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Callum123456789

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Everything posted by Callum123456789

  1. After so long, it feels strange to see our player models actually look human like lmao the UMA play doughey models have been around since basically forever I kinds got used to them but alas I'm very happy that we're getting these great new high res ones at last.
  2. correct me if im wrong but im fairly certain none of the electrical banks make any heat, i agree with riamus as it stands solar cells need to be changed to make them worth using the price and rarity of solar cells make them a laughing stock compared to the generator in terms of effort to use/obtain.
  3. lets not get realism mixed up with gameplay too, ive seen this argument made before where its realistic but sometimes realism harms gameplay and creates a negative experiences. edit: also yeah sometimes block hitboxes can be messy ive had this before too.
  4. from the above clip i know very well myself that when you are reloading you cannot jump properly, that is the cause of whats happening there, putting points into run n gun will alleviate that from happening. edit: i though this would be more well known but i guess not? im used to it so i never jump while reloading as it will not help you.
  5. with seeing the new animations for the mountain lion, hopefully theres also some new animation for zombies crawling in the works the current one is quite janky and glitchy (zombies falling into the floor crawling and getting stuck or they do these ninja ducks within a blink of the eye and get a free hit off on you)
  6. tbf all im gonna say is who cares about the real world arizona's enviornment? more environments is probs for the better with 7 days im in agreeance with goldenfox
  7. yeah with the new pois coming you would think having those cut zombies would make sense to have a reappearance i.e im not too sure why the frigid hunter or the frozen female lumberjack were removed and just the ordinary lumberjack is the main wilderness spawn, as stated above the farmer zombie being removed as there are plenty of farm related pois now theres more schools and what not so it'd make sense to have those spawns around there and the cowboys in the old west which were also removed.
  8. heres my $0.02 onto this too, we all know that the 4 main biomes (technically 5) work well for what they do but i feel with you that having more biomes is more eye candy to look at and more diverse environments to explore with unique features and challenges is something that would complete the rwg experience imo, finding the plains biome back in the older alphas was nice as like i said earlier even though it wasnt everyones favourite biome it had unique features to it even if they are small, you also had biome specific pois which also made the biomes feel more unique like you went to the burnt biome and saw a bunch of burnt homes which makes sense in the burnt forest, i also know adding biomes would be a decent amount of work but the more the merrier would probably be what a large portion of people would love, i of course dont have a lot of ideas for biomes but i know there are many possibilities for more biomes and features that define them to create a compelling gameplay/visual experience.
  9. I can't lie, you are awesome for putting these updates about your work out, absolutely amazing. 😀
  10. looking at it unless theyve combined the legs/torso into one its definitely 5, but of course i could be wrong and i believe the original concepts shown in the a19 or a20 stream i believe it was there was 5 parts and a completion bonus for having a full set.
  11. yeah, hopefully quest rewards get balanced in a future update, i had said before that quest rewards for higher tier quests make the crafting/looting part of the game completely obsolete, a way around this would be to have quest loot into separate divided loot groups based around player level i.e a level 20 player does a tier 5 quest if you based the quest rewards around lootstage it could give a 20% loot boost bonus in terms of what the reward could be as of rn getting a level 6 m60 when you can only craft/loot level 4 ak's is a problem
  12. Biome specific pois, plains biome, burnt forest (rwg), Lake sub biomes, caves and hub cities.
  13. love to see the lore pieces, hope to see more in the future.
  14. Wondering sleepers were on the a20 dev diary but they didn't make the cut hopefully they do come eventually though.
  15. i think at this point this may as well be the official dev diary lol looking at everything posted it looks like it all checks out and nothings missing keep up the good work.
  16. yep more zombies = more opportunity for pois for sure i mean hey maybe a next tier up of infestation could be quarantine zone? where instead of 1.5x zombies it could be 2x or 2.5x the amount of zombies in that poi for an even more extreme challenge.
  17. ddosing in all forms is a @%$# move through and through i dont understand the need to do such foolish things.
  18. the UI is an interesting point i liked the look of some of the new ui design concepts....i wonder if we'll see those in a22 or a22.x or a later build i do miss the old ui pre alpha 13 so having a new one that looks less bland would be nice, dont get me wrong the current one works but it just doesnt look the greatest when compared to the classic ui map, inventory, character screen etc.
  19. Having mod slots for the dew collector would be very nice I.e the water filter could be a mod for the dew collector that makes it as it is now but without one it takes 50% more time and makes murky water rather than the water filters being so tied to the traders you could get a dew collector up without almost always needing to get them from the traders.
  20. ive found one in the 1k hours ive played a21 so far lol its a 5% chance to drop basically none.
  21. completely agree if you arent mining metal blocks/clay the auger feels really underwhelming (like you said it chugs gas and now gas is much harder than it used to be to craft and it makes a ton of heat) the auger is only ever so slightly faster if you have a steel pick that can 2 hit metal blocks i feel the progression for the motor tools still isnt worth it as a tier 1 auger is much worse than a lvl 6 steel pick still for mining.
  22. they're commented out in the loot.xml file you'll have to manually uncomment them yourself if you want to find them (or if TFP release an update around this time)
  23. merry christmas to everyone here i hope the best of days to come and especially on christmas 🙂 a little christmas themed thing that an ai came up with heh. In the world of zombie mayhem, as the night begins to fall, Survivors gather 'round, preparing for their brawl. Seven days to die, the challenge they embrace, Building forts and scavenging, in this post-apocalyptic place. On the first day of Christmas, a zombie horde did swarm, They fought with all their might, to keep their fort from harm. On the second day of Christmas, they crafted stronger walls, Armed with guns and explosives, they stood tall as nightfall calls. On the third day of Christmas, they found a secret stash, Filled with food and supplies, a welcome Christmas bash. On the fourth day of Christmas, they ventured out for loot, Discovering hidden treasures, their spirits were given a boost. On the fifth day of Christmas, they faced a fearsome boss, With teamwork and determination, they didn't suffer loss. On the sixth day of Christmas, a blizzard came their way, They huddled by the fire, keeping the cold at bay. On the seventh day of Christmas, they celebrated their survival, With gifts and laughter filling the air, overcoming each trial. In this Christmas song, the game comes alive, Seven days to die, a challenge they strive.
  24. im also fairly certain i heard on one of the a20 dev streams somewhere that rick eventually wanted to have an actual eating animation for food/water but i could be wrong on this since its been so long maybe it was the a21 im not sure the dates get all muddled up.
  25. as the title show's it would be cool if we had a freedom of choice as to which quests we could do an example of how this could look from a trader menu perspective is: id like to pick a job and when you have unlocked the sufficient tier level to unlock all quests types (tier2) you could choose what jobs you want like an infestation list, fetch list clear and fetch list or purely restore power however i am not certain this would work in actuality i do believe it'd be pretty neat. there could also be a way to unlock this mechanic like you complete tier 6 quests and you get the freedom of picking whichever quest type you want from a sorted list or reach a certain reputation level.
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