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SylenThunder

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Posts posted by SylenThunder

  1. 2 hours ago, Cpt Krunch said:

    I will probably make a non-monetized version available to the community.

    Just to be clear here, a monetized version would be in violation of the rules and TOS.

  2. 7 hours ago, Gamida said:

    Never noticed that 19.5 was available until you posted that. How long was it out and was there a post saying it was?

     

    Over 24 hours now, or roughly 19 hours before your post. There is the main announcement in the News and Announcements section. It was also broadcasted in the official Discord, Reddit, and Steam (both in your library, and the forum). It was probably announced in Facebook and Twitter as well, but I don't frequent those.

  3. 5 hours ago, stallionsden said:

    Unfortunately they would require the source code for it to be able to continue with it.

     

     

    Yes. I had considered it, but have not received any responses from the author. And to be honest, I've stopped trying to reach him. If he's stepped away, that's all there is. KingGen is shaping up, but everything is going to change in a20 also. So don't get too attached just yet. 

  4. 18 hours ago, Sarakatunga said:

    use the settime command on the console. Example if you play with a friend on day 200 and they reach 210 then if you want to enter with another friend you put day 200 and that's it.

     

    Bad advice. Using this command is almost guaranteed to permanently and irrecoverably break the save.

  5. 6 hours ago, Roland said:

    I believe that the game automatically detects the language you have Steam set to and that there is no in game manual option. If the OP has Steam set to Persian and the game isn’t matching, then it means Persian is not a supported language. 
     

    A good workaround is to get a headset and talk to each other in whatever language you wish. It is a MUCH better experience than texting in any language. 

    Correct. Pretty sure the supported languages are as follows.

    • Brazilian
    • English
    • French
    • German
    • Italian
    • Japanese
    • Korean
    • Polish
    • Portuguese
    • Russian
    • Simplified Chinese
    • Spanish
    • Traditional Chinese
    • Turkish
  6. 8 minutes ago, tenchikun said:

    So my computer is a Nintendo now? 

    No, but it is a pretty common issue. Especially with lower profile CPU heatsinks that have a down-facing fan when in a dusty environment. (I live in an old house, and am always battling dust bunnies.)  If you have a high-rise heat sink like the Evo 212, and well directed airflow, or simply liquid cooling, it's not as much of an issue.

  7. What about just converting the named object terrDestroyedStone into something else?  Like a wood frame.

     

    <block name="terrDestroyedStone">
    	<property name="Material" value="Mwood_weak"/>
            <property name="NoScrapping" value="true"/>
    	<property name="Shape" value="New"/>
    	<property name="Mesh" value="cutout"/>
    	<property name="Texture" value="381"/>
    	<property name="ImposterExclude" value="true"/>
    	<property name="Weight" value="90"/>
    	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
    	<drop event="Destroy" name="resourceWood" count="1" tag="oreWoodHarvest"/>
    	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.3" stick_chance="1"/>
    	<property name="CanMobsSpawnOn" value="true"/>
    	<property name="EconomicValue" value="5"/>
    	<property name="EconomicBundleSize" value="1"/>
    	<property name="SellableToTrader" value="false"/>
    	<property name="FilterTags" value="fbuilding,fwood"/>
    	<property name="SortOrder1" value="4030"/>
    	<property name="SortOrder2" value="0002"/>
    </block>

    Note that this code is just a fast hack I did without coffee. It may not be 100% up to snuff.

  8. 1. As doughphunghus stated, you have two overhaul mods there. Overhauls don't work well together.

     

    2. You simply have too many mods. This isn't Skyrim, this is an EA game still in development. A third of them most likely have conflicts. I would be curious to see a gameplay log when you're having the issue, but I'm pretty sure I already know what it is...

     

    3. It's known that having too many recipes will cause the client to freeze up when opening inventory. I have not actually run into it with the R menu, but given the number of mods you have that affect that section of the game, I'm not surprised to see it here.

     

    Easy fix, minimize your mod list to the basics.  Only keep what you can't live without. Then work out that they are actually compatible.

