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SylenThunder

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Posts posted by SylenThunder

  1. OK, there's your issue.  Your GPU doesn't even come close to min spec.

     

    You can try using GLCore or Vulkan, but there is not a lot of hope for you. That 9600GT only has a quarter of the VRAM required to play, and barely supports DX10, much less DX11. Even with using one of the alternatives for older hardware, you don't have enough VRAM.

     

    I doubt that the rest of your system is up to par, but it doesn't even get far enough into checking because the GPU just falls over. So even if you can get the game to load on GLCore, it probably still won't be playable if the rest of your setup is as old as that GPU.

  2. It used to be the file where all of your game options for video, sound, and keybinds were stored.  I'm not sure where that is for Linux/Mac, but you wouldn't be able to change it much outside of the options that are already available in the client.  The only time I've ever needed to use these settings are when I'm testing a non-standard resolution.

  3. Nitrogen is so far out of date now, it's not even funny. Since the author has left, it's not getting any more updates. As of 19.5 making maps with it is just a recipe for disaster, so we'll shut this thread down now.

     

    @Damocles feel free to PM me if you want this re-opened.

     

    For now, I recommend using KingGen as it is being actively developed.

     

  4. 1 hour ago, 9DaysToPlay said:

     

    OK, I'll try it.  But which mods do you see that could cause corruption?

    For starters the "Daves Vehicle Speed" mod. It's going to put a lot of strain on your CPU and hard drive for loading and accessing world data. Your systems inability to keep up is going to cause corruption in chunk and region data. No offense, but the 6th gen Intel CPU's are some of the worst. A 3rd gen clocks about 10% faster in the type of work the game client is doing.  If your save data is not on an SSD, that's going to kick your ass even more.

    Unless the mod actually reduces vehicle speeds. I wasn't able to locate it, but most mods like that are targeted towards making the vehicles faster.

     

    The second is a trio.  "No Heat Map From Sounds", "Clear Skies", and "Reasonably Large Stacks". Again, I was unable to locate these mods from any of the reputable sources. All could easily corrupt chunk data if improperly implemented though. Since I am unable to locate the mods, I am unable to verify what they are doing, and to what extent.

     

    Add to this the fact that some of the mods you are using may not be updated for a19.5, and you've got another layer of possible issues.

  5. 4 minutes ago, stallionsden said:

    What is the difference between vaulkan and dx 

    Vulkan is directed at spreading some of the rendering load across multiple CPU cores, and can improve rendering performance on lower-end hardware. Direct-X in comparison is single-threaded.

     

    On a older or lower performance GPU that has a decent CPU to support it, you can see some impressive boosts.  On average a GTX1060 will see about a 30% improvement in performance with Vulkan over DX12. However just stepping up to a GTX1080 on the same system will reduce the gains to about 4%. So if you have a newer GPU, there's no reason to have any concern about Vulkan at all. On older hardware though, it can be a great boon.

     

    I haven't personally tested Vulcan performance with this title, but I do see noticeable differences in other games like Division or Ghost Recon.  On a similar note though, in Valheim the difference between Vulcan and DirectX is negligible. This is likely a result of poor optimizations, or lack thereof.

    (And just for reference, I am running a GTX1060 6GB on a R9 3900X)

  6. Most likely it was a wandering horde. They can spawn from a number of the spawn groups.

     

    If not, then we'll need a lot more data. Logs in particular. Seed and location would be useful as well. Instructions are in the Pinned thread you should have read before starting a new thread.

  7. Back before Christmas we had some fun testing this. There was a bug where if you got over 12 people in a party, experience went negative.

     

    Only 8 show on the party currently that I'm aware of, but party can me more.  It is what the game is designed for.  8 players. Not 12+

  8. 4 hours ago, Ianua said:

    I'm ready to play again but the 85 FOV cap is still making me sick.  Is there a mod that has the option to change it to 95 or something?

    This is the closest I could find. Not certain if it will exceed the cap though, or even work how you want.

    https://7daystodiemods.com/weapon-hands-fov-camera-distance-changer/

     

    Darkness Falls allows a wider FoV up to 150, but it looks like ass.

    spacer.png

     

    Which explains exactly why the developer would lock your options down here while trying to get valid bug reports.

     

    I mean, all I did was swing my fist, and the view changed from the above to this....
    spacer.png

    That's a pretty significant change without actually moving the character.

     

    So I thought to myself, "Who in the world would want this?"

     

    So, I spanned my display to cover two monitors. (Would have done three, but working from home is using the left one now.)

    938ab1be88f511b36031595850ed510d.jpg

     

    So, I can see the use case for it, but that's a one-off. 

     

    And again.... All three shots are taken standing in the same spot with the FOV fixed at 150.


    EDIT:  Further testing..

    Normal Resolution at game max FoV of 85
    spacer.png

     

    Normal resolution at FoV set to 100. (subject of this thread)

    c8dccb1db2d08b332f333af92ce6be81.jpg

     

  9. 4 hours ago, unholyjoe said:

    this is only a test... for verification. curiosity got the best of me.

