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Ragsy 2145

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Everything posted by Ragsy 2145

  1. I asked the same question the other night on discord .. Dusts doing such an amazing job keeping up with A17 and its different flavours with the main texture overhaul im sure when things settle he may see fit to bless us with some more editions. lets hope so
  2. After the point in the right direction from LionsDen Yes it is possible in A17 to auto-plant a seed when you harvest a wild crop ... After looking into Stallionsden's issue with Pickup Plants I followed Lionsden's info and have a made working A17 Modlet that re-plants seeds after harvest I am testing it at the moment so not 100% on the ins and outs of this yet but it replants wild plants or plants you harvest from poi's like corn and potatoes. I dont do much farming in my games but the the final player harvest downgrades the block in A17 already under 'plantedGoldenrod3HarvestPlayer' will do some more farming now to check this out. <property name="DowngradeBlock" value="plantedGoldenrod1"/> for example. You are welcome to try it out 2ndRecon ...this version allows pickup with <E> if you don't need to replant wild plants. Ragsy !!
  3. I have been down on Ragsy's Farm and I so far can not replicate your issue with plants grown looking like coffeeplants, mine seem ok . I will give it some more testing just to be on the safe side.... Edit: 3 game days later on my farm I had no issues show up ...
  4. yup no problem with that logic on wheels #perhaps I overthought wheels lol ... gonna be hitting your vehicle madness mod later Guppy
  5. Thanks for the information LionsDen Update ** There are now 2 modlet versions for HDHQ Plants ** 1. Pickup_HDHQPlants gives option to pick up only the HDHQ Plants 2. Pickup_HDHQPlants_Plus allows player to pick up all plants with A16 press<E> "] This change is for Modlauncher compatibilty only. Pick up the beautiful HDHQ Plants used in DUST2DEATH's amazing texture, lighting and environment overhaul which can be found here : HDHQ - Textures/Lighting/Environment ** Note ** You must have the HDHQ Plants modlet installed for this modlet to work correctly! ** There are now 2 versions for HDHQ Plants ** 1. Pickup_HDHQPlants gives option to pick up only the HDHQ Plants --> Download 2. Pickup_HDHQPlants_Plus allows player to pick up all plants with A16 press<E> --> Download The HDHQ Plants Modlets are available in the link above or get them on the 7 Days Mod Launcher by Sphereii A big thanks to DUST2DEATH for allowing me to post this modlet. Ragsy
  6. Auto placing a block where you have just removed a block as far as I know is not possible (plants and trees are blocks in the game and so are the seeds). I may be wrong some and some of the more experienced modders in the community may be able to confirm this if you post in the discussion section or if they see this they may be able to answer here ?
  7. Ragsy_Find_Bicycles 9 million bicycles in Beijing and not one findable in game really ? .. a simple idea came to mind that allows the player to find complete bicycles in dumpster's so now at least there are some in the world from game start. You may find more than one bike and that is intentional .. sharing is caring A17 A18 and A19 compatible Download Enjoy! Ragsy
  8. Edit : Just realised the original file (blocks.xml) had the other crops as optional .. I will upload the original file sorry for any confusion caused. If you only like to pickup HDHQ plants then you can comment out the other items if you wish that way you then harvest the crops instead of picking them up or re download the modlet. Although you can still harvest A17 Style by hitting the plants or crops, but yes I see what you are saying on this . Pick up is 'Pick up' but harvest is by hitting the plants. If you harvest then no it should not affect the perk. Ragsy
