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dwallorde

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Everything posted by dwallorde

  1. V20.1.1.1 Has been released to the experimental branch! Below are the changes from V20.1.1.0 and V20.1.1.1 V20.1.1.0 Update Notes: Added: -"Dwalls Books" Series -Book 1: Chicken Eggs - Adds chance at harvesting eggs from chickens -Book 2: Night Vision - Learn how to craft a night vision mod -Book 3: Silent Trash - Move silently over trash piles even while standing -Book 4: Experience Cards - Adds chance to harvest experience cards from surface boulders -Book 5: Feral Damage - Deal 10% more damage to feral zombies -Book 6: Radiated Damage - Deal 10% more damage to radiated zombies -Book 7: Building & Crafting - Gain 10% mor experience from building and crafting at night -Completion: Adds a chance to harvest seeds from wild crops -Rework of Blueprint Workstation Recipes (Now you craft bundles which open up to random schematics) -Added Small, Medium and Large T0 Mod Schematic Bundles -Added Small, Medium and Large T1 Mod Schematic Bundles -Added Small, Medium and Large T2 Mod Schematic Bundles -Added Small, Medium and Large T0 Schematic Bundles -Added Small, Medium and Large T1 Schematic Bundles -Added Small, Medium and Large T2 Schematic Bundles -Added Perk for Medium and Large Schematic Bundles -New Trader Bob Location -New Trader Hugh Location -New Trader Jen Location -New Trader Joel Location -Updated Trader Rekt Location -Updated Class Store Location -New Trader Jen 2 Location -New Trader Bob 2 Location -Added OCB Pinned Recipes Modlet -Added Ratchet Recipe Perk -Added Steel and Tungsten Corner Bars (Part of Variant Block) -Added Muscip's Tower Prefab -Added Muscip's Dungeon Prefab -Added New Building Blocks/Mechanics -Added Reinforced Wood Shapes -Added Rebar Frame Shapes -Added Rebar and New Perk for Rebar and Rebar Frame Shapes -Added Reinforced Concrete Shapes -Added Portland Cement and Portland Concrete Mix with Recipe Perk -Added Wood & Nails Recipe Perk -Added Tungsten Frame Shapes (Upgrades to Tungsten Shapes) -Added Reinforced Tungsten Shapes -Added WotW_Large1_Pregen Map (10k World. Has at least one of Ship1, Castle1, HardwareHome1 and HardwareDepot1 Prefabs) -Added WotW_Medium1_Pregen Map (8k World. Has at least one Ship1 and Castle1 Prefabs) Changed: -Drone now repaired with Repair Kit: Vehicle -Trader Bob now specializes in Tool, Automotive & Building -Trader Hugh now specializes in Guns & Ammo -Trader Jen now specializes in Medical -Trader Rekt now specializes in Food & Farming -Trader Joel is now the general stock trader (Little bit of everything) -Trader Snow now called Trader Land -Updated Hind Modlet to A20 -Updated NPC Mod and Expansions to latest version -Updated Trader Jay and Bill to have new meshes -Reduced Light from Flashlight Mod for M1911 -Reduced Light from Flashlight Mod for MK23 -Reduced Fire Sound for Remington870 -Reduced Light from Flashlight Mod for FNScar -Reduced Fire Sound for FNScar -Reduced Light from Flashlight Mod for SVD Dragunov -Reduced Fire Sound for SVD Dragunov -Removed all Crafting Skill Requirements for all Recipe Perks (Now only player level locked) -Combined all Repair Kit Perks to one -Separated Tradesman Workstation Perk into separate perks -Separated Tradesman Tools Perk into separate perks -Separated Advanced Augers Perk into separate perks -Separated Advanced Chainsaws Perk into separate perks -Moved crucible perk to Building Mats (No Longer class exclusive perk) -Separated Survivalist Workstations Perk into separate perks -Separated Power Banks Recipe Perk -Combined Generator and Battery Bank Perk -Trader Bill now sells ammo -Trader Jay can now sell Experience cards -Iron Bars Corner now under Iron Bar Variant and vanilla recipe removed -Updated Dinghy Modlet -Updated Flat Boat Modlet -Updated Jetski Modlet -Reinforced Wood now downgrades to Wood Shapes then air -Concrete Shapes now downgrades to Cobblestone Shapes then air -Steel Shapes now downgrades to Reinforced Concrete Shapes then air -Reinforced Tungsten Shapes now downgrades to Tungsten Shapes then air -Removed Gloss Grey Paint Texture due none existent texture -Reduced Block Damage from Shotgun Shells -Reduced Block Damage from Shotgun Slugs -Shotgun Messiah Completion Perk now gives you a bonus entity damage when using shotguns -Updated Zednest Prefab -Adjustments to RWG to allow for more cities/towns with more tiles (Also increases chance for Mod Special Prefabs such as Castle1, Ship1, etc) -Updated SMX