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Ramethzer0

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Posts posted by Ramethzer0

  1. Oh man, I've been there for so many of these, or variants thereof.

     

    I remembered more today.   Anyone else recall their first time fat fingering a key and ejecting themselves from a Gyro while in flight a mile above the ground?  Or travelling through the wasteland while on a minibike and hitting mines you didn't see in time?

     

    I've said this one in another thread before, but during the first time playing with my latest cohort of buddies (I recruited them shortly after A17 went stable) I feel through a trap floor down into a basement that had several sleepers within.   There was no light anywhere, and I had not looted a headlight mod yet.   It was night time.  It was not my best moment.  I was torn to absolute shreds within seconds.

     

     

     

    *shaking my guilty head*

     

    EDITED: posted as the exact same time as Darthjake.  Jinx!

  2. So lately the forums feel soured for me in a few ways that I wont go into.  However, to take the initiative on this I wanted to share some spectacular ways I have died trying to do something that I prolly shouldn't have.

     

    Back in a16.4 if you remember, it was the wild west of world generation.  I can recall vast trenches at the base of tall peaks and cliffside roads.   Once, just to see what would happen, I drove my minibike off of one of those cliffs.   I want to share that I have a pretty strong fear of heights.   In a moment of spectacular enlightened madness I decided I needed to have this experience.   I made a short wooden ramp at the edge where I had a good amount of space to reach maximum speed (back then, the speed of a minibike was based upon its quality level IIRC).  I revved, and blasted off - and instantly regretted my choice when I respawned finding myself at some random spot on the map nearly 8 km away.   I lost everything in the bike and on my corpse and it was enough for me to start over on a new public map.

     

    I've been torn apart by packs of dogs more times than I care to count.  I remember when they didn't always growl before they got too close.  Ninja animals like dogs, wolfs, and bears were not uncommon.

     

    I have fired a rocket launcher into a wall purely on reflex, in a house made entirely of wood before I realized it was made entirely of wood.  It took me a while to dig my corpse out of the rubble and get my stuff back.

     

    Remember that time when you first realized that grenades WILL go off in your hands if they've been primed?   Pepperidge Farm remembers!

     

    I've driven into a buddies uncapped mine shaft and fallen to my doom.   The fact the landscaped hadn't rendered so quickly was partially to blame.     >.>    <.<

     

    Recently, I've tried to kill a snake in a small town shortly after I spawned fresh into a new world.   For some damn reason I couldn't hit the damn thing with my bone knife and it eventually killed me because I was too boneheaded to let a snake get the best of me.     The shame of this defeat still resonates.

     

    I have been torn apart by a swarm of buzzards back in A18 due to their newly minted turbo boost function when chasing down survivors in vehicles.   Ugh.  I'm likely not alone in this experience at all.

     

    I once was invited to check out a mine from a buddy of mine who wanted me to see something specific.   I open the cap, go down a flight of stairs only to learn that part of his ladder is broken and I fall all the way down into a bunch of spike traps.   In my buddies defense, he needed them because the auger was heating his chunk up pretty strongly and he needed the extra protection.   However, my pride was wounded grievously.

     

    I got to give it to Neebs Gaming for having THE BEST death scene in 7 Days.  In one of the games they played in A16, when the gang is inside a nasty dungeon style POI and Neebs points out there's a spinning fan blade inside the room.   Simon doesn't see it because its above him.  Appsro tells Simon to hit space bar, and without even thinking about it he does so, catching full on Cuisinart action right into hamburger.

     

     

  3. 13 hours ago, Zxaiercese said:

    One side effect of the water thing... cooking. Want to boil an egg or meat, or make cornbread? All early game staples, which are virtually pointless now since just being able to hydrate yourself with gallons of water per day will use all of your water reserves. Cooking has essentially be nerfed due to the water changes.

     

    I think that was an intended consequence of making water a wee bit harder to come by, and that only (again) affects the most earliest of play throughs.

  4. 3 hours ago, saltychipmunk said:

    Just play an overhaul mod pack. pretty much all of them focus heavily on overhauling progression to give the game a better tail. 

     

     

    Not knocking on mods here, but the game's lifespan could definitely be improved (IMO) by the continuation of making progression seeming a bit more contextual.  I know not everyone would agree with that, but we have the evidence of lengthening the early game progress for this purpose, so why couldn't we look at mid game progress as well? 

