Jump to content

MechanicalLens

Members
  • Posts

    4,031
  • Joined

  • Last visited

  • Days Won

    20

Everything posted by MechanicalLens

  1. I don't remember, I have faint memories of it though lol Given how some Compopack POI's are I wouldn't be surprised if it's more than just a fever dream
  2. Like that one that is guarded by dozens of zombie animals, has an underground tunnel made out of steel, and has various locked steel vault doors guarding the final room that only has a wall safe and a toilet in it? 😛
  3. Oh no, I'm playing 7D2D until the day I die and probably beyond that, believe me.
  4. @Roland Since you're being very enlightening right now (I mean that with complete honesty, there isn't a condescending tone there at all), if you would be kind enough to sacrifice some extra time, I would enjoy reading your perspective on my experience. Regarding min-maxing from my experience, it's only ever related to perks, and generally one particular mold. Seeing me with level 5 iron tools by day 4 or 5 would not be unusual; I actively choose to focus my initial points on Miner 69er, Sex Rex, and Mother Lode. It comes down to both the small things (investing that next point into Miner 69er will allow me to destroy noise traps and garbage piles with one less swing) to the consequence of me always going grand with my bases, at least in terms of scale. I openly acknowledge that I am going overboard with this investment, especially for the point of the game where I am at, and I am always intrigued by people who make alternate decisions. Traditionally, I never venture into the Intellect tree unless I'm doing a stealth focused build. I rarely dig deep into the Perception or even the Fortitude trees unless I'm focusing on the weaponry within either tree respectively. Old habits die hard I suppose - Intellect and Strength are my match made in heaven. Nevertheless, I am still open to taking the path of a less specialized approached. Perhaps I should study the perks from each tree and attempt to recognize their individual worth without comparing them to others. (Ex. Salvage Operations, Run and Gun, Parkour, The Huntsman, etc.) Note: In regards to weapons, I switch it up every world, and I plan it out ahead of time. This world I'll be using shotguns, this one will be bows/crossbows/pistols & explosives/rifles, etc.
  5. I see what you are saying. Well, with the next Minecraft update coming out very shortly, perhaps that will offer me a break. Note: I'm not the type of minmaxer that is OTT about everything, for the most part. I don't clear POI's during the day and raid them at night to get the best bang for my buck. I don't (try to) use the traders as often as I can. I don't loot 4 POI's and then chug a looting candy to get the maximum benefit out of it. In fact, I've recently tried different settings - horde every 5 days, horde every night, 64 max alive (sort of a re-discovery there). I suppose my min-maxing lies in me focusing primarily on Strength and getting quality level 5 iron tools by the end of the first week, if not sooner. As for how to conquer this "need", that I am still working on. (I suppose this partially stems from me constructing unnecessarily massive horde bases. :P) Nothing is holding me back from trying out different playstyles, of course. But I suppose I'll have to deal with that voice at the back of my head for the rest of my 7D2D career.
  6. So what I take from this is that min-maxing is an ill-advised path that leads you to an iron cage that has no key, and where the door slams behind you, never to let you out again? Where even if you give yourself the illusion of escape by trying another playstyle or even banning yourself from your min-max style for a playthrough or two, that player will always naturally gravitate back towards their own persona meta? This explains a lot... *Long sigh* Am I correct in that there is no way to backtrack from this?
  7. So I suppose we are 7D2D thumpers now, converting people to dedicate their lives to this game? "The power of The Fun Pimps compels you! The power of The Fun Pimps compels you!" 😜
  8. @Roland Just my take, but perhaps it would be a wiser idea to change the target release date on the first page from "First part of December" to "December-January"? Otherwise quite a many people might take December as gospel.
  9. I'm on a Discord server right now and I already went over that, I'm not daft. Either early-mid December or January+.
