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A20 Bugs
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Posts posted by Doomofman
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This may have been asked before but...
Any changes to the crawling mechanic for A21? Perhaps something to stop the zombies from suddenly starting to breakdance in the middle of combat?
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49 minutes ago, MechanicalLens said:
The nail gun will have quality levels now.
Yup. That's the only thing I can spot (aside from the paint brush model)
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9 minutes ago, Blake_ said:
So, madmole showed us a bit of a21 in his Twitter. Castle Madmole is usually the first hint of an alpha release, and it happens roughly 2-3 months before release. So it's probably not Christmas for Experimental ,but certainly after Avatar 2 either way. Will Starfield drop before a21 stable? , I wonder.
I don't think previous timelines apply this go around. If they're aiming for the Steam Winter Sale they must be feeling relatively confident in how it's going, especially with bandits out of the equation now.
On a side note, new paint brush model in those shots Joel showed on Twitter?
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38 minutes ago, Roland said:
That is actually amazing.... Bravo...
HOWEVER
Did I see something about chests being locked behind loot level hidden in there? 🤔
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I see a lot of the previous conversations got 'cleansed'... So...
Any new A21 information for us? A new riddle perhaps?
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I don't think the change in approach from TFP in terms of showing off the next alpha has helped in terms of people's impatience
A19 and A20 had half a dozen dev streams and a few play through videos each before they released and I feel like (though maybe I'm misremembering) that we saw much more of A19 and A20 on the forums than this time around, the pretty anemic (in terms of major changes) first post is a good example of this
While the cryptic clues and such were fun, I think there was an expectation set with the last two alphas on the amount of information we'd see about the next alpha that has been turned on it's head somewhat with this more closed off approach
I'm not saying the A19/A20 approach was better than the current approach or vice versa, but I can't help but feel A21 has been a regression in terms of openness with the dedicated players who frequent these forums which is bound to lead to some negative feelings from some
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35 minutes ago, Roland said:
We sure couldn’t the last time this topic came up nor the time before that nor the time before that…So you've come to a consensus that there's no consensus
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10 hours ago, Roland said:
Is that changes necessitated by the Learn by Looting change or are we getting some other changes too? Like making the Strength tree not so OP perhaps
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12 minutes ago, Guppycur said:
Why can't we manually man turrets?
Can you not? Once it's powered on, you can fire from the aiming screen, can't you?
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13 minutes ago, RipClaw said:
The removal of the secret stash is one interpretation of the riddle, but it has not yet been confirmed.
The consequences of a possible removal of the secret stash are also not clear. It could be, for example, that the contents of the secret stash will simply be merged with the other categories.
I think it's already been mentioned that one consequence of the removal of the secret stash is that you'll know longer get top tier loot too early, which both gives us a consequence and all but confirms the solution to the riddle
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43 minutes ago, Roland said:
We have been under attack by a very aggressive spammer and so we changed the post approval process so that we have to approve any posts with links. I’m not sure why your post stayed hidden. I couldn’t unhide it and it wasn’t in the approval queue. I retyped it into your follow up post which was the only way to make it appear. Very strange.I put a Youtube video of the Barbie in it initially, guess that's what caused it, but even after removing the video it was still hidden.
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The doll specifically is Barbie saying ‘Farewell’ from Toy Story so yeah, Secret Stash is going away which is disappointing.
Google ‘Farewell Barbie’ and you’ll find a video of it.
What's with posts on this clue getting hidden?
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10 hours ago, faatal said:
Lots of things, mostly bugs. Currently POI imposter flickering between road paint vs the block below it, which probably started from the console guys reducing many vertex positions from 32 to 16 bits to save memory. The blocks below don't even need to be there, so fixing it is also an optimization. Console has tight memory constraints, so they are working hard to bring that down, which will also bring PC mem use down too.
Interesting, so the work the console team are doing might bring more optimizations to the PC version that are required for console?
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56 minutes ago, jorbascrumps said:
I don't believe so. Seems like it's simply a nice QoL for server owners and players.
Well they can have the idea for free 😛
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I wonder if the Chunk Reset feature is a byproduct of something else, for instance, a 'Clear Chunk' quest?
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There was some interesting info in info but it didn't answer the big question....
When are we getting A21 experimental?
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I see Guns, Nerds and Steel has an interview with Rick and Joel tomorrow on A21 and beyond. I wonder if this is the kickoff of A21 build up
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2 hours ago, GVLT said:
So, plans for npc raiders and new character doll were scrapped?
Not at all, there's still a chance both will be in A21 from what I've read on here, seems the two are kinda interconnected
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Forgot the kid's name was Chunk so I guess it has to have something to do we Chunk Reloading or Refreshing (though not entirely sure how that would work or what it accomplishes). I'm guessing it'd be similar to loot refresh in that chunks you haven't visited in 15 days refresh? But that doesn't account for the arrows or specials board in the clue.
Maybe it's something like, every 15 days there's a special quest available that is something like 'Clear Chunk' so clicking the quest icon resets all the POIs in the chunk?
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5 hours ago, Roland said:
There's a special quest type available from the traders that switches between different traders every 15 days / or becomes available at a random trader after 15 days?
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Well they haven't even released 20.7 with the Twitch stuff yet. I assume that'll have to happen before there's any talk of the dev streams
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48 minutes ago, faatal said:
Nothing with bandits is confirmed. They need to reach a certain functionality and quality level before initial release and we are short on time for A21.
Why short on time for A21? What's the reasoning (if you can say) for not waiting to release A21 until bandits are ready?
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Alpha 21 Discussion Overflow
in General Discussion
Posted
Guns, Nerds and Steel has posted an interesting video on 7 Day's problems, I find myself agreeing with almost all of it
https://www.youtube.com/watch?v=zKTJyFUEmM8