    Hard fix, drill through each of the mods to see what can be compressed, combined, or eliminated due to compatibility issues.  Tip: load order matters with some mods. There is no "set standard" though like games like Skyrim or even Conan. It's basically knowing wat the mod does, and working them all out individually.

  9. 2 hours ago, Beelzybub said:

    I think rebooting the server once a day would be a good plan, and easily automated.

    Yes. If you're on Windows, it advised to do it about every 8 hours. Otherwise you run into memory leak issues. 

    On Linux it's typically good for 24 hours.

     

    Linux is simply better overall with better server performance, automation, and fewer general issues. I don't understand why more games aren't developed to run on it.

  10. 50 minutes ago, Alwaysthedms said:

    No. that is normal.... I mean the lanes have them going across. 

    So I found out it only happens when I do Special "add Darkness Falls". I KNOW I CAN"T PLAY DF WITH NITROGEN I AM NOT PLAYING DF FOR THIS MAP CREATE, so please don't say that; ik unfortunately. Is this always going to happen regardless or is there a way to fix this?  

    With that being said, thank you Hood for the response. 

    Yes it will always happen. The code for the highway was basically Alpha, and as far as I am aware, was never completed. It's a bit buggy.

  11. 39 minutes ago, tenchikun said:

    ok, so i've been using msi afterburner to lower my gpu core clock and it is definitely helping to keep it more stable. But I don't loaded and installed the newest driver that came out on the 29th and it is more evident that ever that this is a driver issue. With the new driver it had my clock speed running at 1980mhz, not spiking at those speeds but running steady at those speeds which is insane for this card and will undoubtly make it unstable. I had to reset msi afterburner and drop the clock speed again. Its now running at a stable 1635mhz. Not sure wtf nvidia is doing with these driver updates but something is seriously wrong that it would cause clock speeds to go through the roof like that. 

    As of driver version 466.11 Nvidia added GPU overclocking to the default drivers. Theoretically this is only supposed to effect the 20- and 30-series GPU's, but I saw some reports that it also works on some newer MSI 16- and 10- cards.

    This is a feature of GeForce Experience, and is yet another reason to avoid installing this bloatware on your system.

  12. In the game Launcher under Tools is the option to "Clean game data". You'll want to remove Discovered map of remote games.

     

    Alternatively you can also manually go to your UserData\Roaming and remove them there.

     

    My path for example...
    C:\Users\Sylen\AppData\Roaming\7DaysToDie\SaveGameLocal\

     

    Just delete all the folders inside there, and it will remove your locally cached data from servers.

  13. Just now, PoloPoPo said:

    So if the error on the 8K map was carried over from the 16K map the 8K server should run without error again if I join it right on computer restart, right? I will try that today.

    Unless the corrupted data from your character on your local PC carried to the server and corrupted the local file. Then you would need to have the character wiped there as well.  Best to start by wiping all of your local server cache, then reboot and try again.

     

  14. The issues with the 16k map start with the initial download taking forever, and then the rest build up over time. The longer you play on the map, the worse it gets.
    If you had previously joined the 16k map, left and went to another server without fully exiting the client, the corrupted memory data can carry over to your character and locally saved server data on the other server.

     

    This is partially due to the way data is shared between the client and the server. They did fix a bit of it in the last patch, but it still needs work.

  15. Just now, Beelzybub said:

    I connected to that server, for science. It's a 16K world, so I would expect connection issues. 16K is not supported.

    Completely not supported. In fact is is guaranteed to have connection issues, sync issues, and other similar problems. I have tested this extensively with a large variety of hardware.

     

    The only error I really noticed in the log is that the server you're connecting to has a custom prefab. So when you're in that area, it will not display properly, and will cause sync issues also.

  16. Just now, Arch_Succubus_Eclipse said:

    Okay I would but I don't see a worlds folder other then the generated worlds folder, do you mean in the saves?

    The Worlds folder is in the client folder.

     

    Example: E:\Steam\steamapps\common\7 Days To Die\Data\Worlds

     

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