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Lordicon

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Everything posted by Lordicon

  1. I need help real bad, thought I would ask the only person I know that has any idea about this stuff so I am posting here hoping Allocs sees it and gives me a big hand so I do not have to wipe the server. It started with me going to a players house because someone placed redwood about 200 blocks in the sky so I removed the wood fine with no problems, I then went to the ground ate glass to kill myself and return home when I did this I spawned on my bedroll and died again instantly after spawning, Then everyone on the server got kicked off so we all logged back in and when I got on I died again because of being dead on server crash. After that everything went crazy, Here are all the errors I am finding. This is before the first crash soon after eating glass. NullReferenceException: Object reference not set to an instance of an object at StaticDirectories+scl0001.MoveNext () [0x00000] in <filename unknown>:0 This is after server manager auto restarted the server after the crash. NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at EntityPlayer.getHeadPosition () [0x00000] in <filename unknown>:0 at cl007a.mdv003c () [0x00000] in <filename unknown>:0 at cl0053.md0002 () [0x00000] in <filename unknown>:0 at cl0006.updateTasks () [0x00000] in <filename unknown>:0 at cl0006.OnUpdateLive () [0x00000] in <filename unknown>:0 at cl005b.OnUpdateLive () [0x00000] in <filename unknown>:0 at cl0006.OnUpdateEntity () [0x00000] in <filename unknown>:0 at EntityZombieCop.OnUpdateEntity () [0x00000] in <filename unknown>:0 at World.md005b (Single _partialTicks) [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 These are after loading the server and now spams the logs every time the server is loaded. NullReferenceException: Object reference not set to an instance of an object at GameManager.Update () [0x00000] in <filename unknown>:0 10.761 Error in ListPlayersExtended.Run: System.NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.CustomCommands.ListPlayersExtended.Run (System.String[] _params) [0x00000] in <filename unknown>:0 10.992 Error in GetTime.Run: System.NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.CustomCommands.GetTime.Run (System.String[] _params) [0x00000] in <filename unknown>:0 This is while saving and shutting down the server. NullReferenceException: Object reference not set to an instance of an object at GameManager.SaveWorld () [0x00000] in <filename unknown>:0 at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0 at GameManager.Cleanup () [0x00000] in <filename unknown>:0 at ConnectionManager.OnDisconnectedFromServer (NetworkDisconnection info) [0x00000] in <filename unknown>:0 UnityEngine.Network:Disconnect(Int32) UnityEngine.Network:Disconnect() GameManager:OnApplicationQuit() I really do not want to have to wipe the server so I need someone with a brain to help me out here.
  2. Did anyone make a /stuck command yet to insta kill or teleport players out of hole or areas they are stuck inside of?
  3. I don't think the auto kick and ban is a good idea at all which a scoring system based on how many times they do said action within a certain amount of time is a better way to handle it. However What I am hoping more than anything else is the ability to see who is in Developer Mode and who is not. if someone is in Developer Mode that does not have access to the command auto ban them. May be harder to do a check on but would be nice. 90% of hackers use god mode to fly around and this would be great to catch them.
  4. Does it have to be a certain file extension or will a txt file work?
  5. Yea I need to set something up so the API and Map is completely blocked and only allow by IP, Maybe if you get around to it you can make it so that a file is checked and if your IP or anyone you want to have access to the API and maps IP is in this file then they can have access and if the IP is not in there then no access at all. Of course localhost/127.0.0.1 would be set as default. I guess ill try messing with the firewall and see if I can get things blocked right until another method is created. BTW you talk about setting a "protect" file but there is no protect file in the folder is this something I have to make or am I missing something?
  6. Was thinking of adding this .htaccess inside the web folder. # This file prevents that your .php view files are accessed directly from the outside <Files ~ "\.(htaccess|php)$"> order deny,allow deny from all allow from localhost allow from 127.0.0.1 allow from MYIPHERE allow from WEBHOSTIPHERE </Files> So what I am wanting to do is block all access to the map all together as well as the API, I do not want anyone to access this but me and my webhost.
  7. Alloc what would be the best blocking to the API? Would a .htaccess work or something of the sort? I am currently running the API from my home PC and my webhost so I am currently wondering what the best protection would be.
  8. You can have both, Like I did. Use Allocs for the Admin features. And use this one for the players. http://7daystodie.com/forums/showthread.php?14947-Export-discovered-map-to-png
  9. Be nice if you could add a translation function in there so if someone in game speaks a language other than english it detects the language and then auto translates it to english then outputs to screen as "JohnDoe Said: BlahBlahBlah". No idea if you could use google translate to auto detect language in game or not.
