDropFrequency = 0
    GameStat.AirDropMarker = False
    GameStat.AllowedViewDistance = 12
    GameStat.AnimalCount = 0
    GameStat.AutoParty = False
    GameStat.BedrollExpiryTime = 45
    GameStat.BlockDamagePlayer = 100
    GameStat.BloodMoonDay = 0
    GameStat.BloodMoonEnemyCount = 8
    GameStat.BloodMoonWarning = 8
    GameStat.ChunkStabilityEnabled = True
    GameStat.CraftTimer = 
    GameStat.CurrentRoundIx = 0
    GameStat.DayLightLength = 18
    GameStat.DayLimitActive = False
    GameStat.DayLimitThisRound = 0
    GameStat.DropOnDeath = 1
    GameStat.DropOnQuit = 0
    GameStat.EnemyCount = 0
    GameStat.EnemyDifficulty = Normal
    GameStat.EnemySpawnMode = True
    GameStat.FragLimitActive = False
    GameStat.FragLimitThisRound = 0
    GameStat.GameDifficulty = 2
    GameStat.GameDifficultyBonus = 1
    GameStat.GameModeId = 0
    GameStat.GameState = 0
    GameStat.GlobalMessageToShow = 
    GameStat.IsCreativeMenuEnabled = False
    GameStat.IsFlyingEnabled = False
    GameStat.IsPlayerCollisionEnabled = True
    GameStat.IsPlayerDamageEnabled = True
    GameStat.IsResetMapOnRestart = False
    GameStat.IsSaveSupplyCrates = True
    GameStat.IsSpawnEnemies = True
    GameStat.IsSpawnNearOtherPlayer = False
    GameStat.IsTeleportEnabled = False
    GameStat.IsVersionCheckDone = False
    GameStat.LandClaimCount = 1
    GameStat.LandClaimDeadZone = 30
    GameStat.LandClaimDecayMode = 0
    GameStat.LandClaimExpiryTime = 3
    GameStat.LandClaimOfflineDelay = 0
    GameStat.LandClaimOfflineDurabilityModifier = 32
    GameStat.LandClaimOnlineDurabilityModifier = 32
    GameStat.LandClaimSize = 41
    GameStat.LoadScene = 
    GameStat.LootTimer = 
    GameStat.OptionsPOICulling = 0
    GameStat.PartySharedKillRange = 100
    GameStat.PlayerKillingMode = KillStrangersOnly
    GameStat.ScoreDiedMultiplier = -5
    GameStat.ScorePlayerKillMultiplier = 1
    GameStat.ScoreZombieKillMultiplier = 1
    GameStat.ShowAllPlayersOnMap = False
    GameStat.ShowFriendPlayerOnMap = True
    GameStat.ShowSpawnWindow = False
    GameStat.ShowWindow = 
    GameStat.TimeLimitActive = False
    GameStat.TimeLimitThisRound = 0
    GameStat.TimeOfDayIncPerSec = 20
    GameStat.TwitchBloodMoonAllowed = True
    GameStat.UNUSED_ShowZombieCounter = 
    GameStat.XPMultiplier = 100
    GameStat.ZombieHordeMeter = False
    2022-11-30T22:28:08 30.625 INF StartAsServer
    Unable to open archive file: D:/Steam/steamapps/common/7 Days To Die/Mods/SS_Terrain/Resources/SS_Terrain.unity3d

    Failed to read data for the AssetBundle 'D:\Steam\steamapps\common\7 Days To Die\Mods\SS_Terrain\Resources\SS_Terrain.unity3d'.

