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Lordicon

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Everything posted by Lordicon

  1. Correct in 2D it would be just x and y however in 3D it would be X, y, and z with Z being the vertical. However its doesn't really matter to me its a game not real life http://en.wikipedia.org/wiki/Cartesian_coordinate_system#Cartesian_space
  2. Correct, Some in game are missing like santa hat and a few others and also in your images folder inside the webserver folder. The Candle shows up in game but its only a half of an image and is displayed wrong in the box.
  3. @Alloc, Will you have time to update your webserver images or would it be best if I just update them on my end until you can find the time? I know you have been really busy lately thats why I ask.
  4. Does not matter Alloc just forgot to take it out so you did good by deleting it.
  5. Simple file in the webserver directory named "protect" make sure it does not have a file extention on it
  6. Yea I am getting the same thing, However the Server fixes have been updated but the mapping has not been updated yet, Sure if we give Alloc time he will release the fix.
  7. Does the server now longer accept multi telnet connections? EDIT: Never mind my bad, I fixed it lol man I feel dumb
  8. @Alloc, Not sure if I should post this here or in the bug section of the forums. These error only pop up after a certain person tries to connect to the server I can only assume someone that modified his char graphics or something I am not sure. Anyway I copied the errors from the log file that I found however when I shut the server down and went to make a copy of the log file to upload when I got into the folder where the log file is located it was not there. Seems on server shutdown it deleted the log somehow which I do not understand. IndexOutOfRangeException: Array index is out of range. at UMA.SkinnedMeshCombiner.CombineMeshes (UMA.CombineInstance& target, .CombineInstance[] sources, UnityEngine.Transform rootBone, System.Collections.Generic.Dictionary`2 boneMap) [0x00000] in <filename unknown>:0 at UMA.SkinnedMeshCombiner.CombineMeshes (UnityEngine.SkinnedMeshRenderer target, .CombineInstance[] sources, System.Collections.Generic.Dictionary`2 boneMap) [0x00000] in <filename unknown>:0 at UMA.UMADefaultMeshCombiner.UpdateUMAMesh (Boolean updatedAtlas, UMA.UMAData umaData, System.String[] textureNameList, Int32 atlasResolution) [0x00000] in <filename unknown>:0 at UMA.UMAGeneratorBuiltin.UpdateUMAMesh (Boolean updatedAtlas) [0x00000] in <filename unknown>:0 at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) [0x00000] in <filename unknown>:0 at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () [0x00000] in <filename unknown>:0 at UMA.UMAGeneratorBuiltin.Update () [0x00000] in <filename unknown>:0 2014-12-11T18:20:27 61903.719 Error getting player name for ClientInfo: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[system.Int32,System.Int32].get_Item (Int32 key) [0x00000] in <filename unknown>:0 at AllocsFixes.CommonMappingFunctions.GetPlayerName (.ClientInfo _ci) [0x00000] in <filename unknown>:0 2014-12-11T18:20:27 61903.720 Error getting ClientInfo for player name: System.NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.CommonMappingFunctions.GetClientInfoFromPlayerName (System.String _playerName, Boolean ignoreColorcodes) [0x00000] in <filename unknown>:0 Every time this error would happen every player on the servers consoles would pop up with "IndexOutOfRangeException: Array index is out of range." so no idea exactly what caused it or how to fix it.
  9. If you're trying to load a dedicated server you need to use this, 294420 steamcmd +login user psd +force_install_dir ./7dtd +app_update 294420 validate +quit Hope this helps.
  10. I have had no problems with it kicking legit players at all, thats kind of weird.
  11. I have changed my mind on creating this due to the fact that FrontRunnerTek has added a modification to the SM which does pretty much the same thing, Also I am sure the Devs will sooner or later release a fix for this as it had been reported plenty of times and it would be pointless for Alloc to pipeline it in then have to remove it again in the near future...