  5. I'm not sure if you knew this but there are a multitude of other debuffs that can be inflicted upon you after scuffling with the undead as well.

     

    Its been noted in the code by other users that certain zeds also have a higher chance of inflicting infection.   I have heard in the past, that a group of zeds mobbing up on you can have a collectively higher chance to wound any given player.  Not sure how that's been tweaked or evolved since A19.  So, it would seem there already exists a web of damage types that can be inflicted upon you should you find yourself unlucky enough to get boxed in.

  6. 21 hours ago, RStarphoenix said:

    I know this isn't part of what the OP asked for ...but since cotton is more valuable now because of this, have you thought of making a cotton farm alongside your super corn farm? It would supplement your cloth needs especially if everyone isn't helping to farm all the grass for you to make cloth via fiber.

     

    My current farm is a series of 12x12 farms that virtually take up an entire parking structure, and that's not nothing.   The issue is, it takes an entire growth cycle to support the cotton and then process it.   Meanwhile a tier 3 or 4 savage country can produce several stacks of cloth just from scrapping the clothes alone in a matter of 10 minutes with my group.   The cotton I often produce is supplemental to what we already gather passively, which isn't much on its own.    The looters/salvagers in my group do not often consider cloth to be a priority during large POI raids, in favour of high value items for dukes.  So, periodically I will poke one or two of them to ransack a place that can get it to us in bulk.

  7. I'm currently the farmer for a 5 person multiplayer server.   With the size of the group I have, super corn and glue are pretty much used interchangeably.   I've seen us go through glue like it's going out of style and I've seen us run through as much as 500 in 8 hours, averaging around 350 ish when times are slow.   My people practically drink it out of the carton.   I sometimes have issue of running out of cloth if I don't remind them to scrap every bit of clothing they find out from savage countries and laundromats.

  8. On 10/7/2023 at 7:14 AM, meganoth said:

    Though concerning your aside it is worth mentioning that he has as much right tossing his hot take onto the pile as you have praising them, even if it were certain that it won't result in any changes. This is a discussion forum. If he ever steps over the line you always have that button above to report the post to the moderators.

     

     

     

    I both do and do not agree with that.   The agree comes from the ability to express ones self here in the 'discussion' format.   I would never advocate to silence folks.

     

    However, the caveat I feel that's relevant here is the content and language one uses to express that idea.   This is the part I don't have to accept.  If another forumgoer has the right to say what they feels, up until moderator intervention, then by the same logic shouldn't respond to said criticism with my desire to absolutely reject it?  I don't always need a report button to prove that point, which I see as a tool for potential silencing.  I'm speaking from the perspective of a participant in this conversation, not as some desire to position myself as a moderator.

     

    I realize this can be hot button topic, but I just don't agree that all hot takes have value.  I could go on a whole other topic about how sensationalizing this has become popular across social media and from influencer types, but that's a whole other can of worms.

  9. On 10/5/2023 at 11:40 AM, avalonnn said:

    I intend to write more, but I'm very impressed by:

     

    • A voxel building game that lets you manipulate the environment achieving results that you can predict if you have the imagination
    • A game that works at numerous difficulty levels -- I have loot and XP up, zombie speeds down, blood moon every 10 days (air drops every 7), and loot at 150% (200% at start). On Adventurer (low difficulty). 
    • A loot system that works for me.
    • Combat that remains interesting over and over again. 
    • The blood moon system under which your base is attacked in ways that you can plan for.

     

     

    image.jpeg.6bd279d0edbf516806167f713456b5dd.jpeg

  10. On 10/4/2023 at 12:08 PM, Crater Creator said:

    I’m curious what other people do, especially in single player. Do you also accumulate types of ammo that don’t get used? Or do you use all types of weapons eventually, or stop picking up ammo you won’t use? Do you craft or buy new guns specifically so you can use ammo you have piling up? Do you sell the ammo, or scrap it to turn into something else?

     

     

    A true zed shredder ignores no weapons, and thus ignores no ammo.   I don't even care if I have perks or not, and this includes explosives.

     

     

  11. On 10/4/2023 at 2:01 PM, meilodasreh said:

    and that‘s a very annoying thing right? So yes it should definitely become part of the game too, is it that what you‘re trying to say?