    2022-11-30T22:28:08 30.931 ERR Loading AssetBundle "D:\Steam\steamapps\common\7 Days To Die\Mods\SS_Terrain\Resources\SS_Terrain.unity3d" failed!
    2022-11-30T22:28:08 30.932 ERR Parsing file xml file for texture atlas prefabMeshDescriptionCollection (7): Could not find a part of the path "D:\Steam\steamapps\common\7 Days To Die\Mods\SS_Terrain\Resources\SS_Terrain_UV.xml".)
    2022-11-30T22:28:08 30.932 EXC Could not find a part of the path "D:\Steam\steamapps\common\7 Days To Die\Mods\SS_Terrain\Resources\SS_Terrain_UV.xml".
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
      at System.IO.File.OpenRead (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at SrslySunshine_A20.SS_Terrain+TextureAtlasTerrain_LoadTextureAtlas.TextureAtlasBlocks_LoadTextureAtlas (TextureAtlasTerrain& __instance, System.Int32 _idx, MeshDescriptionCollection _tac, System.Boolean _bLoadTextures) [0x000dc] in <086a0594d84849ecbb4f669733dd9319>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    SrslySunshine_A20.TextureAtlasTerrain_LoadTextureAtlas:TextureAtlasBlocks_LoadTextureAtlas(TextureAtlasTerrain&, Int32, MeshDescriptionCollection, Boolean)
    SrslySunshine_A20.TextureAtlasTerrain_LoadTextureAtlas:Prefix(Boolean&, TextureAtlasTerrain&, Int32, MeshDescriptionCollection&, Boolean)
    TextureAtlasTerrain:DMD<TextureAtlasTerrain::LoadTextureAtlas>(TextureAtlasTerrain, Int32, MeshDescriptionCollection, Boolean)
    <LoadTextureAtlases>d__12:MoveNext()
    <CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    2022-11-30T22:28:08 30.936 ERR XML loader: Executing post load step on 'materials.xml' failed
    2022-11-30T22:28:08 30.936 EXC Object reference not set to an instance of an object
      at CustomModManager.UI.XUiC_ModsErrorMessageBoxWindowGroup.ShowMessageBox (XUi _xuiInstance, System.String title, System.String text, System.String leftButtonText, System.String rightButtonText, System.Action onLeftButton, System.Action onRightButton, System.Boolean openMainMenuOnClose, System.Boolean closeAllWindows, System.String stackTraceText, System.String copyText) [0x0000b] in <5837bd6ce0884136b645fdeb5b43e6ae>:0 
      at CustomModManager.ModErrorLogger+HarmonyPatches+GUIWindowConsoleOpenConsoleHook.Prefix (System.String _logString) [0x00065] in <5837bd6ce0884136b645fdeb5b43e6ae>:0 
      at (wrapper dynamic-method) GUIWindowConsole.DMD<GUIWindowConsole::openConsole>(GUIWindowConsole,string)
      at GUIWindowConsole.LogCallback (System.String _msg, System.String _trace, UnityEngine.LogType _type) [0x00025] in <ffc99a688d2b435db53bb46aed82ca49>:0 
      at Log.SendToLogListeners (System.String _formattedMessage, System.String _trace, UnityEngine.LogType _type, System.DateTime _timestamp, System.Int64 _uptime, System.String _message) [0x00009] in <2a03d5db6edd4100bc568729ff96478c>:0 
      at Log.masterLogStandalone (System.String _txt, UnityEngine.LogType _logType, System.String _trace) [0x0002a] in <2a03d5db6edd4100bc568729ff96478c>:0 
      at Log.Exception (System.Exception _e) [0x00046] in <2a03d5db6edd4100bc568729ff96478c>:0 
      at SrslySunshine_A20.SS_Terrain+TextureAtlasTerrain_LoadTextureAtlas.TextureAtlasBlocks_LoadTextureAtlas (TextureAtlasTerrain& __instance, System.Int32 _idx, MeshDescriptionCollection _tac, System.Boolean _bLoadTextures) [0x00377] in <086a0594d84849ecbb4f669733dd9319>:0 
      at SrslySunshine_A20.SS_Terrain+TextureAtlasTerrain_LoadTextureAtlas.Prefix (System.Boolean& __result, TextureAtlasTerrain& __instance, System.Int32 _idx, MeshDescriptionCollection& _tac, System.Boolean _bLoadTextures) [0x0003a] in <086a0594d84849ecbb4f669733dd9319>:0 
      at (wrapper dynamic-method) TextureAtlasTerrain.DMD<TextureAtlasTerrain::LoadTextureAtlas>(TextureAtlasTerrain,int,MeshDescriptionCollection,bool)
      at WorldStaticData+<LoadTextureAtlases>d__12.MoveNext () [0x000b1] in <ffc99a688d2b435db53bb46aed82ca49>:0 
      at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    <>c__DisplayClass52_0:<loadSingleXml>b__3(Exception)
    <CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    NullReferenceException: Object reference not set to an instance of an object
      at CustomModManager.UI.XUiC_ModsErrorMessageBoxWindowGroup.ShowMessageBox (XUi _xuiInstance, System.String title, System.String text, System.String leftButtonText, System.String rightButtonText, System.Action onLeftButton, System.Action onRightButton, System.Boolean openMainMenuOnClose, System.Boolean closeAllWindows, System.String stackTraceText, System.String copyText) [0x0000b] in <5837bd6ce0884136b645fdeb5b43e6ae>:0 
      at CustomModManager.ModErrorLogger+HarmonyPatches+GUIWindowConsoleOpenConsoleHook.Prefix (System.String _logString) [0x00065] in <5837bd6ce0884136b645fdeb5b43e6ae>:0 
      at (wrapper dynamic-method) GUIWindowConsole.DMD<GUIWindowConsole::openConsole>(GUIWindowConsole,string)
      at GUIWindowConsole.LogCallback (System.String _msg, System.String _trace, UnityEngine.LogType _type) [0x00025] in <ffc99a688d2b435db53bb46aed82ca49>:0 
      at Log.SendToLogListeners (System.String _formattedMessage, System.String _trace, UnityEngine.LogType _type, System.DateTime _timestamp, System.Int64 _uptime, System.String _message) [0x00009] in <2a03d5db6edd4100bc568729ff96478c>:0 
      at Log.UnityLogCallback (System.String _logString, System.String _stackTrace, UnityEngine.LogType _type) [0x0001b] in <2a03d5db6edd4100bc568729ff96478c>:0 
      at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <544fca0986d54eca88fc7c56e2a8b4b4>:0 