  12. I am currently working to mod Alloc's Assembly to add a check if SteamID = int and if returns false auto bans the person trying to connect, Or something of that nature. May do a check on SteamID int as well as size of ID so if the player has a steamID of less than normal it bans.
  13. Thanks Alloc just wanted to make sure your files were ok.. Hope something is done about these so called script kiddies using these cheat programs.
  14. Got these errors, When checking out this player though noticed his save file was not named SteamID.ttp or SteamID.map it was his name instead so the file was Patient Z.ttp and Patient Z.map, I can only assume this was someone using hack cheats but when he connected I got these errors in the log. 2014-12-02T14:15:56 2066.677 Error in GM_SavePlayerData: System.NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.PlayerDataStuff.GM_SavePlayerData (.GameManager manager, Int32 _clientId, .PlayerDataFile _playerDataFile) [0x00000] in <filename unknown>:0 2014-12-02T14:15:26 2036.548 Player "Patient Z" denied: Your account 'Patient Z' is not activated or no server answer! 2014-12-02T14:15:29 2040.282 Error in AllocsLogFunctions.RequestToSpawnPlayer: System.NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.AllocsLogFunctions.RequestToSpawnPlayer (.GameManager manager, Int32 _clientId, System.String _name, Int32 _chunkViewDim, .PlayerProfile _playerProfile) [0x00000] in <filename unknown>:0 2014-12-02T14:15:35 2045.798 Player "Patient Z" denied: The player name 'Patient Z' already exits on the server! Please choose a different one
  15. tele playerid 0 67 0 if player falls under ground tell them to log out and pack in. Most of the time 67 as the Z cord will work
  16. I logged my client out and back in and it started working correctly again, Every message I send is correct. Making me wonder something when I posted that I sent it right after I got the null reference console popup problem so wondering if it messed something up with the console where the commands did not go correctly after getting the console bug.
  17. Tried to use the "PM" command and there was a problem just thought I would explain it. Command used was this pm 238 4587 What player saw was this 238 So I wanted to PM the player based on the playerID with the message 4587, However it sent him a message of 238 instead.
  18. Just wanted to run it by you incase you wanted to figure a way to push out a fix if you needed too.
  19. Deleted a claim block using telnet while another player was near the claimed area, command was based on cords so "rlp cord cord cord", Once I did this I got this error, I also had the web map open at the time and the web map is a fresh install along with the server. 2014-11-26T23:56:02 76382.349 Error in ApiHandler.HandleRequest(): Handler threw an exception: System.IO.IOException: Write failure ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0 at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 at System.Net.ResponseStream.InternalWrite (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 at System.Net.ResponseStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.API.WebAPI.WriteJSON (System.Net.HttpListenerResponse resp, AllocsFixes.JSON.JSONNode root) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.API.GetPlayersLocation.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, System.Net.HttpListenerBasicIdentity user) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.ApiHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, System.Net.HttpListenerBasicIdentity user) [0x00000] in <filename unknown>:0 2014-11-26T23:56:02 76382.352 Error in Web.HandleRequest(): System.InvalidOperationException: Cannot be changed after headers are sent. at System.Net.HttpListenerResponse.set_StatusCode (Int32 value) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.ApiHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, System.Net.HttpListenerBasicIdentity user) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Web.HandleRequest (IAsyncResult result) [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 2014-11-26T23:56:07 76387.351 Error in Web.HandleRequest(): No handler found for path "/favicon.ico"
  20. Can you add this? api/getplayerscores
  21. Its kind of a funny term but you have been officially branded a "Pimp", Hide your women guys....
  22. For now just kick anyone arguing out of the game with a warning at least until a mute is added. so do kick <playerid> Next time you argue you get 3 day ban, other person was already warned.
  23. Had talondiablos help me out with this and we got it working we did some debugging by removing files renaming files etc, Seems the problem was in the save files with the file named main.ttw something ended up corrupted in there so renaming that file and letting the server generate a new one fixed the problem.. Just not sure if the main.ttw is part of allocs or if its from the core of the server.
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