Jump to content

dwallorde

Members
  • Posts

    544
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by dwallorde

  1. Progress Update(7/16/2017): -XML Files have been Merged (All but 2) -Added in SMX UI Mod -Some Tweaking and Balancing with the changes that came with A16 Still To Do: -Custom Icons Still to merge in -Some Custom Icons (UI ones) Need to be redone -Prefabs (BIGGY) Need to be updated with new block changes. Which will start soon as the prefab editor tool has been updated. -Localization Merged (Relatively Simple with some changes that will needed to be made) -Major Testing.... At the end of the day the main Goal for release will be for sure having the Biomes.xml and Prefabs perfected First as any changes to these post launch would require restart of your save game. The rest of the files should be save game safe with any changes. But hopefully the testing will catch most bugs and imbalance of the game. Over all this alpha has been the biggest challenge to tackle getting my mod merged in, A lot of new things to watch out for, especially in blocks.xml which new and removed options. Oh and the Boar looks like to have the right code needed to get the Survivor NPC's to act as I intended for them too. and on a side note I am at the moment going to be using UMA Zombies, they should be alright to work with. We will see
  2. Working on it now. But it probably won't be ready for release for another 2 weeks. I got a lot to do plus I'm working at my job this week. Next week I'm on holiday and probably going to be away for 5 days. But ya it is being worked on. Just don't have the time to put the hours needed for it ATM
  3. So I got permission to use Valmods UI design as well as SMX for my mod! Will have it included in V5.0! Which is in progress.
  4. No I haven't yet. I will for V5.x
  5. Ya I'm noticing that now. I changed it awhile back thinking I fixed the problem but still getting too much. Well anyway Alpha 16 is nearly here so I am on the brainstorming stage for V5.0. But a couple Goals so far is to work on progression more (just need to see what's in a16 first) and loot. I need to spend more time on getting it right.
  6. Okay the mod launcher should now be properly updated to V4.4.3
  7. It should still work. But depending on size setting it can take a long time. Mine can take up to 2 mins. If you click anywhere while it's loading it seems to crash. My mod shouldn't effect the program that generates that preview. - - - Updated - - - That is odd. Can any1 else confirm mod launcher is loading 4.2 2? And you can manually download 4.2.3 from first page. - - - Updated - - - The mod launcher uses github so download links shouldn't change. I'll look into it after I sleep. Was a long night at work meanwhile feel free to use link from first page. - - - Updated - - - I have heard of this and have seen it though it stopped for me. I got told before that it's a users prefab in the prefab pack included in the mod but I cannot find which one it is.
  8. Thanks for the info, I will use this for the next version! - - - Updated - - - I would love to work with SMX but have no clue on how to work it. Need more time in my life lol
  9. Version 4.4.3 Released! -Fixed Protection Class Level 3 Bug Preventing Proper Skill Award *Note if you have already completed it you may have to get admin of server or in SP to manually award skill "ProtectionClassLevel3"
  10. V4.4.2 Released! -Changed Removed Scrap Items Requirement for Tradesman Class Training Level 2 Quest
  11. That's vanilla. Never changed that. - - - Updated - - - Okay this is really odd as I have tested them before and received credit for scrapping them. I'll look into it.
  12. Version 4.4.1 Released! -Fixed Skill Points Per Level Multiplier -Fixed Several Class Quest Issues -Added "isPlayer" Buff Requirement to Rest System
  13. Okay guys sorry for the bugs. I will have a patch out tomorrow. And as long as you haven't completed the quest line you should be able to start over again.
  14. Yes. Inside the starter crate awarded after completing the beginner vanilla quest line.