    NullReferenceException: Object reference not set to an instance of an object
      at CustomModManager.UI.XUiC_ModsErrorMessageBoxWindowGroup.ShowMessageBox (XUi _xuiInstance, System.String title, System.String text, System.String leftButtonText, System.String rightButtonText, System.Action onLeftButton, System.Action onRightButton, System.Boolean openMainMenuOnClose, System.Boolean closeAllWindows, System.String stackTraceText, System.String copyText) [0x0000b] in <5837bd6ce0884136b645fdeb5b43e6ae>:0 
      at CustomModManager.ModErrorLogger+HarmonyPatches+GUIWindowConsoleOpenConsoleHook.Prefix (System.String _logString) [0x00065] in <5837bd6ce0884136b645fdeb5b43e6ae>:0 
      at (wrapper dynamic-method) GUIWindowConsole.DMD<GUIWindowConsole::openConsole>(GUIWindowConsole,string)
      at GUIWindowConsole.LogCallback (System.String _msg, System.String _trace, UnityEngine.LogType _type) [0x00025] in <ffc99a688d2b435db53bb46aed82ca49>:0 
      at Log.SendToLogListeners (System.String _formattedMessage, System.String _trace, UnityEngine.LogType _type, System.DateTime _timestamp, System.Int64 _uptime, System.String _message) [0x00009] in <2a03d5db6edd4100bc568729ff96478c>:0 
      at Log.masterLogStandalone (System.String _txt, UnityEngine.LogType _logType, System.String _trace) [0x0002a] in <2a03d5db6edd4100bc568729ff96478c>:0 
      at Log.Exception (System.Exception _e) [0x00046] in <2a03d5db6edd4100bc568729ff96478c>:0 
      at WorldStaticData+<>c__DisplayClass52_0.<loadSingleXml>b__3 (System.Exception _exception) [0x0001f] in <ffc99a688d2b435db53bb46aed82ca49>:0 
      at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00065] in <ffc99a688d2b435db53bb46aed82ca49>:0 
      at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0 

