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dwallorde

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Everything posted by dwallorde

  1. Version 5.0.3 B23 Released Change Log: -Changed Broken Leg Buff now has Mutex against Advanced Splint -Changed Resource Rocks Resources -Changed Tungsten Tools can only get Tungsten Fragments from Resource Rocks -Changed Diamond Tipped Tools can also get Tungsten from Resource Rocks -Changed Planted Mushrooms now only has Simple Rotations -Changed Updated Title and Description for Categorized Storage Container Perk -Fixed Mod Guns having 0 Damage -Fixed Construction Perk Level requirements for Scrap Iron Construction, Concrete Construction and Tungsten Smithing -Changed Steel Smithing also now requires Construction Level 5 -Fixed Scholar Class Training Level 3 Quest -Changed Updated Mod Guns with A16 Features like light level, aiming sounds, etc. -Changed Balanced Mod Weapon Damage -Updated Prefab Pack with Magoli's Prefab Pack _28 -Added Missing Custom Icons for new Power Icons for UI -End of Notes -
  2. Ya checked that out, that is weird. That is not one of my prefabs so its from the Mag Combo Pack. Can't tell which one so hopefully someone else has caught it and its fixed in the newest version which will be included in next mod update. By the looks of it is the mesh file got loaded that is used for distant terrain but the actually prefab itself did not load.
  3. Yes I want to but haven't found out how to do it yet. - - - Updated - - - Your looking for Schematic Tailoring Cowboy Hat. Unlocks recipe for crafting Cowboy Hat as well as for repairing it. - - - Updated - - - You will know when you see it, It does say on building that its a class building. Front Door should be unlocked and then Class Key is used to open the doors. No Zombie spawns or anything like that. I have been playing around with the idea of adding a trader to it or at least giving it trader protection so no one can grief the building. Even though I did make it hard with extremely high max damage on those blocks. - - - Updated - - - The ones found in loot are the specific Class Papers for that class. Traders sell the Class Paper where you then craft that into your own class your interested in.
  4. Yes class papers can be looted in the world and found at traders.
  5. My Poi's are in my mod with Magoli's pack included. I can't give my POI out for Mag to add because my POIs have blocks that require my mod in order to play. - - - Updated - - - Thanks for the info. I'll take a look at all Modded weapons. - - - Updated - - - I'll take a look at it.
  6. I'll look at it and see what's up.
  7. Probably folder name is just wrong. It should be fine. See what it says in game.
  8. Also want to say is I haven't forgotten about the Mod Launcher App, that will be updated this weekend with either a new link (To save A15 Mod Version) or override A15 one with A16 Version.
  9. Version 5.0.2 B20 Released! Change Log: -Fixed Quest Icons Missing -Changed Requirement for Builder Class Training Level 3 Quest from Craft to Gather 300 Cobblestones -Fixed Science Skill Gains from Schematics -Fixed Ammo Crafting Skill Gains from Schematics -Changed Wall and Desk Safes Max Damage to 1500 -Fixed Error when opening Loot Crates from Wilderness, Flare Spawned Crates and Air Drops!!! -Changed Mod Folder Name from WarofthewalkersIcons to WaroftheWalkersMod (You can delete the old one as its no longer needed.) -Changed Moved War of the Walkers Menu Icon from Icons Folder to New Textures Folder -Changed War of the Walkers Top Right Corner Icon now is Local in Textures Folder and not loaded from a Online Source
  10. You killing Zombies with a Hunting Rifle? It should only get credit when using that weapon. Similar to Kill the Wabbit Vanilla Quest when you need to use a shotgun
  11. -Changed Link in OP to take you to download page rather than a download itself. This way will make it easier so I don't have to keep updating that link.