  15. V4.4 Released! Major Features: -Biome Overhaul (Less grass in Desert, Unique Resource Rocks in certain biomes, more trees in forest biomes, crate spawning changed and are less common to find in the wild) -Weather Overhaul - Colder Snowy Biomes, Hotter Desert Biomes, Forest Biome can get cold, More Rain in Forest Biomes, Higher chance for snow in Snowy Biome, plus more. -New Prefabs -Immunity System - Things like vitamins increase your immunity level which determines your chance for getting sickness type buffs or infection -Oil Production Block - Place-Able block that produces oil over time -Class System 2.0 - Several new Classes as well as overhauled 1.0 Classes - Quest lines for each - Each Class has unique recipes and perks -Torches - Once placed on wall they require fuel in order to light -GUI Update - Vanilla Icons replaced as well as new background color (Note that this is not 100% but came across some roadblocks as you can see with the recipe list still in its vanilla color. Some fine tuning may occur) -Some minor changes - See Trello Page for complete list of all the changes and additions I may have forgotten here...
  16. I am still wanting to release soon. Just been hectic with my first week back at work. Changing back to graveyards has taken a toll on my energy levels.
  17. Icons have nothing to do with server but the clients need to have it installed on their end.
  18. Check out Video #3 [video=youtube_share;6B_ucvscyY0] - - - Updated - - - Yes I would highly recommend a new map for V4.4, If not then issues may occur.
  19. Thank you. Glad to hear this. I hope you will enjoy 4.4 too then.
  20. Video #2 [video=youtube_share;gY97d6ShQqk]
  21. As far as I know fuel is fuel, I cannot have it specify which Fuel is accepted or not. So if Tallow has a fuel rating then yes it can work as well but I cannot make it the only accepted fuel type. (without making Tallow the only fuel source in the game)
  22. Hey Guys Check out my first play test session of V4.4 [video=youtube_share;ZYnpjO5C6Vc] Sorry for no voice, I had the video capture on push to talk...
  23. Hey guys, So I have been hard at work on V4.4 and its near done now with features. Mainly doing some polishing work on it now and then I will start testing it. The List is getting pretty big so its a lot I got to go through so I'll do my best to release as soon as I can. Notable Features: -Class System 2.0 (7 Total Classes now, all with unique recipes that they craft and bonuses. Also note that its not done where you choose one and that's all you get to be for that game. Its designed that over time you can master more than one.) -Biomes (I have gone through them and done some serious polishing to them and some changes. For instance Pine Forest has more trees now but has open spaces, Forest has more trees with more clusters of dense forest. Plains now has less trees but still a little more than vanilla, Desert has way less grass now, Plus more like potatoes and mushrooms can spawn in certain biomes. Loot Crates now spawn differently in the wilderness and are less abundant. Different Resource Piles added like Oil Shale ones in Desert and Iron ones through most biomes plus more. New Resource Rocks in certain biomes for instance the Desert has Rocks that can drop Oil Shale. -Weather Survival (Now the snow biome should be way more dangerous to survive in without the right gear, its now colder. Desert is now hotter. Forest has high chance for rain, Pine Forest is more sunny, plains is a mix, desert really low chance for rain, snow biome now has higher chance for snow. -Immune System (20 Level System like Rest where it will effect your chances of getting sickness type buffs. Higher Immune will make it harder to get Infection, plus more.) Bite Mark Buff - Zombies and Wildlife have a good chance of buffing you this which untreated (First Aid Bandage, First Aid Kit and Trauma First Aid Supplies Cure it) will turn into infection. -New Bleeding System - Bleeding Buffs don't trigger the way they used to but now use a system similar to the new food healing buff system The Fun Pimps did. -Prefabs - 5 New Prefabs to find and explorer! Including a new Class Store Prefab that has 7 Separate Rooms for each class which you need a Class Key (Crafted) to upgrade the door in order to unlock it. Inside you will find loot crates that will benefit your class -Plus More - The List is long, I may have missed something, feel free to check the Development Road Map Link on the First Page for the extreme detailed list
  24. Copy MODs folder and Data folder and paste just inside the 7 days to die directory where it's installed on computer.
  25. Okay so I found BadCo bandits and seen how hes doing it, I have made some adjustments based on that and I will see how they pan out. -Note that I am planning on not releasing any more updates to the V4.3 Branch, if this works out with the Bandit Code then it will go into the V4.4 Release....Which may or may not be close
×
×
  • Create New...