UI Modlet to latest version (Now with Scrollable Backpack) Fixed: -Fixed Scope on M1911 -Fixed Reflex Scope on M1911 -Fixed Zoom on MK23 -Fixed Model for Reflex Scope for MK23 -Fixed Model Reflex Model for Remington870 -Fixed Zoom on USAS-12 -Fixed Scope Model for USAS-12 -Fixed Reflex Scope Model on USAS-12 -Fixed Reflex Scope Model for SVD Dragunov -Fixed Zoom on UMP45 -Fixed Reflex Scope Mod for UMP45 -Fixed Zoom for P90 -Fixed Scopes for P90 -Fixed Reflex Scope Model for P90 V20.1.1.1 Update Notes: Change Log: -Fixed Automotive Bookcase Loot Bug -Fixed Ratchet Perk not unlocking recipe -Fixed Ratchet Perk Missing Icon -Fixed Crucible Perk using wrong icon -Fixed Steel Spikes cannot be placed next to each other -Fixed Gun Smithing Workstation crafting bug -Updated 1-ZombiesPack Modlet -Fixed Description for Dwalls Books: Radiation Damage -Fixed Description for Dwalls Books: Building & Crafting -Updated Plant Models -Updated Teddy Bear Grenade -Changed Slot Machine Mechanics -Added Casino Game Token item and recipe (Crafted using 500 dukes, and then can be used at a slot machine) -Added Casino Game Bundle (This is what the Game Token will give you when you play the slots. Open up to find your winnings) -Changed no Experience is now gained with slot machines
  2. Some reason every time I try downloading the TFP Raft Modlet it just downloads a empty zipped file.
  3. V20.1.0.8b is now on Stable Branch!
  4. Thank you so much! Amazing work as per usual! Very excited to try this out...even without the midget bug that occurred every time you used the Hind in A20 using the A19 modlet. Was quite entertaining
  5. V20.1.0.8 Change Log: -Updated Motel1 Prefab (New Game required for change) -Tree Seeds now are in the Seeds Group. (Now will show up in mortar and pestle without having to search for them) -Updated Crafting Skill: Ammo's descriptions for all levels -Fixed 10K Map Generation -Cloth Armour now repaired with duct tape -Updated Maze1 Prefab (New Game required for change) -Updated sell prices for several legendary tools -Fixed Medium Storage Chest being picked up when Secured Version is destroyed -Fixed Trader Joel's backwards trader (New Game required for change)| -Attempted fix again for Apple Tree Player Harvest red error -Added new Loading Screen Images -Fixed Farm Plot recipe not properly locked by perk -Fixed RPG7 Hand Placement (Note this is still @%$#ty looking but is better than it was and will receive more work in the future) V20.1.0.8b hotfix Change Log: -Fixed Cloth Armour Nul Ref
  6. V20.1.0.7 Update Released! Change Log: -Removed duplicate Molotov recipe -Fixed Fox dropping vanilla meat -Updated all class training quests descriptions -Fixed Several prefabs missing block error -Fixed 2 blocks having red error in console due to read/write permission not allowed -Fixed Medium Storage Chest interfering with Small Storage chest when placed near each other
  7. V20.1.0.6 for A20.2 Experimental Released! Check first post for DL info. Also available on mod launcher. Be sure to join the discord (Link on first page) for more info and to join the community. Changes from A19: -No more horse modlet -New Tree Farming -Trees no longer drop seeds -Tree seeds are crafted with wood at mortar and pestle -Planted trees now grow faster and downgrade to seed upon harvest -New NPC mod added -NPC Mod consists of several community made zombies/animals -Has NPC Bandits and Survivors -Some of the survivors can be recruited as followers by hiring them with dukes -New SMX UI/HUD added with newer design in A20 -15 Slot Toolbar provided by Khaine -Tungsten Shapes (Now full set of shapes for all materials thanks to A20) -Several updated models for blocks using new Unity (Eg. all car block models have been updated/replaced and spawn better in the world) -Updated Farming Plant Models -3 New Prefabs provided by Muscip -3 prefabs from mod now support restore power quest -Updated Soldier Class Quest line now requires use of Pipe weapons for the 3 parts due to lack of support from TFP for multiple weapon requirements. -All workstations now have more que and output slots -Player inventory now has more crafting que slots Known Issues: -Hand placements for some mod items are off on player hands -Prefab Door blocks HP is wonky and breaks at random stage
  8. Any news on how far away the Hind Helicopter A20 release is?
  9. And also do you know why my 96bbm is having issues with the grey background? I have redownloaded a few times and made sure it was installed correctly. Using with 15 slot toolbelt.