  10. Setup new server fresh install getting this error from time to time. 25207.850 Error in StaticHandler.HandleRequest: System.IO.IOException: Write failure ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0 at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 at System.Net.ResponseStream.InternalWrite (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 at System.Net.ResponseStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.StaticHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, System.Net.HttpListenerBasicIdentity user) [0x00000] in <filename unknown>:0 I am thinking it has to do with when im on the server map but not sure.
  11. I posted in the support section about this issue but because one of the errors is about the LPE command I figured I would post a link to my other post here and the error message its stating as well. Support Forums Link Error Message I am getting 217.146 Error in ListPlayersExtended.Run: System.NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.CustomCommands.ListPlayersExtended.Run (System.String[] _params) [0x00000] in <filename unknown>:0 Spammed with this NullReferenceException: Object reference not set to an instance of an object at GameManager.Update () [0x00000] in <filename unknown>:0
  12. Please don't remove the short version of rlp, I use it all the time as well as llp and I never have a problem, Like stated before in order to remove a claim block with rlp steamid you have to be in the same chunk as the block itself I have never been able to get it too work any other way. Also thanks for adding the cords to the block on the map.
  13. Maybe display the cords to the block under the player name so if an Admin sees a block where it should not be on the map he can teleport to the block using the tele cords command.
  14. I have always done "tele <id> <id>" where id is the players id displayed in lp command. Never tried to do it with player name didn't even know it was an option, Good catch on the space in a name btw if that's the case.
  15. 2 Requests. First, Noticed the llp command for listing Keystones will list everyone on the server, While in game your console window will only allow so much text displayed so it would be good to put a break after every 10 or 20 displayed then maybe have Admin type "next" in console to scroll through the next 10 or 20 Keystones. This way it does not spam all the keystone locations at one time and run most of them up and off the console window due to the text limit set in game console. Second, Would like to see a new command added that a Admin can type in console like "event" after this is entered a message is displayed on chat box to all players stating if they would like to join the event then type "/join" in chat, As soon as they type "/join" it teleports the player that types the command to the Admin online with permission level of "0", This will help server admins that like to host events on their server to get the players where they need to be faster so the event can start. This request is just a idea and its up too you if you want to add it in the .dll or not.
  16. I keep seeing Rev. 199, on the site and its starting to get too me, That odd number just looks at me and makes me what too punch myself in the face. How about doing one more Rev to 200 make it an even number for me even if its just a new Rev with no changes even Rev. 2.0 would be better then seeing that 199... lol
  17. Still waiting to see if anyone makes the hive, If not I guess I can but damn I may need some help with this one, I am thinking it gets done under ever city in Random Gen so just have to add it as part of the cities..
  18. Not a clickable link, Have the browser open to the url when the command is typed in. How its would work is I would set up a auto message to server stating something like "Please type /url in chat to visit our website" they would type /url in chat and hit enter as soon as the command hits the server it send the message back to the client to open the clients default web browser to a link that could be set inside a .txt file or something on the server side.
  19. Also a /rd or /removedebuff command so if a Admin breaks their leg while helping a player they can remove it and walk normal again
  20. @Alloc Is there a way to add a custom command in game that players can type in chat like /url and it will open the players default browser to the link set in the command??
  21. After getting my dedicated setup and leaving run for some time I have noticed a lot of improvements on the server side. One being my zombie no longer go out of sync with the server/clients so they no longer freeze and get bugged out, Also the negative times seen in my logs in the past I have yet to see any longer. Seem running a 7DTD server on a VPS is a bad thing and I would suggest no one do it, Better to just pay the few extra few bucks and get a dedicated.
  22. Gee now you have me wondering if that is what it was, I am paying much more for the Dedicated then the VPS, Don't get me wrong the Dedicated will be a way better system then the VPS was but I am tight on funds for this project. Anyway I will test the Dedicated and see what happens with it then post here to let everyone know.
  23. Im sorry I lost you there which post? I was using the VPS hosted by nfoservers which I was thinking is the reason zombies would freeze and the clock would count negative however today I am switching to a full dedicated machine so I will be the only user on the system. I am thinking its because of the VPS that I was having so many issues I just have to set things up on the dedicated and see if it still happens.
  24. I was using a physical machine which had many users on it. Hosted By: nfoservers.com Site states. HVM Xen virtualization technology
  25. Yea will do guy, Working on getting things switched over now, Hope the players don't get too upset but might take a hour longer then I thought... lol
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