     

    Ahhh yes.  Let's overlook a strong detail about infection in a game that has baked in features regarding  *checks notes*  infection.

     

    Debuffs are annoying.  That's the point.

     

    This game does have some immersion elements sprinkled in even if its not implemented across the board, and that fact doesn't bother me in the slightest.  Wounds like abrasions and infections in this game represent a deterrent from melee combat.  We're not meant to rely upon it all the time.  This is in addition to the fact that in some past alpha builds, melee was problematic because you could smear small groups of zeds by simply timing retreats in your combat pattern.   You are very late to this party.

     

  12. On 10/5/2023 at 4:26 AM, Archael said:

    Its funny how people ignore main point in discussion and stick to arguments irrelevant, thinking it is in any way valid to the discussion :D

     

    Except you missed the part where alpha 16 has 95% of what you were explicit about.   I'm not sure what you're considering irrelevant here, as I've literally handed you the answer to your problem.   Aside from that, you can keep all that shade you threw about the devs.   They've spent years of focus toward a SINGLE title, and here you come from the cheap seats to toss your hot take onto the pile.   What did you think that was worth?

  13. 2 hours ago, NekoPawtato said:

    If you really just want to clean up one area and don't care about the rest of the map, and you don't mind admin tools, there is an item in the game you can grab from the Creative Menu called the Admin Block Replace Tool (dark purple wrench). Left click a clean road to set it as the source, then right click on the decal and it will remove it without changing terrain level.

     

      Hide contents

    https://imgur.com/a/wx4gN7k

     

    1. Hit F1 to pop up console
    2. Enter cm and hit enter
    3. Hit esc to close console
    4. Press U to open up creative menu
    5. Search "dev" and then click on the icon between the hand and the star
    6. Look for a dark purple wrench
    7. Repeat step 1-3 to disable creative menu

     

     

     

    That is pretty baller right there.  I'm going to remember that!

  14. 4 hours ago, Archael said:


    Here i would like to post an idea of three progression systems merged:

    1. Magazines and books, which is learn by looting. Could teach people new perks, like current books and some attribute perks. Some perks from leveling could also be placed as books/magazines.
    2. Leveling. Each lvl player gets skillpoints and can apply those to increase simple stats like damage increase, health regen etc. simmilar to current attribute increase.
    3. Doing. When hitting enemy/block or getting hit, would increse characters knowlege about used thing, and with this increase quality and unlock new schematics of used item. Example: using pickaxe for log time, sitting in mine will teach character how to craft better pickaxes (not axes, not shovels). Works simmilar to current magazines but instead of reading its actual doing.


    And if one looks for ingame explanation, here it is: When using an item for a long time, one can see its flaws and weakpoints and by practicing and keep trying they can learn how to make better thing.
    If someone finds this explanation, then im sorry, lot of things in game are even more illogical.

     

    You are pretty much describing Alpha 16.   Here's a link for you.

     

     

  15. 15 hours ago, ChillyFlake said:

    well i know that, as i tried but apparently failed to make clear. the problem is theres a long stretch of land at LEAST 500 blocks long that is generated to not be flush with the blocks, i.e. its slightly lower and placing a block to flatten raises it, not to mention the slow incline pathways that go up or down and placing a block only makes a minecraft-extreme step incline.

     

    i know what they are and i know basic ways to get rid of them im just asking if theres a less @%$#ty way to do it where i have to manually sculpt the replaced ground back into whatever shape it was in

     

    Yeah that's gotta suck.   I'm not sure if there's anything I've come across from my playbook that can help you other than 'out of sight, out of mind.'

     

    For me that would mean I'd just straight up move away from the eyesore so my OCD doesn't send me down the path of trying to fix landscape issues.

  16. 7 hours ago, Riamus said:

    As of A21, stumps in POIs do not give you a better chance of getting honey.  The drop rate is the same for wild or POI stumps.  You just tend to get more close together so it feels faster, especially in that POI that has something like 5 or 6 stumps.  Bee hives do not drop honey, which doesn't really make sense.

    vurt da furk?  lol  I wonder if that will be changed, because wow that's a missed opportunity right there considering there's a POI for every mainstay resource a person might need.

     

    Unless the rationale for this was to get people to raid more pop n pills, which also makes some kinda sense.

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