  10. Hey Khaine, The mod info file for the 96 slot is saying its 60 slot mod...not a big deal as it actually is 96 but thought I would let you know
  11. I am not really familiar with every having to combine mods when using the mod launcher so I am not really sure how possible it is. Even though the functions you are trying to add should work, the problem may lie in being that those come from a DMT style modlet which my mod is not. I do not have much knowledge as of yet with DMT.. As for being a impossible mission...well maybe but really not if you can figure it out...Sorry that I am not able to help with that adventure. You should join my discord (https://discord.gg/bQdP6cH) and check out the #V19-8-3-0update-notes channel for info on the next update, which features action skills
  12. I believe that one is made in the fabrication workstation Would be nice if they added a auto mod install feature that you can check for updates when you want but as it is now when you order a server with a mod selected its all manually installed by a rep from bluefang so as of now its not really possible
  13. . either really, both are running same version at the moment. server needs to be running V19.8.2.5c if it has been updated to A19.5, which is why your having GUI issues. Make sure to update the server to V19.8.2.5c and when doing so, if manually then makes sure to delete modlet folder SMXUI in the mods folder on the server side before uploading the newest version. As in the latest SMX version a lot of those files got changed/moved to a separate modlet SMXUI_PerksUI and if you do not delete the duplicate files that do the same thing it will cause other errors to occur.
  14. not sure if it still was included back then. That was just in the compo pack included at the time and if it was removed from their then it wouldn't be. I didn't change much with that pack I am sorry you feel this way. Unfortunately its not really easily done atm as a lot of things are tide into it. And I really don't want to have to support 2 UI versions of my mod. Maybe in the future, but not now Yes the bugs was mainly from the new Twitch integration which did effect the UI files which required a update to SMX. That is now done and released in the latest version today. The new SMX Update is merged in and Sirillion has done some amazing work again with some new features 😛
  15. I do have "different" vehicles like ECO and HD Versions of the vanilla vehicles in game. Due to the fact idk yet how to do a working vehicle model in unity as of yet. ECO basically is similar to vanilla but is more fuel efficient. HD use more gas but is faster in speed. I also have mods for vehicles that can increase speed, increase brightness, increase damage/durability, etc. That is a fairly older version, So of by heart I don't remember how much change actually occurred. So I cannot say for certain but if G4K was able too then you maybe as well but its not guaranteed. If you want to try, just make a copy of the game save somewhere and then install the update..just in case something goes wrong you can roll back and copy back over the save.
  16. Most of them are similar layout to a vanilla POI location, with modifications made to it. They are obvious when you see then. They will have angel statues outside the entrance as well as a different paint scheme on some of them. I do have a new snow biome trader location as well that is a building covered in snow. Thank you for your input? 🤷‍♂️ Those bugs...maybe get squashed if only any info was provided for them.🤔
  17. The cutting board is crafted at the fabrication station and the link to discord on first page is fixed now some skills have multiple requirements. One is usually player level but others can include having a certain level of another perk (like certain level of a crafting skill level) as well as if its a class only skill (Which those need to have the class quest line complete before those skills become unlockable) Hovering the mouse over the locked purchase button on each skill who show a tool tip with the requirements needed really confused on what your really trying to say here... idk who TsAR ! is...but no I am the mod author Dwallorde, the one that created this post to begin with. Crooked modder? Like I am a thief? or I am sitting/standing not straight? I have a soar back from time to time...
  18. Updated First Page. Sorry I keep forgetting to update this page...sorry but if you do join the discord, that is the most up to date and easiest way to get in contact and keep up to date
  19. Not sure why, but The 4th slot or 1st and 2nd slots in the bottom row of output in forge will not allow me to collect those items. I cannot highlight or do anything to them. Any thoughts? Only mods installed are the ones posted here. I have reinstalled everyone to make sure they were all up to date etc.
  20. War of the Walkers Mod V6.0.6 it out! Github/Modlauncher updated! 8-6-2019 Update Notes: -Changed Stone Hoe now also in the basics group -Changed the New Random Resource Prefab Spawn Rate Reduced -Changed Wasteland Zombie Spawns switched from Night to Day (Ferals during day and Radiated at night) -Changed Forest Biome slightly Warmer -Changed Zombies sight and hear senses settings -Fixed Covert Class Part 3 Nul Ref (After update you should be able to continue just fine with any save game where you had the nul ref spam) *No Wipe or New Game Required for this update War of the Walkers V6 is no longer considered BETA
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