    2022-11-30T22:28:31 53.546 INF Preparing quit
    2022-11-30T22:28:31 53.546 INF Disconnect
    2022-11-30T22:28:31 53.548 INF [NET] ServerShutdown
    2022-11-30T22:28:31 53.548 INF NET: Stopping server protocols
    2022-11-30T22:28:32 54.118 INF NET: LiteNetLib server stopped
    2022-11-30T22:28:32 54.124 INF [EOS-P2PS] Server stopped
    2022-11-30T22:28:32 54.128 INF SaveAndCleanupWorld
    2022-11-30T22:28:32 54.134 INF [Steamworks.NET] Stopping server
    2022-11-30T22:28:32 54.135 INF [Steamworks.NET] Exiting Lobby
    2022-11-30T22:28:32 54.377 INF [MODS] Loading localization from mod: Mod Manager
    2022-11-30T22:28:32 54.385 INF [MODS] Loading localization from mod: Grimdark Mods
    2022-11-30T22:28:32 54.390 INF [MODS] Loading localization from mod: ImprovedHordes
    2022-11-30T22:28:32 54.395 INF [MODS] Loading localization from mod: Weapon_firearmIZY45acp
    2022-11-30T22:28:32 54.398 INF [MODS] Loading localization from mod: Weapon_firearmIZY556
    2022-11-30T22:28:32 54.408 INF [MODS] Loading localization from mod: Log Spike Modlet
    2022-11-30T22:28:32 54.416 INF [MODS] Loading localization from mod: ClaimAutoRepair
    2022-11-30T22:28:32 54.419 INF [MODS] Loading localization from mod: QuickStack
    2022-11-30T22:28:32 54.422 INF [MODS] Loading localization from mod: Sam's Car and Truck Respawner
    2022-11-30T22:28:32 54.424 INF [MODS] Loading localization from mod: SS_Terrain
    2022-11-30T22:28:32 54.427 INF [MODS] Loading localization from mod: War3zuk Custom Foods
    2022-11-30T22:28:32 54.430 INF [MODS] Loading localization from mod: Wolfrunes Cooka Booka
    2022-11-30T22:28:32 54.433 INF [MODS] Loading localization from mod: 0-SCore
    2022-11-30T22:28:32 54.435 INF [MODS] Loading localization from mod: 0-XNPCCore
    2022-11-30T22:28:32 54.437 INF [MODS] Loading localization from mod: 1-OakModpack
    2022-11-30T22:28:32 54.446 INF [MODS] Loading localization from mod: Bdubs Vehicles
    2022-11-30T22:28:32 54.451 INF [MODS] Loading localization from mod: enZombies
    2022-11-30T22:28:32 54.454 INF [MODS] Loading localization from mod: enZombiesHarvest
    2022-11-30T22:28:32 54.479 INF Loading background: menuBackgroundOAK05
    2022-11-30T22:28:32 54.479 INF Loading logo: mainMenuLogo
    Clearing SphereCache...

    ssterrain.png

    Also, I don't know it this matters or not, but I have all my mods in appdata>roaming>7 Days to Die>Mods instead of the standard steam install location

    Yep, that will do it.

    I0uQg7I.jpg

     

    I know that a Mod like Sorcery is opposite whereby it HAS to be installed in the appdata area or it won't load out.

    SS_Terrain appears to be opposite and will need reporting to the creator to see if the .dll can be given a wildcard when looking for its assets, if that is the reason for this issue.

    It's been reported over at Guppy's Modding Discord for now. There is a thread in here as well if you want to post about it.

     

  22. I completed a first quest.

    ui9cEbM.jpg

     

    Then teleported to the new Biome just to trigger some of the textures in that SS_Terrain file to load.

    mC5HLZK.jpg

     

    I left and rejoined on that new save without any red errors.

    a9NKXuI.jpg

     

    And can see the terrain texture and associated map textures are functional.

    ksp8UNB.jpg

     

    I was unable to reproduce this error.

     

    Can you confirm you have SS_Terrain.unity3d file in the Mods > SS_Terrain > Resources folder?

    If you can share a full log just in case something additional is happening before this errors occurs it will help to understand if there is a conflict elsewhere.

     

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