Erik Louden
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Everything posted by Erik Louden
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I would love to strip health increase from food and make it level dependent - not sure that is possible.
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@KhaineGB "All zombies updated from Legacy animation to Mecanim." What does this mean/do?
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Are you planning to do an A17e version of DF or are you going to wait till it goes to A17 (after getting serious game time in of course)?
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I'll give a shot when its ready.
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Um, I'm the hunter class and I make it as soon as I have the mortar and pestle. Corn grain and water on the campfire right? If it is only 0 or 100, have you tried with 0?
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Grain alcohol is very easy to make and it's easy to get corn so I'd not make it not 100% resist for both. Seriously I have grain alcohol from day 1 on (use it to help with mining).
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Just throwing out ideas. It pisses me off watching lets plays and they are running around mining and looting at night like it was an easter egg hunt.
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While I'm at it would it be possible to make the zeds run faster than the player at night, that combined with only 30% stun resist chance should make night activities terrifying (as they should be).
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Hopefully it'll be possible in A17, right now it is an exploit.
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When you switch the mod over to 17 can you reduce the stun resistance from 100% to like 30% for alcohol?
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Big forge only has 2 slots now?
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Gah, looks like A17e might be a Sept. release. Gonna start a new 1.8.2. game tonight to stop me from going insane.
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Vermintide 2, never played it. Play a ton of Total War Warhammer II though
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I think it will be good to see you only start off doing a little damage then watching the damage you do increase as you go down the skill line. Better than reading "you do 3% more damage".
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Hey KhaineGB, When 17 drops can you add the zombie health bar back in? It was mentioned that it was removed but hinted that it could be modded back in.
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How about making them move faster, not run mind you but a fast walk. The idea is that you can get overwhelmed, you have the numbers so maybe just need a little speed so they converge faster.
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With KhaineGB unable to access this site it is naturally a great time to make a suggestion. So the main tediousness of the game is the low-level zeds that wander everywhere, they are no threat (even at level 1) and there is a ton of them. Is there some way to make them more of challenge? Maybe every week or few days there are less of them but they are more dangerous?
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No worries, it's a trivial thing.
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Few things: 1) Snakes do no count toward kills 5 animals with the hunting rifle. 2) Found a book called "Tool Crafting Notes", how do I use it? 3) Is there a way to harvest plants without needing to replant them?
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Rumor has it that Khaine actually did the voice over of the female bandits. J/K - Mod is amazing of course but it was getting a little too warm and fuzzy in here so I had to bring in a little shade. =)
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What are you guys talking about?? That guy is a total punk!
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Don't know if its possible but maybe put it in the scrap queue?
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It's alright- I was just bitching. 1.8 is the best (hardest) yet, every day so far I'm having a number of "Oh ♥♥♥♥!" moments. Running at 25% loot also makes base building slow and horde nights defense was almost non-existent except for by bow and hunting rifle.
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The 8-foot zombie chick that one hit kills me shows up, seriously what is the purpose of her appearing early on when the player as not even a small chance of surviving?
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That might of been it - any way to make the quest incompletable if there is no inventory space for received items? Maybe make it a step to complete for the quest?