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Lordicon

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Everything posted by Lordicon

  1. Seems to be working now but will take hours, Is there a way I could get rid of the rendered map in my save files where I teleported too without killing the save files? maybe just make my own render blank again? Also the CM command if enabled with cm 1 will players have access or only Admin?
  2. mmm I think I see whats up. You have it set as RenderMap: min: -717, -647, max: 6257, 6260 to generate, and while testing how far the map went in dev mode I telported so far to see if the map would go and it generated a new map from a distance really far away. Or am I wrong and you don't have a limit on the RenderMap?
  3. 14.993 Telnet executed "rm" from: 127.0.0.1:52017 (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 15.307 RenderMap: min: -717, -647, max: 6257, 6260, minPos: -11472, -10352, maxPos: 100112, 100160, w/h: 6975/6908, wP/hP: 111600/110528 (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Texture has out of range width / height (Filename: Line: 461) 15.315 Error in RenderMap.Run: UnityEngine.UnityException: Failed to create texture because of invalid parameters. at (wrapper managed-to-native) UnityEngine.Texture2D:Internal_Create (UnityEngine.Texture2D,int,int,UnityEngine.TextureFormat,bool,bool,intptr) at UnityEngine.Texture2D..ctor (Int32 width, Int32 height) [0x00000] in <filename unknown>:0 at AllocsFixes.MapRendering.MapRendering.RenderFullMap () [0x00000] in <filename unknown>:0 at AllocsFixes.CustomCommands.RenderMap.Run (System.String[] _params) [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  4. Just let me know so I can get it working.
  5. I am thinking my issue is do to my game folder being in my SSD D:/ and my saved games are in the C:/?????? Not 100% on this but could it be the issue? and if so how to I moved current saved games to the D:/ and still get it too connect correctly? Already tried using the config file and changing the save file path but that will not allow the server to load.
  6. For the above error, I tried using the RM command in the game web cp, It logged me out of the web cp I came in tried to use the command again and got that error in console.
  7. 127.638 Error in RenderMap.Run: UnityEngine.UnityException: Failed to create texture because of invalid parameters. at (wrapper managed-to-native) UnityEngine.Texture2D:Internal_Create (UnityEngine.Texture2D,int,int,UnityEngine.TextureFormat,bool,bool,intptr) at UnityEngine.Texture2D..ctor (Int32 width, Int32 height) [0x00000] in :0 at AllocsFixes.MapRendering.MapRendering.RenderFullMap () [0x00000] in :0 at AllocsFixes.CustomCommands.RenderMap.Run (System.String[] _params) [0x00000] in :0
  8. Alloc love it can't wait too mess with it. And all that work I spend trying to get the map generator on my website going down the drains Wait did you already add this? So I can set it up now and add to my site?
  9. Ok just double tested it and I deleted all the server manager files as well as Alloc's fixs files, Downloaded and installed the newest versions and now I am getting this message in the server manager console. "Alloc's Server Fixes is not the minimum version required for support of the extended features. Please ensure you are running the latest mod. Until updated, some extended features may not work." Edit: Forgot to mention all commands still work in game, Just getting above error message in server manager console.
  10. Hey Alloc like my quote? btw not sure if its your end or the server manager but a lot of us are getting the message. "Allocs Server Fixes Not Detected" Even though we have your files installed correctly and the server manager installed correctly. Im using Windows 2008 R2 on a VDS host and dedicated server files from the steam client, not sure if this would be the reason its displaying or not.
  11. Alloc any idea whats going on with FrontRunnerTek Server Manager? have been seeing a lot of posts in the server manager section on these forums about the errors people are getting. but no response about them.
  12. Someone should work on a good Resident Evil Hive replica. Would be a lot of work.
  13. Can this be added to the Random Gen maps? I want this in sooo bad.
  14. I assume what your saying is FRTs manager is spamming/sending the LPE command as an admin to read and update the information on the players and display in its players tab. Wouldn't it work to have the FRTs manager watch for new incoming connections to the game server then use the lpe command to update its information based on the new connection, Same as any player closing connection with the server. This way the FRTs manager does not spam telnet so much. I don't know what language FRT is written in but every language has some way of doing a If and Else If statement. I don't know if it could work or not but I figured I would ask if it is possible. if (TelNet(PlayerConnected)) { //Use lpe to update FRT's manager add said player } else if (TelNet(PlayerDisconnected)) { //Use lpe to update FRT's manager and take out said player } Then again to get the information to display current and up to date ping and player scores is a different story. So maybe me asking about a if statement and checking only on new connection is a bad idea.
  15. I got the files working in my server however I noticed two things weird. 1.) Admin gets disconnected a lot after executing the si command in game a few times, Maybe its just me no idea. 2.) Server telnet is spamming "Telnet executed "lpe" from: MY IP/PORT" and also "Telnet executed "gt" from: MY IP/PORT". Is this normal? EDIT: Shut down FrontRunnerTek Server Manager, and spamming stopped. Now are the commands only for Telnet or in game as well?
  16. Is this just a download and replace dll or do I have to build this myself then add dlls?
  17. I am trying to figure out how to install this on my server, Right now I am using the host at bluefangsolutions.com, They give full FTP access to edit files and such but I do not know what too do exactly. Can anyone post a step by step instruction for this? o idea what a Deobfuscator is lol New too modding.
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