Jump to content

dwallorde

Members
  • Posts

    543
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by dwallorde

  1. Known bug. A16 is a beast with all the changes. Magoli is fixing asap.
  2. If it's the regular EAC version then that should be fine using either or.
  3. Nexus Mod Download Site now live! Downloads from here will take you there now. Also included in the optional files is the server side DLL File for the BBM Modded Version. Both versions are under same link. Just go to files on the nexus site and you will see the main EAC Version then under the optional files is the BBM Mod Version and the DLL Serverside File needed for Servers.
  4. V5.1.2 B55 Hotfix is out! Change log: -Fixed Airdrops not destroying on close End of Change Log
  5. GITHUB Links fixed. They were reversed This was causing people getting the BBM from downloading from the EAC Friendly Link
  6. V5.1.2 B54 Released! Change Log: -Changed Animals have higher hitpoints -Fixed Brass Door Knob Dupe -Fixed Iron Light Fixture Dropping Brass -Fixed Survivor and Bandit Corpse Staying Time -Fixed HD Nailgun Not Readable -Changed Increased Ammo for Survivors and Bandits -Changed Increased Delay for Bandit Rocket Launcher -Fixed Caitlyn RED error when launching game -Changed Nerfed HD Wrench -Changed Buffed Wrench -Fixed Rabbit Trap Meat Drop -Fixed Soberizing Buff Missing Localization -Fixed Air Drop Supply Wrong Lootcontainer id -Fixed Upgrade Tools now can use Corn (For Rabbit Trap) -Changed Removed Several Meat Recipes that were basically Duplicates (Grilled Bear, Venison, Rabbit, etc for eg) -Fixed Survivor Emma Wrong Ammo Causing Nul Refs -Fixed Pistol Not allowing 9mm Hollow Point Rounds -Added Chance for Protection Class Papers in Night Stand -Added Chance for Tradesman Class Paper in Car Parts Loot -Changed Several Drop rates for Class Papers -Changed Player Backpack Stay Time after Death to 24 Hours -Changed Blood Moon Hordes should now be constant until dawn. End Of Notes Enjoy
  7. Hey guys sorry I been absent from forums. I have been occasionally checking in. Thanks to all who are helping. I should have v5.1.2 out tomorrow with some good fixes if testing goes good tonight. And I will have new download site made available this weekend.
  8. You download the bigger bag mod from here right? I'm playing it and works fine.
  9. V5.1.1 B51 Released (On Mod Launcher as Envul is down, will be updated when site is restored) Change Log: Added Paint Recipe using Household Chemicals and Dye Fixed Missing Buff Icons on Screen Fixed Mushroom Bear Stew Meat Recipe Meat Requirement Changed Removed Meat Pie Item Changed Food Balancing Added Lighted Versions for Scrap, Kevlar, Iron, Steel and Tungsten Helmets
  10. War of the Walkers Mod V5.1 B49 Release It's here and its ready for you! The big V5.1 Update is out! Below is a summary update log with the key features and changes but the trello page will have the complete list. This is too much to copy and past over Important Info for updating: 1, A new game may be recommended due to the updated prefab pack that has changed the height map. But old save games should be fine, just expect some map issues when traveling to a new zone for the first time. 2, 1 Feature changes the way recipes are unlocked. This may actually reset your learned recipes to be locked again. I apoligize in advance. You can always spawn in the recipes in the creative menu for the ones you really want to have back rather than just finding in loot. Up to server admins to decide to support that. Again this may or MAY NOT effect your unlocked recipes. 3, With meat changes to generic white or red raw meat, the old raw pork, chicken, etc are now obsolete. All recipes now use the new meat. The old meat should be scrappable into the new type of meat. Simply select the meat and select scrap. This scrap recipe will be removed in a future update so use it while you can. 4, Any gunsafes that you have placed before V5.1 will be needed to be destroyed and re crafted due to the new Lockpicking Feature. Especially for PvP Servers. Other wise those safes can be unlocked by a lockpick. Update Notes: Key Features: Bigger Backpack Mod Support (Seperate NON - EAC Mod) Bigger Minibike Storage (EAC Friendly) Craft Menu Lag Fix by sphereii (Included in NON-EAC Mod Version) Lock picking (Craft Lock picks in the forge and equip them in your tool belt and target doors or safes to unlock them) Class Bonus Perks (For class specialized perks such as science and tool crafting. Unlocked Crafting with up to 600 Quality, faster Repairs and Faster Crafting) UI Improvements for the Forge Input Window, Crafting Que, and Quest Reward Window (Credit to Sirillion) Fat and Burnt Zombie Hordes Strawberry and Blackberry Farming (With new Strawberry Jam Sandwich Recipe and Blackberry Recipe) Updated SMX Updated Compopack Hand Weeder (Item used for quickly clearing grass and getting chance for harvesting berries in grass) New Custom Icons (New Buff Icons, New Item Icons, New Seed Icons for all seeds, Ground Dirt Block Icons to help tell the difference between them) Localization Improvements by sphereii (Items/Blocks now show crafting