  9. Yeah i personally hate that in A17 too .. it uses up valuable stamina!
  10. Pickup_HDHQ_Plants Modlet retired in A20 A simple modlet patch that allows the A16 Style press <E> to pick up the beautiful HDHQ Plants used in DUST2DEATH's amazing texture, lighting and environment overhaul ** Note ** You must have the HDHQ Plants modlet installed for this modlet to work correctly! HDHQ Plants Modlet is available in the link above or get it on the 7 Days Mod Launcher by Sphereii A big thanks to DUST2DEATH for allowing me to post this modlet. Enjoy! Ragsy
  11. Ragsy_Useful_Tires They are all over the place but often get ignored as you can find polymers in blinds whilst looting buildings , this small modlet gives a small chance you may get a full tire (Not Full Wheel) when destroying it , more intersting though is consider this: Real tires also have steel and traces of oils in them also kevlar, for the purpose of this I will stick to giving a possibilty of getting forged steel and oil from the tire when you destroy them for early game purpose ( if you want to add kevlar then feel free to do so and alter as you wish). Early game theres not much steel to be found and traders sell but its expensive, so it is now worth looking for tires A full tire can be still be scrapped for polymers but this modlet now makes it worth hunting down tires ... have fun tire hunting. Inspired by a small forum exchange with Guppycur in his modlet thread about tires ...... Guppycur Modlets PLEASE NOTE : There is a 'new version' of this modlet for A19 and Beyond and the modlet is being maintained and updated by Gouki , the new version can be found here :
  12. If anyone wants to use the old A16 Method of pressing <E> to pick up the lovely new HDHQ plants here is some code to add to the blocks.xml of the HDHQ Plants Modlet , this also covers the other wild plants too. <!-- Ragsy2145 Add the <E> action to HDHQ wild plants --> <append xpath="/blocks/block[@name='HDHQ_Cotton']"> <property name="Class" value="CropsGrown"/> </append> <append xpath="/blocks/block[@name='HDHQ_Goldenrod']"> <property name="Class" value="CropsGrown"/> </append> <append xpath="/blocks/block[@name='HDHQ_Chrysanthemum']"> <property name="Class" value="CropsGrown"/> </append> <!-- Add <E > back to non HDHQ wild plants --> <append xpath="/blocks/block[@name='plantedHop3Harvest']"> <property name="Class" value="CropsGrown"/> </append> <append xpath="/blocks/block[@name='plantedYucca3Harvest']"> <property name="Class" value="CropsGrown"/> </append> <append xpath="/blocks/block[@name='plantedAloe3Harvest']"> <property name="Class" value="CropsGrown"/> </append> <append xpath="/blocks/block[@name='plantedBlueberry3Harvest']"> <property name="Class" value="CropsGrown"/> </append> <append xpath="/blocks/block[@name='plantedPotato3Harvest']"> <property name="Class" value="CropsGrown"/> </append> <append xpath="/blocks/block[@name='plantedCorn3Harvest']"> <property name="Class" value="CropsGrown"/> </append> <append xpath="/blocks/block[@name='plantedGraceCorn3Harvest']"> <property name="Class" value="CropsGrown"/> </append> <append xpath="/blocks/block[@name='plantedSnowberry3Harvest']"> <property name="Class" value="CropsGrown"/> </append> <append xpath="/blocks/block[@name='plantedMushroom3Harvest']"> <property name="Class" value="CropsGrown"/> </append> <append xpath="/blocks/block[@name='plantedCoffee3Harvest']"> <property name="Class" value="CropsGrown"/> </append>
  13. Ragsy's ladder control modlets Ever thought hey how can zombies climb ladders ? 1. Ragsy_No_Ladder_Climb A modlet that simply switches it so 'all zombies' can not climb ladders (Modlet tested with 'vanilla' zombies but also works with Khelldons Bad Company Modlet and with Mumpfy's New Zombies and so far all the Zombies added by the Community in the CreaturePackZombies pack ). --> Download 2. Ragsy_Ladder_Control Full Ladder control modlet that allows you to stop certain types of zombies from climbing ladders or allow them if thats your thing. (Works with vanilla zombies only at present and may need modification if the fun pimps add new zombies). This Modlet has no support for Mumpfy's additional texture zombies or Khelldons Bad Company zombies. --> Download Ragsy's Older Modlets for A17 - 17.4 Are still available on the >>--7 Days Mod Launcher by Sphereii under the A17 tab --<<
