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Doomofman

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Posts posted by Doomofman

  1. 4 hours ago, Roland said:

    I'm hopeful they might get it out a little earlier than they have in the past. They got it out earlier than normal on Friday so keep a close eye out for the announcement on Monday.

    That would be nice. Would like to get a couple of hours play in before I turn in for the night

  2. On 9/13/2021 at 6:12 PM, samljer said:

     

    Was there; It must  have been during that single 5minutes I got up lol. Ill go back and look for it, thanks lol.

    1:35:12 in the YouTube VOD just after they show off the Spider Zombie design and the new regular zombie based on the old spider appearance. hopefully the below should bring you to the right moment

     

     

  3. On 9/11/2021 at 7:22 PM, samljer said:

    @faatal You guys keep mentioning all new HD zombies; none of them are left to do, and showed them off.

     

    But I dont think I have seen the zombies "demolisher" or "feral wight", and a few others.


    Also, what about "Grace" ???

     

     

    I believe you when they say they are done 😛 Just wondering if we can get a peek.

    There was a glimpse of the Feral Wight in the recent stream... He has pants now

  4. 36 minutes ago, Adam the Waster said:

    @faatal

    So in terms of the Burnt zombie, we have 2 the burnt zombie and the burning zombie


    will the Burnt zombie spawn in with normal zombies like Moe, boa etc. while the Burning zombie spawns in the burnt forest/wasteland


    Or will they both spawn in that one biome?
    (idk how to explain it)

     

    My understanding of it (and I could very well be wrong) is that what you call the burnt zombie is a regular zombie and the burning one is the feral version. So if that's the case they would both likely only spawn in burnt biome, hordes and the few remnants they appear in

  5. 50 minutes ago, paulj_3 said:

    Maybe I've found the output(s)...

    <property class="Stats"> - within each prefab's xml file???????  Is that where it puts the stats?

     

    Nope, still can't find a "prefab_stats.csv"  file. I created an empty one, both in the script's folder and in the Prefabs folder. It "seems" like the " print("## File: "+filename)" part of the script just doesn't happen . . .   (sigh)

     

    I'm in the same boat. Ran the script, you can see it doing something, then the window closes and I've no idea where the output file is supposed to be

     

    Edit: Just got it to work somehow. Added this line to the end of the script input("Press Enter to finish...") and when it was done the file output in the same folder the script was in (for me it was the downloads folder

  6. On 6/23/2021 at 8:05 AM, KhaineGB said:

    Use this for kinggen: https://cdn.discordapp.com/attachments/414452645521260546/848276029813293086/DFCPList

    19.4 to 19.5 save compatibility was never guaranteed. A restart is always recommended going between sub versions.

    Turds have a use for the next major version.

    Just a headsup, this list will spawn Kaytlyn (spelling?) outside of the Wasteland. Generated a map using it, quest brought me to a Kaytlyn in the desert. Feels like cheating haha

  7. On 6/23/2021 at 8:05 AM, KhaineGB said:

    Use this for kinggen: https://cdn.discordapp.com/attachments/414452645521260546/848276029813293086/DFCPList

    19.4 to 19.5 save compatibility was never guaranteed. A restart is always recommended going between sub versions.

    Turds have a use for the next major version.

     

    Does this list include all the compopack stuff like your built in maps labelled 1 or is it more like the handpicked ones in your maps labelled 2? (hope I didn't get those backwards)

  8. 12 minutes ago, KhaineGB said:

    Grab a completely clean 19.5 and mod that. Sometimes there can be files/directories left over.

    What I do is hit uninstall on steam, then go to steam/steamapps/common and  DELETE the 7DTD folder (cos it will likely still be there if it had mods in it), then redownload.

     

    Cool, will give that a go now.

     

    Thankfully also found that comment on one of JaWoodles videos that mentions how to disable that console hijack thing (though I think you mentioned at one point you had hopefully fixed that?)

     

    EDIT: That seems to have done the job... As suspected a victim of my own muppetry... Thanks Khaine

  9. Made a fresh copy of base game (On 19.5 B55) and copied everything across as normal. Got a big chunk of errors in the console on creating a new game.

     

    Most recurring are:

     

    No loot entry defined for loot list ID 25

    No loot entry defined for loot list ID 10

    No loot entry defined for loot list ID 9

    Loading and parsing 'loot.xml' failed

    Item with name 'resourceOilSchematic' not found

     

    Have I don't something wrong installing this?

  10. 3 hours ago, Crater Creator said:

     

     

     

    I can't help but point out that, in the time it would take to concept/model/texture/rig a new zombie type so that the snowy biome isn't all the same lumberjack, one could make dozens of complementary beanie colors, beard colors, shirt colors, pants colors, suspender colors, skin colors, etc.

     

    It's one of things I'm surprised never happened (maybe it's just way more work than I think) is having the same zombie model with different color clothing. I'd like to think all the zombies have unique enough silhouettes/animations that randomising their colours would hinder players in identifying the different types

  11. 1 hour ago, Thomill said:

    Hello, I am on my third run through of the mod, each time increasing the difficulty and horde size as a challenge. For whatever reason, I have not had the welding torch drop by day 16 on this run. I know it cannot be bought or crafted, but are there particular places I should look to loot it? Without it, I do not believe I can craft the cement mixer, steel items, etc. Thank you so much.

     

    Khaine will hopefully correct me if I'm wrong but from my experience Working Stiff Tool and Pass N Gass Shipping Crates have been where I've found most of mine. 

     

    If I was you I'd go looking for a Working Stiff Tools

  12. 9 hours ago, KhaineGB said:

     

    You can edit the XML to do it. Otherwise no.

     

    Any idea which file that configuration is in? Because my god they are loud (doesn't help I decided to live across the road from a trader)

     

    Also, just finished The Reward quest, got enough Research Notes to make the technology book was thinking to myself "I'm in the end game now" only to see the level requirements for Tech crafting haha 

  13. 35 minutes ago, KhaineGB said:

    Pretty much, or literally right on the edge of it (a couple of maps spawned her right on the edge of snow so she's half in snow, half in forest)

     

    Sweet, guess I'm going on a biome hunting expedition this evening. Not seen a hint of snow on my playthrough so far

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