Jump to content

SylenThunder

Moderators
  • Posts

    6,989
  • Joined

  • Last visited

  • Days Won

    12

Posts posted by SylenThunder

  1. double-attempt is not normal. Ensure that your telnet settings are configured properly. Should be connection type "Raw", and not full Telnet.
    spacer.png

     

    And as meganoth noted, this thread was dead. Start a new thread following the Pinned instructions if you have an issue.

  2. 1 hour ago, faatal said:

    7dtd with the current feature set and assets will not run on PS4 and Xbox One. Not even close. The computer version of the game has moved beyond that hardware and it was a challenge to get it running reliably on current gen console hardware.

     

    This is exactly why I was shocked that yall had listed support for the Series S. If you left it to just PS5 and Series X, that would make a lot more sense.

  3. 3 hours ago, DaVegaNL said:

     'The responsibility lies on the end user.'

    Well.. No. That's not how it works.

    Yes, actually it does. It is up to you to ensure that the settings for your save match up with what you expect to get. No one else can do that for you.

     

    15 minutes ago, meganoth said:

    Lots of software developers including Microsoft needed to learn that lesson the hard way and I have the feeling the games industry is largely still in the pre-learning phase: The default setting has to be secure or you will hurt your customers badly and have to pay the price later with a bad reputation.

     

    It is exactly the least knowledable users who need the most secure setup and are also the users least able to set up the correct options

     

    I agree fully, however most tend to lean towards ease of access for the majority of the intended playstyle. Where I work, we are contantly fighting between making things easy to access and use for our end-users and meeting high level security standards to maintain regulations for HIPAA and HITECH. 

  4. 31 minutes ago, seven said:

    Are there any stats on that?

    I do not have access to any personally. TFP does though, and my statement is based on information they have provided over the years, and through my own personal support experiences with players.

  5. 48 minutes ago, BFT2020 said:

    7D2D has confidence issues?  😆

    I find a lot of people completely ignore most of the important settings when they are setting up their save game to play it. As a result, they end up leaving it open, and any bad agent could get in and cause them trouble. You hear about them every now and again and get to explain to them how to change the settings that are literally right there when they are starting up their save.

     

    Truly though, the responsibility lies on the end user. The game is likely played by the majority in a co-op setting with people who pay attention to the settings they are configuring. As such, the default settings are just fine for most people. Which is very likely why they are the defaults.

  6. Could you state specifically what it is you mean by "always online"?

     

    It has been several years since they had separate builds in the client for single player and multiplayer, so it is more curious as to what the exact issue is you are trying to remedy.

  7. A couple of things to note.

     

    1. The game is CPU bound. You won't see a huge difference in performance between a 3070 and a 5080. Sure, it might get you 20% better FPS in Ark or Conan, but it isn't going to do anything for you in a Voxel game.

     

    2. Your i7-14700k has 20 cores, but only eight of them are useful. Any application that ends up getting stuck on one of the twelve E-Cores is going to have @%$#ty performance. Since most programs don't code awareness for the type of core being used, and Windows has not had a great track record of managing them properly, it is extremely likely for a program that demands a lot of CPU power to get stuck on a CPU that cannot perform because 2/3rds of your cores are basically useless for any real work.

    Which is basically why you had better performance on your i7-10700KF. Sure it only has 8 cores, but all eight cores are performance cores. Your 14700k is basically the same but with extra cores that are a loss.  

    I was fighting a similar battle with a 12th-gen Intel chipset. Sometimes it could barely even run Excel unless I disabled the E-cores.

    My advice is to either disable the useless cores on your CPU, or to utilize software like Process Lasso to force programs like 7 Days to be applied to the targeted performance cores.

    Also note, that there is a HUGE problem with 13th and 14th-gen Intel chipsets that Intel has finally acknowledged that could also be causing you trouble. https://www.techspot.com/news/102555-intel-finally-investigating-reports-high-end-13th-14th.html

     

    3. I see a lot also where people do these huge upgrades and assume that because they have this new high-powered system, that they can run a bunch of software in the background without worry. When you are dealing with software that requires a large bit of performance from one primary core, and also is heavily utilizing multithreading, you will start to hit bottlenecks where multiple programs are battling for use of the same core. Don't forget to remove the useless bloatware, and trim down applications you don't need to have running. Like all of the sotware giants launchers, and be sure to exclude the client from security software as well.

     

    4. Also note that in the games current state, not all GPU features are handed off to the GPU. They are also not all fully optimized like a finished AAA title would have after it has released. Be aware that premium options and higher resolutions will have a toll that is not solely on your GPU.

     

    5. As for the network speed, it is generally just fine though the game does not perform well on older Wifi bands with the traditional round-robin configuration and low available bandwidth. However I will note that one thing we run into a lot is problems with "network optimization" software that is provided by your mainboard manufacturer. Other similar programs for boosting RAM or drive access will cause issues as well. Killer Networking or software like Asus's RAMCache tool must be removed. They are just bloatware for people who have no clue about how computers really work, and tend to cause problems because they are designed for standards more than a decade old.

