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Forgotten Memes

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Scavenger

Scavenger (2/15)

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  1. Thank you brother. With every new alpha TFP take 3 steps forward and 2 steps back. UL is the game 7dtd vanilla should be.
  2. Are there any modlets yet that eliminate this terrible magazine change?
  3. Subquake, do you have a plan to mitigate the damage of this disasterous magazine change?
  4. I just wanted to pop in and say a20 has been a leap forward. I was just riding through the desert, thinking how much better the terrain felt and how all the major features of this alpha just make it feel more like a complete game. We all have complaints and things we'd like changed, but cities and map gen, keys to unlock completed POIs, the new art, all the remnants, etc. are all big improvements. Thanks.
  5. I havn't had any trouble, I find around 1 per day. Focus tool stores, auto stores and gas stations. Check janitor carts and sinks. A nice solution to keeping them rare, but not too rare would be if you got 1 from wrenching a chem station.
  6. Is there a way to disable weather effects? They nuke my framerate into the ground and I have to restart the game to fix.
  7. Apparently reading comprehension isn't taught in schools anymore. I never said it was too hard at higher difficulty, just that it more clearly reveals the imbalance. Imbalance which also exists on easier difficulties. You playing on a difficulty level where you can one-hit kill everything with a melee weapon: "This game is balanced." Me playing on a higher difficulty level where you have to make several hits to kill an enemy: "What's this, some weapons are far, far more effective than others? Perhaps the devs should make adjustments." You probably aren't even embarrassed that you're arguing against making the game better for everyone.
  8. I'm guessing you've never played on insane/permadeath. Imbalances are far less noticeable on easy mode. It's a very different game when a power attacks no longer 1 shot everything and death is meaningful.
  9. I was thinking the way to do this is on a biome level. The forest biome is Game Stage +0. Desert and Winter are GS +20. Burnt is ((GS + 40) x 1.1) and wastland is ((GS +60) X1.2)). That would allow the player to dynamically manage their risk in a way that's intuitive. As it stands there is never a reason to go outside of the forest except for oil shale.
  10. To be fair it's not defended by anything if you have enough frames and know where the loot is.
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