  10. I made a bet with someone for 5 dollars that A20 would come out sometime in January. Is there any way you could pull some strings, maybe intentionally create a MF bug or two that might take a week or two to finish? This has gotten me curious though. Will pistols and hunting knives be removed from the loot table of toilets? I love the reference, but it can throw balance out of whack... Also, just an inconsistency I've found. The traders sell every food type AFAIK, except for pumpkin-related recipes. An oversight perhaps?
  11. Read his message again. The possible streamer weekend dates in December are as follows: 1) 4-5 December 2) 11-12 December 3) 18-19 December 4) 25-26 December It could still be pushed to January or even February+ of next year, so take that into account. It'll be done when it's done.
  12. The Healing Factor perk already does this.
  13. So I just happened across a tiny channel on YouTube of less than 20 subscribers that has reposted the A20 dev streams uncut. Should I just let them be or would you (ie anyone affiliated with TFP who happens to be reading this) recommend I report them?
  14. Are gamestaged biomes still a planned feature for A20? We haven't heard anything related to that feature in a while...
  15. @meganoth Unless I give you explicit permission to tag me, I request that you refrain from doing so. The exception here would be if it's important, of which this is far from that. Also, that joke was of poor taste. I hope you're better than that.
  16. And this is why all of my playthroughs are mostly Strength or Other/Strength.
  17. A few months ago I looted a quality level 6 wooden bow after the day 14 horde. I loaded it with iron arrows, just like my level 6 primitive bow, and compared the two. They both had identical damage but the projectile velocity and max range was lower on the wooden bow. I ended up considering it about even, but it could very easily have been a downgrade with -1 or -2 damage, if RNG had its way. I've also had level 6 steel tools which have significantly less block damage than even level 4 steel tools of the equivalent tool type. The latter I can see some arguments being made for it (extending progression and all that), but when an equivalent quality level weapon of the next tier is equal or lesser than the tier below it, that's a problem. Also, again addressing this issue, the iron shovel is inferior to the stone shovel. If you put two of those shovels side by side, it'll take them the same amount of hits to destroy terrain blocks (provided they are near or identical quality level and number of mods applied), meaning the iron shovel's additional block damage is mute. With that being said, the stone shovel is faster swinging, uses less stamina, and only costs stone to repair and not repair kits. Some people may be against this, but I'm calling for an even greater nerf on the stone shovel, because as it stands, there's no reason to create the iron tier - just skip from a level 6 stone shovel to a steel version. I am in complete understanding that you meant no ill will, and apologies on my end for being blunt about it, but what I'm properly learned recently is even a random user or community member - in no way distinguished like modders or TFP staff - giving out their predictions can stir up some pretty nasty rumors; the butterfly effect and all that. A20 probably won't be out for a while, but I believe it's for the betterment of the dev team that no one says anything beyond that, and even then, "when it's done" does its job nicely.
  18. More bragging rights for me. Love it.
  19. If the trader has thousands of quests to offer and all of the people who previously attempted them are all dead (coincidentally?), we, the players, should all be concerned.
  20. I'm failing to see how TFP hiring new programmers is beneficial then.
  21. Will the Wasteland biome be as barren and empty as shown in the most recent dev stream? Also, are biome gamestage/lootstage multipliers still coming to A20?
  22. My prediction is still mid-January. Nevertheless, I've been seeing an ocean of comments where people believe that October 31st is to be taken as gospel. In my opinion it was a mistake on TFP's part to include that info in the stream it was "announced" in as well as the front of the Dev Diary. Even though the front page has been changed once again, perhaps it would be best if it was relabeled a third time to be "when it's done". Even using the language of, "We have a tiny goal, not a promise, that experimental may arrive around x time", people respond with, "Gotcha, so it is guaranteed that experimental will be released at x time", and when it isn't, people may riot. Expect a wave of negative comments once Halloween passes, mark my words.
  23. I don't do PvP, but to my knowledge every experienced player builds down at bedrock level anyway.
×
×
  • Create New...