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dwallorde

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Everything posted by dwallorde

  1. Crafted food like bacon and eggs will remain. Same with raw meat but the old raw meat like raw chicken won't be able to be crafted into anything anymore so you have to either throw it away or risk food poisoning by eating it.
  2. Nope. Chicken for life! Actually in 5.1 meat gets switched to generic white or red meat from animals. But the recipes are still their for things like chicken pot pie etc.
  3. okay I checked those out and they aren't my own prefabs so hope fully in the new Compo Pack Release that's coming in V5.1 will have that fixed. I will leave those prefabs for Magoli to fix.
  4. V5.1 progress update Most features are in at about 90%. Still got some things like recipes and icons to add. Then it's bug fixing. Localization update is still needed with new additions bug fixes and some general improvements. So over all it's not too far away now for release.
  5. Keys are for class store prefab. You will know when you see it. Seeds are crafted in mortar and pestle.
  6. As far as I can see you are not necessarily required to but may be recommended due to compo pack update. If anything a partial land wipe would be alright which would keep your player profile and base etc.
  7. The vanilla prefabs all have sleeper code but you actually have a chance (Usually more so on low Game Stage) to spawn 0 Sleepers. It was added as a feature during Experimental A16. But after normal zombie respawn period of time the next time you enter said building can then spawn sleepers. - - - Updated - - - It really seem to work when it wants to. Something to do with water itself. I generally find from previous times that any bucket placed water seems to work best. I had a idea on how to redo it entirely a couple weeks ago but for some reason that idea I had did not stay with me. It will come back sometime soon I hope.
  8. Well the v5.1 update is at least a week away from release.
  9. Yes I saw it on nexus mods saying it was updated. Thank you.
  10. Known bug. Will have a proper fix in v5.1 for now just level your player up and it will fix it. - - - Updated - - - I'll look into them - - - Updated - - - Minibike storage is coming with v5.1 when smx is updated. And bigger backpack mod will also become available as a separate EAC non friendly download. - - - Updated - - - Noted for the loot bug. - - - Updated - - - Sms big backpack proper support coming in v5.1
  11. Workbenches in mod uses Windows.xml file and when you overwritten them you lost the code needed for them.
  12. 1. Can you rephrase that please 2. Loot optimization will happen. 3. Bigger backpack will be supported. Just not yet. Bigger minibike storage for sure coming in v5.1 4. Can you please tell me the names of the items not showing icons so I can check files 5. I didn't change much to sleeper Spawning. If nothing is Spawning can you screenshot the prefab so I can see if it's one of my own? 6. Survivor NPC's and Bandits are coming in V5.1
  13. Spiked club is still a schematic. Class papers can't be scrapped but yes they can be crafted. - - - Updated - - - Xml name for plant fibers is yucca fibers. Localization changes it to plant fibers in game.
  14. I'll check this out. I got a feeling it may be linked to the wrong block which is the POI version which doesn't have a recipe. - - - Updated - - - I'll look into balancing this. - - - Updated - - - 1. Not that I now of. I think I did try mentioning in the info for those quests saying to make sure you have room. If no room is available I believe it drops the rewards at your feet upon completion. 2. I can defiantly add more lighted hats. I'll try for v5.1 - - - Updated - - - It can be done. I currently haven't used the backpack mod but I do want to look into supporting it in the future. - - - Updated - - - Sounds like the bug the Occurs when you complete a class quest that rewards crafting skill points and if you weren't high enough to buy those perks yourself this is what happens. Leveling your player will fix this. I got a fix for this in the works.
  15. Like Kevlar armor? Can u screenshot the recipes you can't make?
  16. That sounds wicked. I'm looking forward to it. I'm not a fan of localization. Don't really like the setup. - - - Updated - - - Yes. I now know that the minibike storage doesn't need a modified dll file or whatever so doing that will still be EAC friendly. - - - Updated - - - Have you completed the protection class training quest chain?
  17. Oh dam more of those. I thought I got them all. And what tool was that you using before? Is that for localization?
  18. Thank you for the heads up. I'll look into it. - - - Updated - - - If you can't scrap them then yes that is a bug. I'll get that fixed. And all class papers are lootable. Just a matter of luck.
  19. thank you. And yes the fix worked for the bandits! So both bandits and survivors are in for V5.1
  20. Great News for V5.1, NPC Survivor and Bandits should make a return! So far I have fixed the Survivor code and no more errors and they can be attacked and killed! So this fix should work for bandits too and then I can add both back in. Of course this wont be until V5.1 is released.
  21. That's what it is that's causing it to do that. Huh. I may have a solution then. Instead of a quest point reward it gives you a item that u use to gain the point. This way I think you can't use it until you are allowed.
  22. No the ones in there are basically going to be early game bosses. I'll be adding feral and radiated version of them for later game Spawning.
  23. Try downloading latest version. Sounds like your running my mod 2 versions ago where those recipes were missing. They should be back now.
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