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Doomofman

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Posts posted by Doomofman

  1. 9 minutes ago, Blake_ said:

    So, madmole showed us a bit of a21 in his Twitter. Castle Madmole is usually the first hint of an alpha release, and it happens roughly 2-3 months before release. So it's probably not Christmas for Experimental ,but certainly after Avatar 2 either way. Will Starfield drop before a21 stable? , I wonder.

     

    I don't think previous timelines apply this go around. If they're aiming for the Steam Winter Sale they must be feeling relatively confident in how it's going, especially with bandits out of the equation now.

     

    On a side note, new paint brush model in those shots Joel showed on Twitter?

  2. I don't think the change in approach from TFP in terms of showing off the next alpha has helped in terms of people's impatience

     

    A19 and A20 had half a dozen dev streams and a few play through videos each before they released and I feel like (though maybe I'm misremembering) that we saw much more of A19 and A20 on the forums than this time around, the pretty anemic (in terms of major changes) first post is a good example of this

     

    While the cryptic clues and such were fun, I think there was an expectation set with the last two alphas on the amount of information we'd see about the next alpha that has been turned on it's head somewhat with this more closed off approach

     

    I'm not saying the A19/A20 approach was better than the current approach or vice versa, but I can't help but feel A21 has been a regression in terms of openness with the dedicated players who frequent these forums which is bound to lead to some negative feelings from some

  3. 10 hours ago, Roland said:


    But at the same time a hefty shot in the arm to crafting. I craft so much more in A21.

     

    As for the perk trees and skills, you can expect some

     

    image.jpeg.61332c14d86750ac668982562891c6f1.jpeg

     

     

     

    Is that changes necessitated by the Learn by Looting change or are we getting some other changes too? Like making the Strength tree not so OP perhaps

  4. 13 minutes ago, RipClaw said:

    The removal of the secret stash is one interpretation of the riddle, but it has not yet been confirmed.

     

    The consequences of a possible removal of the secret stash are also not clear. It could be, for example, that the contents of the secret stash will simply be merged with the other categories.

     

    I think it's already been mentioned that one consequence of the removal of the secret stash is that you'll know longer get top tier loot too early, which both gives us a consequence and all but confirms the solution to the riddle

  5. 43 minutes ago, Roland said:


    We have been under attack by a very aggressive spammer and so we changed the post approval process so that we have to approve any posts with links. I’m not sure why your post stayed hidden. I couldn’t unhide it and it wasn’t in the approval queue. I retyped it into your follow up post which was the only way to make it appear. Very strange. 

     

    I put a Youtube video of the Barbie in it initially, guess that's what caused it, but even after removing the video it was still hidden.

  6. 10 hours ago, faatal said:

    Lots of things, mostly bugs. Currently POI imposter flickering between road paint vs the block below it, which probably started from the console guys reducing many vertex positions from 32 to 16 bits to save memory. The blocks below don't even need to be there, so fixing it is also an optimization. Console has tight memory constraints, so they are working hard to bring that down, which will also bring PC mem use down too.

     

    Interesting, so the work the console team are doing might bring more optimizations to the PC version that are required for console?

  7. Forgot the kid's name was Chunk so I guess it has to have something to do we Chunk Reloading or Refreshing (though not entirely sure how that would work or what it accomplishes). I'm guessing it'd be similar to loot refresh in that chunks you haven't visited in 15 days refresh? But that doesn't account for the arrows or specials board in the clue.

     

    Maybe it's something like, every 15 days there's a special quest available that is something like 'Clear Chunk' so clicking the quest icon resets all the POIs in the chunk?

  8. 5 hours ago, Roland said:

    Nice work everyone on the 7 Brutus Denied 5 puzzle. Here is a visual puzzle for another A21 feature that has nothing to do with Hunger Games.

     

    Can you solve my clue and figure out what is coming to the game?

     

    image.png.961d02dc94b5007a3086931d0919c8eb.png

     

    There's a special quest type available from the traders that switches between different traders every 15 days / or becomes available at a random trader after 15 days?

  9. 48 minutes ago, faatal said:

    Nothing with bandits is confirmed. They need to reach a certain functionality and quality level before initial release and we are short on time for A21.

    Why short on time for A21? What's the reasoning (if you can say) for not waiting to release A21 until bandits are ready?

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