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Callum123456789

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Everything posted by Callum123456789

  1. hey i have something to say whenever i had a pc power outage in a19 or below i was able to copy and paste the files that i backed up into the corrupted save game but then with this alpha my pc had a power problem then when the game crashed if the save file was corrupted faire enough i can fix that but then it seems to have completely removed my save game entirely so i cannot restore the save at all i know this is my problem but i just dont see what happened for things to change with the way the game handles things and leads me onto the question will we ever have some sort of save system? i feel like that would fix this issue forever as always thanks for the things you do guys! on second thought i dont know if that is possible with voxel games but i thought id ask
  2. damn thats an odd occurance i havent ever had this issue and i have a 500 plot farm
  3. all i have to say is this games in alpha things change things get better give it time and youll appreciate it for what the game is i mean you could always play some other game right if you dont like it right?
  4. loving everything new with the random gen but the amount of tier 4 and tier 5 pois seems to be lacking when i generate worlds for example in a18 and a19 i would get like 7 factory's, 4 apartments and a few skyscrapers but seeing in a world gen previewer tool most worlds i generate only have like 4 or 5 tier 5 pois
  5. i sometimes wait for the stable builds but the last few alphas ive wanted to experience everything new as much as i can lol its just that good 😂
  6. anyone remember how scarce ammo used to be in the older 7dtd lets say between a10 and a17 i think its in a good position where it is in b5 im on day 6 ive used atleast 200 rounds so far of 762 and ive still got 400 with no extra loot abundance modifiers and not buying any from the trader
  7. hey guys i have a question: would there be anyway to create radiated spawns at night or in the wasteland biome in the spawning.xml files? because its something ive been thinking about doing in the later game just to make things more difficult because night looting at that stage isnt very dangerous also i have seen some posts from downtown areas tanking fps again and i myself can also confirm this
  8. ive had this issue generally when the game doesnt close properly and you are on vehicle i dont know if its your pc because mines 2 years old basically brand new and i have definetly encountered this issue starting in alpha 18 it didnt exist before not too sure why it does now
  9. that is probably the most cured thing i have seen in 7 days to die LMFAO
  10. i mean i have some sort of log i was on my first bloodmoon horde also had a sledge turret i was fighting with my turret with me and it fell through the floor during the horde one thing i know that fixes this is placing a cube then placing the turret on top of that then it just seemingly stops but if its just floor it falls through its been happening since the launch of a20 i know because i played on the day it released publicly this is both an sp and mp bug oh and this bug isnt just to do with the sledge turret the same exact thing also happens with the junk turret too
  11. i like the new farming system to be honest like i will admit at first i was like what the f is this? but i put some points into it and in the long term it works out well the rule is you look after your farm and make it sustainable it will sustain you lol i dont know if this is finalised but it seems pretty good where its at right now
  12. i think the forge is an example for what im looking for since you cant type in the material amount that is to be smelted
  13. if there is one thing i have wanted the most for building wise i would say it would have to be a precise stack count for example i have 3 concrete mixers lets say i want to split them all into 2000 crushed sand stone and cement but then its difficult to do so since you can only really take half stacks of things
  14. ive wanted to see him play it for like 4 years lmao
  15. i would say no as the zombies could easily get through an iron hatch if you cannot kill them fast enough eg not fighting them or you are trying to spam repair it without a nail gun and for the most part it isnt messing with the ai
  16. using blocks that have proporties that manipulate the ai, just sitting on roof tops on blood moons long concrete corridors to walk along on bms same goes for just circling around an undergroudn tunnel and probably repair spamming hatches so you dont have to fight the horde these all seem like messing with the game and or ai to make it easy i always have some sort of killing pillar with wedges leading upwards then i build myself with a kill box with poles and normal blocks seems pretty fair of a fight to me
  17. i havent ever cheesed the ai in this game point for this is it makes the game way too easy if i took a guess id say the peeps who most likelly cheese the game are newcomers who are getting the hang of things or if you are playing on insane
  18. seems right to me lol of course not but i havent seen this bug yet in rwg im gonna guess that its a more uncommon bug where the wilderness poi paths intercept with lakes and rivers and cause some weird stuff to happen for example this
  19. interesting note unrelated to this but there is a plasma baton in the game files so its probs the t3 baton
  20. huh ive seen a tier 6 quest layout in the xml files.... now im really curious
  21. now this is epic look at this bigass city lol i missed these when hub city got removed in a17
  22. lbd is good and bad i love it but i also dont its complicated i miss it sometimes too but i think mods will cover this e.g. darkness falls both perk systems have their ups and downs they sure did ill post a screen shot soon
  23. it works but then it will only spawn in like 2 or 3 cities which is odd overall im seeing positive results and suprisingly minimal fps loss i have generated a mega city with atleast 200 tiles and my fps seems completely fine
  24. i like to test things i know all the consequences of modifying things thanks for the info and ill let you know if modifying the tiles min and max values
  25. hey i dont really have much options as to how i would go about asking is there any way to increase the amount of towns generated in rwg past the capped limit so i thought i would ask it here: in the rwg.xml file i generated 2 10k worlds one with the default values with towns being set to many which i believe is 4? then in the next modified 10k world i set it to the value 10 and i noticed in the generation that it said generating 50 towns or something like that but in the end both worlds had the same amount of towns so i am wondering is that a hard coded limit or is there any way to bypass this and generate as much towns as i would like and or cities any help on this subject would be greatly appreciated.
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