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dwallorde

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Everything posted by dwallorde

  1. Video #3 [video=youtube_share;8X9cR-m2hyI]
  2. hehe, ya its coming soon....Still got some bugs to work out.
  3. Video #2 [video=youtube_share;ZZqT7KE2GSE]
  4. V4.3 test game video #1 [video=youtube_share;riRFncVQ_cE]
  5. As far as I can remember I haven't changed too much if at all yet for Random Roaming Hordes. Weird that you got bandits in Diersville, don't think that is intended.
  6. Do you find that this code: <property class="Attributes"> <property name="GetQualityFromWeapon" value="true"/> <property name="EntityDamage" value="15,15"/> <property name="BlockDamage" value="5,5"/> </property> for the ammo actually do anything? I found a comment on one of the vanilla items that uses it saying that it actually doesn't work and gets the damage properties from the actual weapon itself. This is what I have used now but just without that code and it seems to work fine. Thanks for posting this just wanted to check to make sure I didn't forget anything.
  7. Well all the custom workstations need the code in Windows. Xml.
  8. Hey can you post the code you used for the ammo? I imagine it needs a catapult class on it as well sense the weapons are using the launcher class.
  9. More or unless until it's stable. I had a game. Trading bug yesterday.
  10. I'm now code locked and about to start testing. I may even post some videos of me playing. But unfortunately I won't be talking in them through voice chat due to some circumstances
  11. I'll provide both links to the provider. Up to them to add them.
  12. My prefabs are for RWG-WORLD only. Don't have time to do exact placements in Navezgane
  13. Hey guys, thought I would pop in and give you guys some news that the V4.3 is getting closer to release. This update had taken me some time to get all the features done. The past few months (Sense mid November) have been tough for me due to a family emergency. Some recent things I completed for V4.3: -Rest System (Now with full Custom Icons) -Buffs plus system UI Icons are now switched over to a atlas (Meaning I can add Custom Icons to Game GUI) -Bandit Weapon overhaul (They no longer drop their weapons after death) -Trader Loot Overhaul -General Loot Changes -New Wrench -Progression Overhaul -Recipes Overhaul -Blocks.xml now has full Localization Support as well as Custom Icons -Items.xml now has full Localization Support as well as Custom Icons -Progression.xml now has full Localization Support as well as Custom Icons On top of the other things I have already done such as New Prefabs. I also have gotten permission from Magoli to use her prefab pack to include mine in the V4.3 release. So when it releases their will be 2 downloads, 1 for vanilla prefabs only with my mod and the second with the prefab pack including my prefabs and the mod.
  14. For now they will have too. I don't know of a way of adding a model into the game. I'm learning as I mod. Plus I don't know how that will effect EAC or people running a server (like clients joining in without mod installed as right now anyone can join a server with my mod and be fine without locolization and custom icons)
  15. Mortar and pestle. Locolization in the upcoming version will help show info like this. It's a long process. Which is why it's taking so long.
  16. If you read the post literally right before this on the previous page it is known bug with bandits. The spawning amounts really haven't been changed from vanilla so maybe try 200% or edit the xml files yourself. Note they made it that way because everyone on a MP game now gets their own horde so they don't want to break the game with everyone getting 25 or so zombies at once.
  17. Unfortunately I don't think the way its setup you can limit it. I think StompyNZ found a way to do it. If your listening can you post how you did it?
  18. No Problem, Thanks for playing it! - - - Updated - - - Someone has apparently got my mod to work with it. It was posted a couple pages back. Not sure how they did it, its not something I currently Support. But your free to do whatever to it. - - - Updated - - - Your right Mortar and Pestle is required for the seeds, if he can't plant them then I need to know if your trying to plant them on plain ground, as in Dirt, Grass, or Fertile Dirt (Plowed by Hoe)
  19. 1. That is normal as the npc is not complete by the fun pimps yet. It's not game breaking 2. Null ref doing what? I need a output log for that.
  20. Bandits only spawn in hub city and wasteland biomes as well as maybe burnt forest. Still probably need balancing. Lag is annoying but the best way to deal with it is to use favorites on your recipes. It will decrease the lag by a lot. Searching recipes is always a bitch so favorite your common recipes - - - Updated - - - That's why I mod make the already great game better!
  21. Here it is! The latest Preview Video: [video=youtube_share;bJazkp-2aEk]
  22. Hey guys, I got 4 new Prefabs to show you soon, Just exporting the video and then I will Upload it to Youtube. It features 3 Houses, as well as a Water Utility Plant.
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