     

    i installed the steam version of the dedi not via steam cmd.

     

    started it up, joined it no issues, logged out, then shut down steam ... dedi keeps running so its not dependent on steam being up. of course i cant hop into it as my steam is down so will try my wifes account... i am able to connect to my dedi as expected. so even tho i used the install from steam interface, its still a stand alone program that does not require steam to be up and running.

    Right, but with SteamCMD you don't have a Steam client wasting disk space. 😛
    208MB vs 1.59GB 

  10. 22 minutes ago, Gamida said:

    I am curious. I have set up dedicated servers on my extra home pc and I have never used the command above. I have always used just the dedicated server set up in steam. Is there an advantage to doing it the way above?

    No need to have Steam installed and running. Allows download without having a Steam account. Works on headless servers.

     

  11. So you aren't even telling it where to install the client?  Using -beta would require an added value for the tag.

     

    Normally your command should look similar to this...
    D:\steamcmd\steamcmd +login anonymous +force_install_dir "D:\7dtdServer" +app_update 294420 -validate +quit

    Cache should be in \SteamCMD\depotcache  Remove the files there, and it will force it to re-pull the data from the depot on the client.

  12. 6 minutes ago, MechanicalLens said:

     

    To my knowledge this is due to the fact there's a max number of entities (animals and zombies) that can be spawned in the game at any given time. You won't see the majority of them - they're behind hills, mountains, or buildings. This is especially true if you're traveling on a vehicle for vast distances - entities are continuing to spawn in a straight line as you're traveling the countryside. When you log out of a game, most if not all entities despawn, leaving room for fresh spawns.

    There is also a limited number of spawns in the area. Just like POI's. Once you have cleared it, you will have to wait for the reset before they spawn again.  If you're always in the same area, and don't explore, then you are going to experience periods where you have simply cleared the biome area and nothing is going to spawn.

  13.   

    1 minute ago, Darklegend222 said:

    I certainly won't get help by people saying 1000 day worlds don't exist, but I did make a fresh install and I've gotten log files to generate again so I'll be taking it to the bug reports section. This didn't belong in general support since i was asking a general question to everyone who has those worlds. Not a support discussion with a stickied thread that shows "how to restore a corrupted world" which did not help me as i have tried it.

     

    So if you could be so kind as to provide a link to the forum of which you talk about, I will happily view it.

    I'm sorry, is it really that hard to look at the list of forum sections and figure out where the Support forum is?  It's clearly labeled General Support.

     

    That I have to spend the time to give you a link to something that is so easy to find that a child could do it is a little telling.

     

    Here is a screenshot.  See if you can find the words General Support, and figure out how to click on it.

    8fdea0b85d691a2b70dec9cd18e9777f.png

  14. 4 hours ago, Lemmers said:

    I can't imagine they'd remove a feature like that, that requires zero support from them to maintain. And if they do, there's always a workaround to find old depositories on Steam.

    But their goal of going "Gold" is that you'd want to play that and nothing else for the complete feature set, and it will be finished/stable so modders use that as a base for everything going forward.

    Steam probably charges them for each version that is available for the tool. Just like they charge extra for various levels of cloud storage.

  15. 10 hours ago, Darklegend222 said:

    None of which affect Inland.

    1. This is incorrect. It's a standard for all SSD's NVMe included. Filling more than 60-70% of the drive space will significantly impact the lifespan of the drive in a negative fashion, and will additionally decrease drive performance. 

    2. Speaking of Inland, they have some of the worst performance and lifespan I have seen in any drive. We've been running servers with SSD's for years. I have a stack of Inland drives here that I recently had to replace because after only one year of use with 40-50% of storage capacity filled for it's entire life they are now at less than 80% health, and data rates have tanked. I have Evo 850's approaching 10 years of use with harsher data capacity that are still above 90% health and run twice as fast.

     

    Inland Professional is what you get when you can't afford a mainstream drive. It's the bargain product of Micro Center, and is directly marketed towards budget builds, not performance. If you did the slightest bit of research you would have seen this.

     

     

     

    10 hours ago, Darklegend222 said:

    I am not new to this, and if it was my hardware in any way shape or form, it would've been detected and not posted on a forum ASKING FOR HELP 

    If you wanted help, you would have posted in the support forum, and followed the Pinned threads there to help you troubleshoot, and to properly report an issue.

     

    Instead what you actually did was start a complaint thread in General Discussion.  If you want to do the needful in the proper place, I'm happy to help. You've made this thread a steaming pile all on your own, and aren't going to get help here as a result of your attitude, and technical ignorance.

  16. 2 hours ago, Maharin said:

    Will the alpha releases still be available after gold?  Games like Terraria do this on Steam, is that the plan for 7DTD?

    It's been a few years, but I'm pretty sure TFP did state that the earlier versions would always be available to those that supported EA. For those who purchase the game after release, I'm not sure.

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