    I will note this. I am on an AMD 3900X with 32GB DDR4 at 3200Mhz. My GPU is a 6800XT, and most of my system is overclocked at least a little bit. I play at 1440p with these graphic options, and have no issues with performance. Mind you I also have the game client installed on a pair of NVMe Gen 4 drives in RAID, and set the save folder to a separate SSD. 

  8. 57 minutes ago, FramFramson said:

    IIRC, significant multithreading improvements are unlikely simply because Unity itself has problems with multithread utilization. It IS a fairly old engine after all.

    Except that it isn't actually that old. The version of Unity the game client will be running on will very likely be less than a year old. Add to that the fact that Unity has been working to improve multithreading operations in the last couple of years, and you could see quite a bit of optimization in that regard. TFP isn't pulling a WildCard stunt and remaining on an obsolete version of the game engine because "it's too hard". Wildcard didn't even have to update versions from UE4 to UE5. It was just a minor update to UE4 that ocurred while it was in EA. If you look, every major release of 7 Days is on a new Unity client version. 

  9. 1 hour ago, DaVegaNL said:

    As far as I know on the roadmap under the section with the 2nd update.

     

    If they're not selling the DLC.. Then it would just be an update. Why would they call it a DLC?

    You can have DLC that is free, and it is basically like an optional workshop item.  Lots of games have done this for cosmetic items.

     

    Hopefully it won't be "DLC" like Keen is so good at with making it basically be microtransactions for paint colors.

  10. 3 hours ago, Matt115 said:

    3 things :

    1. If it was released in 2017 we would have big overhauls mods already 

    We had big overhaul mods before 2017, in 2017, we have them now, and they will exist in the future. Not entirely sure what point you are trying to make here.

     

    3 hours ago, Matt115 said:

    2. Nobody would complain about microtransations

    People will almost always complain about microtransactions. DLC is not microtransactions.

     

     

  11. Yeah, that hardware is scraping the bottom of the barrel for sure, but it does at least meet the super-vague minimum requirements. Though the GPU has the VRAM, I would put min-spec around a GTX 660, and that Quadro is about half as fast.

     

    Your friend needs to get a whole new PC. Maybe something that was built in the last decade.

  12. 11 hours ago, VooDoo said:

    this server ran a 7days server back in alpha 16.x to 19.X..  were/could the requirements change after 20.0 came out??

    Alpha 16-18 the min spec was 2.4GHz. A19 or a20 it was raised to 2.8GHz. The last time it was 2.0GHz was maybe Alpha 9. 

  13. 3 hours ago, Laran Mithras said:

    Could jiggle physics be disabled during BM?

    It wouldn't have any impact in performance. The bottleneck for BM is on the CPU. Jiggle physics are managed using the physx processor on the GPU. 

     

    Also, why the hell is everyone talking about this all of a sudden. It is like it has been completely ignored for a couple of years, and now suddenly everyone is complaining about one developer spending a few hours on a single feature like it stole years of development and optimization.

  14. Dedicated Server Does Not Appear in List, or is Unable to Connect to EoS

     

    Making a note of this because it has been coming up as an issue for a lot of servers not just with 7 Days, but pretty much any that utilize EoS for the server listings. The issue is a result of some changes Epic made late last year.

     

    In addition to opening ports 26900 TCP and 26900-26903 UDP, you may also need to install the revocation certificate from here for EoS. The downloaded r2m02.crl file must be installed I by selecting Place all certificates in the following store and selecting Trusted Root Certification Authorities. A system restart may be needed.

  15. Looks like it isn't able to initialize a connection to EoS. First step would be to ensure that you have excluded the client and save folders from security software. If you say "I don't have any", you have Defender, and it absolutely must be excluded because you cannot truly disable Defender. I cover this in detail in the Pinned Support FAQ thread in the General Support section. Also note that I have moved your thread to the correct forum section for support.

     

    You also might need to install the revocation certificate from here for EoS. The downloaded r2m02.crl file must be installed I by selecting Place all certificates in the following store and selecting Trusted Root Certification Authorities. A system restart may be needed.

     

    Lastly, that CPU does not meet minimum specs for the client. You will experience network and map latency issues, and very likely to experience, AI glitches as a result of the CPU and RAM/Mainboard bus not meeting the power the client requires to run. Minimum spec is 2.8GHz, and your system might hit 2.5GHz for very sporadic periods. The base speed is 2.0GHz, which has been below min-spec for over half a decade. You might be able to boost performance by switching to a headless Linux setup as that will make better use of the CPU threads available without the overhead of Windows. IMHO though, even that will not make it run well enough to be enjoyable.

×
×
  • Create New...