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eXSe

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  1. Isn't there a can of chicken soup also? But, I do agree that there should be more recipes... make food great again 😁
  2. Never thought of underground bases as impenetrable wall of dirt... and they were if we're being honest. But, nerfing the fall damage for zombies was, kinda, a @%$# move clearly aimed at making underground bases less viable. Having said that, I guess there should be a way, fiddling with some files, to fix that travesty and grave injustice 🙂
  3. I don't think they poop, I believe this was the tourist zombie before he turned.
  4. Yeah... I feel that if it proves itself as good as "learning stuff some other way", they will promptly kill it 😁
  5. Don't think so. Just relock them. @KhaineGB That wonderful NO XP modlet you have... does it, by any chance, work for vanilla?
  6. I think something could be done with some tinkering with the XML's... I would try messing with entitygroups.xml in data>config folder. Of course, first do a backup of the original file Then, try to replace the ones you don't want... <entitygroups> <entitygroup name="ZombiesAll"> <entity name="zombieBoe"/> <entity name="zombieJoe"/> <entity name="zombieSteve"/> <entity name="zombieTomClark"/> <entity name="zombieMoe"/> <entity name="zombieYo"/> <entity name="zombieBusinessMan"/> <entity name="zombieArlene"/> <entity name="zombieDarlene"/> <entity name="zombieMarlene"/> <entity name="zombieSkateboarder"/> <entity name="zombieBiker" prob="0.3"/> <entity name="zombiePartyGirl" prob="0.3"/> <entity name="zombieUtilityWorker" prob="0.3"/> <entity name="zombieJanitor" prob="0.2"/> <entity name="zombieNurse" prob="0.3"/> <entity name="zombieSteveCrawler"/> <entity name="zombieFatHawaiian" prob="0.3"/> </entitygroup> With the one you do want... <entitygroups> <entitygroup name="ZombiesAll"> <entity name="zombieMaleHazmat"/> </entitygroup> This is just the first entity group from that XML and you have to do them all, so you have your work cut out for you... and I'm not even 100% sure that it will work. But hey, it's an idea
  7. I'd just scatter them around the house, plus add a few that are just shuffling about... or better yet, place fewer of them in the house and make some spawns outside, so it's like they heard you and are coming in. Maybe.
  8. The trick to finding vitamins is not to search for vitamins... I think it applies to all other ingame things also.
  9. For me, the most disturbing thing is that all the people decided to crawl into closets and false ceilings right before they died.
  10. I mostly give up by the time I get my strength and intellect up to max-ish (I do throw in a couple of things from other skill trees in there for good measure) because at that point I can be confident enough to come into any POI and not hear my teeth chattering and feel my butt clenching. Things that keep me on my toesies are number of zombies. not their sponginess, so I try to facilitate my own danger and add to the game longevity by adding more spawns and bigger wandering hordes. It works to a degree, especially in the beginning stages of the playthrough. I do feel that developers should give some love to the survival aspect of the game. For me, at least, current food system is just bad because it feels so "arcady" or dumbed down... especially with those candies that are just ridiculous (I do know that some people may love them and I'm not, by any means, asking for them to get taken out. Just saying that I do not use them.) What I'm trying to say is that I'm looking for some immersion and realism in the survival aspect of a survival game and this just doesn't have that feel. Just spitballing here, but maybe Fun Pimps could borrow some survival aspects of Zomboid and cram it into 7D2D
  11. Ah, OK then. I'll try and fiddle with values in rwgmixer and see what results I get 🙂
  12. Hello, I have a quick question... how did you get that map with "one big city" for JaWoodle? I'd love to give that map a whirl
  13. Sorry to say it like this, but that seems a lot like a *you* problem 🙂 I don't even compare a lower tier to a higher one, I just look at it like a mod slot extra. Also, the idea of min maxing in 7D2D, especially with weapons, is a bit ridiculous to me. I mean does a meter or two of range mean anything, or a point or two of damage?
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