  14. IMPORTANT NOTICE : A20 Vehicle modlets will not work with A21 out of the box !! The vehicle mods are being updated to A21 as I get time . Other modlets may work but there is no guarantee in A21 at all . Updated A21 modlets will be in this thread moving forwards -----> The A Team Modlets Page All of my A20 Modlets available here >>--Ragsy's A20 Modlets on GitLab--<< All of my A19 Modlets available here >>--Ragsy's A19 Modlets on GitLab--<< All of my work is also available on the >>--7 Days Mod Launcher by Sphereii --<< Some of the Vehicle related mods are also now available on Nexus ... My Mods on Nexus **** Important Note : If you want to include any of my vehicle modlets or other modlets in a 'mod overhaul' please do me the courtesy of asking for permission first .... when given you must give the due credit to myself and any other modders that may be credited under the "Addition Credits" sections if any . Also you are not allowed to extract any unity files without my permission either , if there has been an alpha change then wait and files will be updated for the new alpha version as soon as I possibly can . Thank you !! **** Jetski Modlet A20 Information Here A fast mode of transport seats 2 players with a seat mod - Required on Client and Server on MP gaming Additional Credits :ActiniumTiger for Textures Windsurfer Modlet A19 Information Here A vehicle thats gone with the wind - Required on Client and Server on MP gaming -- A20 update in progress Additional Credits :ActiniumTiger for Textures Chaos Motorcycle Modlet A20 Information here Adds a custom Motorcycle to the game that may look familiar - Required on Client and Server on MP gaming Additional Credits : Chaos aka Random Person Hind Helicopter Modlet A21 Information here Ragsy and Tiger add a big "flying tank" to the game - Required on Client and Server on MP gaming Additional Credits : ActiniumTiger Hang Glider Modlet A20 Information here Adds a handy 'Hang Glider ' for getting down from those tall buildings - Required on Client and Server on MP gaming Additional Credits : Guppycur Bathtub Boat Modlet Version 3 A20 Information here Adds a craftable apocaliptic style bathtub boat for a bit of fun for two via a seat mod - Required on Client and Server on MP gaming The TFP Raft Modlet A20 Information here Adds a craftable working Raft for all your sailing needs 2 seats plus 2 mod seats - Required on Client and Server on MP gaming Additional Credits : DUST2DEATH Working Boats Modlet Version 7 A21 New thread here Adds a Flat bottomed boat and a small Dingy to the game - Required on Client and Server on MP gaming Additional Credits : Guppycur Vanilla Motorcycle Tune Up Version 3 A20 Infomation here a few changes to the Motorcycle that adds more lean on corners and stops that pop up wobbly effect .. Speed increased too Inspired by DUST2DEATH's Roadhog from back in A16 Server Side Mod Find Bicycles in Dumpsters A20 Information Here Compatibilty : A20 9 million bicycles in Beijing and not one findable in game really ? Server Side Mod Find Bicycles Parts Dumpsters A20 Information Here Compatibilty : A20 Requested as alternative to the finding whole bicycles modlet , now you can find the various bicycle parts in the dumpsters and the possibility you can find a schematics for the bicycle - Server Side Mod Find Vehicle Parts In Airdrops A20 Information Here Adds probabilities of finding vehicle parts in Airdops - Server Side mod Better Gyro Handling A20 Information Here Compatibilty : A17.4, A18.4, A19 Numerous tweaks to the Gyro vehicle settings to improve take offs and landing and general maneuverability - Server Side Mod . Ladder control modlets Information Here Compatibilty : A17.4, A18.4, A19 A20 A21 Ever thought hey how can zombies climb ladders ? Two versions - Server Side Mod A big big thanks to REV6:7-8 for encouraging me to post these in my own thread to get my modding journey underway and for his continuing support ... Rev's mods can be found here REV6-7-8-s-REALITY-CHECK Also thank you to those that have helped or are helping support my modding endeavours via the Modding Discord HaidrGna, Guppycur, DUST2DEATH, Xyth, sphereii, bdubyah, Tin, Telric and Khaine Thanks to the great community here on the forums here for the feedback and support. Enjoy Ragsy !! RETIRED MODLETS IN A21 RELEASE Take Out The Trash Version 4 A20 Information Here Keep your local zombie infested neighbourhood clean without destroying it completely , only destroy the trash bags and not the bins and trash cans or tilt trucks - Server Side Mod Additional Credits : KhaineGB TFP added this fucntion in A21 so will no longer be needed unless you are playing older versions of the game RETIRED MODLETS IN A20 RELEASE Classic Style Zombies V3 A19 Information Here Compatibilty : A18 A19 Mod retired in A20 A modlet that will send you back the classic style zombies. Note: In A18 the modlet stops 'Rage Zombies' .... AI is dumbed down and will walk into spikes more , making too much noise means hordes will form on your location. Additional Credits : REV6-7-8, Spider,Tete1805, Khaine, Xyth,HaidrGna, HAL9000 Re Plant wild crops and plants A19 Info Here Compatibilty : A17.4, A18.4, A19 