station required with any tools needed in the description window) Steel Claw Hammer (Upgrades Blocks faster than claw hammer which has been nerfed) Survivors and Bandits are Back! New Traveling Traders (Cannot be killed, and have much smaller inventories) Changes: Reduced Chance for Birds Nest (Requires new Game) Reduced Chance for Mushrooms (Requires new Game) Utility Worker and other zombies with same walk type now has the burnt zombie walk type Boss Zombies now have more health Player Starter Crafted Can be Picked Up after placed (In case its placed before the quest triggers) Loot Optimizations Removed Advanced Tool Smithing Perk (No Uses) Herbal Antibiotics Campfire Recipe now crafted at Mortar and Pestle HD Wrench has Increased Harvest Amount Repair amounts for all Upgrading Tools Wrench can repair damaged blocks but can no longer upgrade them HD Wrench can repair blocks but can no longer upgrade them Claw Hammer Upgrade offset now 3 from 2 Block Upgrade Hit Counts Fixes: Quality Level 1 Tools after having craft skill upgraded by quest, No longer will happen from quests but if you see this still after updating just level you player up Bandit NPC Code Survivor NPC Code Class Papers can't be scrapped Schematics can't be scrapped Apple Seed Recipe Locking Wheat Seed Recipe Locking Localzation Issues found by sphereii All Class Papers not in loot Spotlight Perk not locking recipe Crates Challenge Quest -Envul is updated -Mod Launcher is updated -Mod Launcher BBM Version will be added later
  11. Tailors Workstation - - - Updated - - - Thanks for the kind words. It means a lot
  12. New Twitter Page for mod is live, @WotWMod Got some new photos tweeted that show off some Sirillion UI Improvements for the mod
  13. Custom assets like may come at some point when I can learn SDX - - - Updated - - - Okay thank you i will after I sleep.
  14. Yes that is because I suck at xui changes lol. Needed to add tungsten line in the smxforgeinput window. I seem to have trouble getting the grey background to cover properly. - - - Updated - - - Soon by the fun pimps. Haha.
  15. And Here is another sneak peak for V5.1 in the form of some pictures. Pic 1: New Forge Input Slot as well as Bigger Crafting Que that is for all game crafting menus. Both Versions, EAC Friendly. Pic 2: New Minibike Storage coming in both Versions. EAC Friendly And for some Big News for the V5.1 Big Bag Mod Release Version with No Sway, will ALSO INCLUDE sphereii's CRAFTING LAG FIX. This is hopefully done in time for release sphereii did say that I should have access to the file change by tonight. Figured if you can't use EAC because you want a bigger backpack, then you probably want that Crafting Lag Fix too I have tried a unreleased Version of this and trust me, it feel a lot more like vanilla recipe searching and such. No more forge issue with stacks, etc!
  16. Yes to what D3X_87 said but to add on is that you can eventually over time unlock all classes thus unlocking the recipes
  17. Here is some screenshots courtesy of sphereii with some improvements to my localization that is now in for V5.1 Update. Ever wondered what workstation that Item/Block is crafted in? Problem Solved All this is thanks to sphereii!
  18. V5.1 when released will be released as 2 seperate downloads. 1 for standard EAC Friendly with hopefully the big storage for minibike and such, and 2nd download for the non EAC version with Big Bag Mod
  19. As far as I can remember they are supposed to be incendiary bullets not but I got to check as getting them to work as explosives it would screw up the regular rounds to not do any intended damage to Entities.
  20. That's a vanilla thing. You can use paint tool to apply textures.
  21. V5.1 is currently planned for release this weekend if all goes well. On final feature now which is taking longer than expected. Which is changing all schematics to reward skill that unlocks the recipe similar to the paint magazines. This way it's a lot easier seeing what recipes you have unlocked or are missing by simply opening your skill window and going to paint tab where all schematics will be listed under. I plan on also making it possible temparily for v5.0 release only to scrap the old raw meats into the new standardized versions. So after update. Recipes you may have already learned may be licked again until you find the book again. You can if want to cheat in those books to unlock those recipes again if you don't want to find that book again. And for servers it's up to the admins whether or not to do this for their server.
  22. Yes it's known. It's fixed for v5.1 - - - Updated - - - Known bug when completing class quests that reward skill points to a crafting perk that is locked by your player level. Level your player up and it will fix itself. This problem is fixed for v5.1
  23. All true but current release build has bug preventing scrapping and some class papers aren't portable due to them being commented out in loot.xml. all is fixed in v5.1. BTW I'm on the last ticket item. Then it's a release candidate to test!!!
  24. Not that I can think of atm. I'll have release notes at launch.
×
×
  • Create New...