  12. Okay this is odd, not sure if any1 else has this but doing Building Class Training Level 3 Quest when crafting cobbletones it gets to 200 something and then resets the counter... Idk what that is all about. Never seen that happen
  13. Try again now. I have re uploaded it.
  14. NO! Because I just saw that and I just released V5.0.1 ..... On a side note... V5.0.1 B19 Released: -Fixed Magazines weren't readable -Changed you now start with a torch awarded during the starter quest instead of a torch -Fixed Duplicate Bacon and Eggs Recipes -Fixed Animals turning into Gore Blocks after Harvesting or entity decaying -Changed Removed Old Pig Code -Updated SMX to latest Version -Changed Adjusted Seed Drop Rates from Planted Trees -Changed Stack Sizes for many items -Fixed Duplicate Wood Stairs Recipe -Fixed Odd Ball Leather Boots Recipe -Changed Increased Damage on Scrap Iron Axe -Changed Increased Damage/Balanced Scrap Iron Shovel -Added War of the Walkers Mod Logo to In game menu (WIP V1.0) -Changed Reduced Mushroom Spawn chance in forest Biome -Fixed Builder Class Level 3 Training Quest Bug resulting in Nul Ref and Failed Quest Chain -Changed Removed Magazines from Store Bookshelves -Changed Reduced Chance for Paint Magazines in Magazine Loot Group =End of Notes= NOTE: The Bug for opening Flare Crates and Supply Planes and Wilderness Crates was not fixed. Did not have time today so I will have a fix for that soon. It wasn't obvious so I need more time. So I figure I get these fixes out to you. I am pretty tired right now from a long night at work, so I must rest. Talk to you all later
  15. Ah makes sense to me now. They both actually are the same loot crate. I'll look into it. I just got the latest SMX version in my internal build and got a nice new logo at the in game menu coming
  16. The ones found in the wilderness that inside of a trap is a box you break to get to the loot container? I'll look into it. Should have a patch out tomorrow with some fixes. I'll see if I can reproduce this to find the fix
  17. V5.0.0 B15 Released! -Includes Prefabs, with Magoli Prefab Pack -Includes SMX UI Mod by Sirillion -Includes Valmar's Valmods UI Layout New Game is required when installing mod, Mod Launcher Version is still A15.2 one as I need to get a new link for that. That will occur tomorrow or soon. For now its only released here. Known bug is a red index error that may popup around POI, its not game breaking and you should just be able to hit escape to get out of it. Other than that minor things may happen or unbalanced loot etc as this is the first release and I still need to polish. Please Post any bug reports with your output log please!
  18. Alright folks, at last Content Lock is here! All Features are now in. Now is in final bug fixing and polish stage. IF....IF all things go well within the next 48 Hours I will release a early version. Details soon
  19. Still don't have a exact timeframe. But soon. Prefabs are the last thing holding it back. But good progress is being made on that daily.
  20. Only way I can if someone can add hitboxes to it or whatever it's called again. Because as the fun pimps didn't get that far so it was un killable in experimental. But I haven't looked at it sense so who knows.
  21. I don't think he was trying my stuff from a15. He at least never said so. Probably using the code that everyone has with a16. Either way I'll get to that when I get to it but I got a feeling that NPCs won't be the initial release bit hopefully added later in 5.1
  22. Progress Update: -Game Stages are Done! -Bandits and Survivors our now out of the current test build as the AI ♥♥♥♥ is happening which i currently haven't the time to fix -Working on the prefabs which is the last major thing to do but its a big task as a lot of block changes occurred in A16 DreamSmith from the community has been helping me test the mod so far and has been helping find some major bugs, so please thank him for his time. I hope to have this out soon! - - - Updated - - - Not anything NEW really for the first release. But soon yes new features may come
  23. Hey guys. It's currently in testing and things are still getting sorted. Prefabs are in progress and the gamestages still have to be updated. So no release for sure this week. I'm doing my best.
  24. Guys, Updating Prefabs now.... ...I got some work to do
  25. Progress Update 7/18/2017: -Just Traders.xml is needed to be merged for xml files -Localization has been merged -Custom Icons Have been updated and Loaded in -Bug Fixing Has started now, even with features incomplete. Remaining features shouldn't cause too much trouble.
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