Mod retired in A20 Allows replanting of all wild plants and even POI plants Pickup_HDHQPlants A19 Information Here Compatibilty : A17.4, A18.4, A19 Mod retired in A20 Two modlet 'patch versions' for the old A16 Style press <E> to pick up HDHQ Plants used in DUST2DEATH's HDHQ Plants Modlets Remove RH Stats Bar A19 Information Here Compatibilty : A17.4, A18.4 A19.6 Mod Retired in A20 A modlet to fully hide the stats bar on the bottom right hand side of your screen hud display Additional Credits : Numberz Brighter Vehicle Headlights V2 A19 Information Here Compatibilty : A17.4, A18.4, A19 Mod is now Retired in A20 Version 2 adds manux custom vehicles modlet and Guppycurs Vehicle Madness support, Along with normal vanilla vehicles . Additional Credits : bdubyah Vehicle First Person View V3 A19 Information Here Compatibilty : A17.4, A18.4, A19 Mod retired in A20 as vehicle camera improved A first person experience for vanilla vehicles (Except Gyrocopter) Compatibilty : A17.4, A18.4, A19
  15. I am using the pack you uploaded the other day not this test vesion on A17.1 b9 and the only time I have had a stutter is when the 'vehicle manager' save kicks in .. I look at console and at every 'stutter' is see this message so I am not sure it is anything to do with your pack. But I will keep monitoring and see what happens ...
  16. Been running with this updated version on a17.1 b8 for about 35 mins and so far so good , no 5 second freeze outs like before , I get little stutters every now and again but I dont think thats to do with your texture modlet more of a strange thing ive noticed on the 17.1 b8 even without any mods installed at all Hopefully others can confirm as well if they are having issues but for me all seems good PS : Personally I prefer the darker texture version , if i am the only one then no problem I can live with the brighter pack.
  17. Loved the A16.4 version it kept me playing the game for longer , great job on giving the options with this version for A17 and look forward to giving it a play.
  18. And we thank you for that too .... and everyone involved in bringing us this wondeful addition to our zombie landscape
  19. I am running gamma at 44% as anything lower looks too dark, have some bad company zeds as well so well over 100 variations Everyones eyesight is different so sometimes whats good for me looks crap for someone else lol
  20. Whilst I was removing the strippers for a PG Version I noticed this line in entity groups.xml? <insertAfter xpath="/entitygroups/entitygroup/entity[@name='zombieScreamer']" > <entity name="zombieSkateboarderV2"/> </insertAfter> There is already a reference earlier for zombieSkateboarderV2 I am assuming this is a typo or duplicate ? <insertAfter xpath="/entitygroups/entitygroup/entity[@name='zombieSkateboarder']" > <entity name="zombieSkateboarderV2"/>
  21. Thanks for the reply .... I will experiment and see what happens EDIT: attachment looks poop but basically It appears you are correct, by getting the other 'reality check' modlets to load first I now have no Zombie bears spawning , now if same logic applies then Spherii's PG modlet that removes strippers should work if i get that to load before this one. Although for the long term I will probably alter this modlet slightly to implement the 'no strippers' and other reality bits if thats ok with you guys.
  22. Great job guys on providing the variations ....well done ! Just a quickie though .. I am using the reality check mods ( Rev678) that remove certain things like for example the Zombie bear and screamers and so on. To remove the new versions of zombie bear or screamers is it just a case of remove the xpath call/append in the entity group ? or do these references also have to be done in the entity classes xml ? If they are now part of the spawning will they have to be replaced with another entity ?
  23. Loving the new textures game looks amazing now , maybe it would be easier for you if there were different versions on the launcher i.e Full Overhaul, Textures only and perhaps ways people can mix and match if they want the new biomes and trees ?? Some like the new trees some don't and personal choices vary so much when a game overhaul is presented and sometimes peoples thoughts on changes are heavily based on what they already have got used to. Could the new biomes and trees be done as optional modlets ?
  24. Thanks for these great additions to make the game more sane, I love where TFP are going with A17 but some things they have doen along the way always struck me as WTF especially radiated zombies and zombies running lol. I Just also read your other post about Zombie purist thoughts and have to agree with all of it Keep up the good work!
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